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Product Encounter Artist
Card Type Class Symbol Deck Type Subtype
Trait Keyword Skill Icon Asset Slot
Victory Unique

Cost Level

Doom Clue
Fight Health Evade
Damage Horror
Symbol Connects Shroud Clues
17 results
The Urchin
4 3 1 4

When you reveal a chaos token, choose and discard 1 card from your hand: Cancal that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test/ability.)

effect: +0. If Wendy's Amulet is in play, you automatically succeed instead.

7 7

The coat was not the most fashionable choice, but it did feel warm and reassuring in its bulk.


After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

They claimed it would bring me good luck. I wouldn't say that's true. But now I feel like it would be even worse luck to get rid of it.

Discard Stray Cat: Automatically evade a non-Elite enemy at your location.

He never came if you called for him. It always seemed like he had his own agenda.


Spend 1 resource: You get +1 for this skill test.

Spend 1 resource: You get +1 for this skill test.

Evade. Automatically evade all enemies at your location.

That should buy us some time.

Fast. Play after you fail a skill test by 2 or less while investigating.

Discover 2 clues in your location.

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.

When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)

"Do not be frightened by what you see.
Be frightened by what you cannot see."

1 4

Fast. Play after a non-weakness, non-Elite enemy at your location is evaded.

Shuffle that enemy into the encounter deck.

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test. Draw 1 card.

Fast. Play only during your turn. Until the end of your turn, do not reveal chaos tokens for any skill tests you perform.

The Drifter
4 2 2 3

You begin the game with Duke in play.

Discard a card from your hand: Ready an asset you control. (Limit once per round.)

effect: +2. Ready Duke.

"C'mere, boy. We got work to do."

6 5

Evade. If you succeed, if the enemy is non-Elite, evade the enemy and move it to a connecting location.