Clear Sort View
Set
Product Encounter Artist
Type
Card Type Class Symbol Deck Type Subtype
Text
Trait Keyword Skill Icon Asset Slot
Victory Unique

Stats
Cost Level

Scenario
Doom Clue
Enemy
Fight Health Evade
Damage Horror
Location
Symbol Connects Shroud Clues
17 results
The Waitress
5 2 2 3

After 1 or more horror is placed on Agnes Baker: Deal 1 damage to an enemy at your location. (Limit once per phase.)

effect: +1 for each horror on Agnes Baker.

"I remember another life, one of sorcery and conquest."

6 8

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it.

Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.


You get +1 .

Whether focused through a mundane trinket or a mystical artifact, there is real power in fait all the same.

2

Uses (4 charges).

Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a , , , or symbol is revealed during this attack, take 1 horror.


Uses (3 charges).

Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.


Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.


Forced – After Arcane Initiate enters play: Place 1 doom on it.

Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.

1 2

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
-H.P. Lovecraft, "The Call of Cthulhu"


Fast. Play when you draw a non-weakness treachery card.

Cancel that card's revelation effect. Then, take 1 horror.


Evade. This evasion attempt uses Willpower instead of . If you succeed, deal 1 damage to the enemy just evaded. If a , , , or symbol is revealed during this evasion attempt, lose 1 action this turn.


If this skill test is successful, heal 1 horror.

Only by standing firm against the darkness can we live to see the light of another day.


Fast. Play after a phase begins.

Choose a non-Elite enemy at your location. Treat the chosen enemy's printed text box as if it were blank (except for Traits) until the end of the phase.


Evade. This evasion attempt uses Willpower instead of . If you succeed, deal 2 damage to the enemy just evaded. If a , , , or symbol is revealed during this evasion attempt, lose 1 action this turn and take 1 horror.


You have 1 additional arcane slot.

Exhaust Book of Shadows: Add 1 charge to a Spell asset you control.


Uses (4 charges). If Grotesque Status has no charges, discard it.

When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose 1 of those tokens to resolve, and ignore the other.


Uses (3 charges).

Spend 1 charge: Heal 1 horror from an investigator at your location.


Evade. This evasion attempt uses instead of . If you succeed and the enemy is non-Elite, evade it and attach Bind Monster to it.

When attached enemy would ready: Test (3). If you succeed, attached enemy does not ready. If you fail, discard Bind Monster.