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Player Encounter Quest
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Results: 6 Cards
Revised Core Set (x3/x1)

When Revealed: Deal 1 damage to each exhausted character.

There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring

Core Set (x3/x1)

When Revealed: Deal 1 damage to each exhausted character.

There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring

The Wizard's Quest (x2) 24

When Revealed: Deal 1 damage to each exhausted character.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

Escape from Dol Guldur Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Forced: When stage 1B is revealed, the number of random heroes captured is determined by the number of players, as follows: 1-2 players = 1 hero captured, 3 players = 2 heroes captured, 4 players = 3 heroes captured. All captured heroes are turned face down and considered "the prisoner," cannot be used, cannot be damaged, and do not collect resources until they are rescued, (A single player cannot have more than 1 hero captured by this effect.)

Stage
B

Begin with the standard quest deck and encounter deck for the Escape from Dol Guldur scenario found in the LOTR LCG core set.

Remove the following cards, in the specified quantities, from the standard encounter deck:

2x Dol Guldur Orcs

2x Enchanted Stream

1x Great Forest Web

3x Mountains of Mirkwood

2x Caught in a Web

1x The Necromancer's Reach

1x Necromancer's Pass

2x Under the Shadow

2x Tower Gate

1x Iron Shackles

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Escape from Dol Guldur encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

A Journey to Rhosgobel Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Setup: Search the encounter deck for 1 copy of Goblin Eagle-hunter and add it to the staging area. Then shuffle the encounter deck.

Forced: The first Creature enemy revealed during each quest phase gains surge.

Response: After an Athelas card is placed in the discard pile, you may shuffle it into the encounter deck.

Stage
B

Begin with the standard quest deck and encounter deck for A Journey to Rhosgobel scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Forest Grove

1x Exhaustion

2x Swarming Insects

1x Festering Wounds

3x Mountains of Mirkwood

1x Chieftan Ufthak

2x Dol Guldur Beastmaster

1x Driven by Shadow

1x The Necromancer's Reach

2x Necromancer's Pass

2x Enchanted Stream

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Journey to Rhosgobel encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Hills of Emyn Muil Nightmare (x1)
Stage
A

You are playing in Nightmare mode.

No more than 1 progress can be placed on each location in the staging area each round.

Over them was a lane of pale–blue sky, around them the dark overshadowed River, and before them black, shutting out the sun, the hills of Emyn Muil, in which no opening could be seen.
–The Fellowship of the Ring

Stage
B

Begin with the standard quest deck and encounter deck for The Hills of Emyn Muil scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x The East Wall of Rohan

1x The North Stair

2x The Shores of Nen Hithoel

4x The Highlands

2x Slick Footing

2x Impassable Chasm

2x Dol Guldur Orcs

1x Chieftan Ufthak

2x Dol Guldur Beastmaster

2x The Necromancer's Reach

2x Necromancer's Pass

2x Enchanted Stream

3x Evil Storm

2x Pursued by Shadow

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Hills of Emyn Muil encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.