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Player Encounter Quest
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Results: 5 Cards
Revised Core Set (x2)
1
3
Riverland.

Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.

Here and there through openings Frodo could catch sudden glimpses of rolling mounds, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marches the southernmost ranks of the Misty Mountains.
–The Fellowship of the Ring

Core Set (x2)
1
3
Riverland.

Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.

Here and there through openings Frodo could catch sudden glimpses of rolling mounds, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marches the southernmost ranks of the Misty Mountains.
–The Fellowship of the Ring

Journey Along the Anduin Nightmare (x1)
Stage
A

You are playing Nightmare mode.

All Troll enemies gain the text: "Cannot have attachments."

If the encounter deck is empty (at any time), shuffle the encounter discard pile back into the encounter deck.

Stage
B

Begin with the standard quest deck and encounter deck for the Journey Along the Anduin scenario found in the LOTR LCG core set.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Evil Storm

2x Treacherous Fog

2x Banks of the Anduin

3x Dol Guldur Orcs

2x Enchanted Stream

2x Despair

3x Misty Mountain Goblins

2x Necromancer's Pass

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Journey Along the Anduin encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Hunt for Gollum Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Forced: At the end of the refresh phase, choose an unclaimed Clue card not attached to a Mordor enemy and attach it to a Mordor enemy, if able. (If it was guarded, detach the encounter guarding it first. The newly attached Mordor enemy is now guarding it.)

If at any point there are four or more Clue cards attached to Mordor enemies, the players lose the game.

"Through Mirkwood and back again it led them, though they never caught him."
–Gandalf, The Fellowship of the Ring

Stage
B

Begin with the standard quest deck and encounter deck for The Hunt for Gollum scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

2x River Ninglor

1x The Eaves of Mirkwood

2x False Lead

2x Misty Mountain Goblins

2x Banks of the Anduin

3x Gladden Fields

3x Eastern Crows

2x Treacherous Fog

3x Evil Storm

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Hunt for Gollum encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Conflict at the Carrock Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Stage 1A should read, "Remove 5 unique Troll cards" instead of 4.

Stage 2B should read, "WhenRevealed: Place Louis, Morris, Rupert and Stuart into the staging area."

Forced: At the end of the quest phase, if no progress was placed on the current quest this phase, place 1 progress on the current quest (bypassing the active location).

Reponse: After defeating a unique Troll enemy, you may choose and discard 1 “Sacked!” card from play.

Stage
B

Begin with the standard quest deck and encounter deck for the Conflict at the Carrock scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Grimbeorn the Old

1x Louis

1x Morris

1x Stuart

1x Rupert

3x Bee Pastures

3x Oak-wood Grove

1x Roasted Slowly

3x Misty Mountain Goblins

2x Banks of the Anduin

1x Wolf Rider

2x Goblin Sniper

2x Wargs

2x Despair

2x The Brown Lands

2x The East Bight

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Conflict at the Carrock encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.