Forced: After Ungoliant's Swarm engages a player, that player must choose and exhaust 2 characters they control.
Shadow: Put Ungoliant's Swarm into play engaged with you.
When Revealed: Each player must choose: either exhaust each damaged character you control, or deal 2 damage to the hero you control with the most damage on it.
Shadow: Exhaust each damaged character you control.
Permanent. Limit 1 per hero.
Forced: After a character you control is destroyed, raise your threat by 1.
Forced: After Stalking Goblin engages you, search the encounter deck, discard pile, and your collection (in that order) for a Goblin Sniper and add it to the staging area. Shuffle the encounter deck.
Shadow: Add Stalking Goblin to the staging area.
When Revealed: Attach to the hero with the highest threat cost. (Counts as an Adaptation attachment with the text: “Forced: Raise your threat by 2 at the end of the round. Action: Spend 2 resources from attached hero's pool to discard this card.”)
Setup: Add Arnor Ravaged to the staging area with damage on it equal to the amount of damage marked for it in the Campaign Log.
Forced: After an attack damages a character but does not destroy it, move 1 damage from Arnor Ravaged to that character.
Setup: Attach to Thaurdir (even if he is out of play). Otherwise, remove this card from the game.
Forced: After a Sorcery treachery is revealed, move Thaurdir's Legacy to the hero with the most resources. (Counts as a Sorcery attachment with the text: "Attached hero gets -2 and is treated as if its printed text box were blank.")
Setup: Attach to Thaurdir (even if he is out of play). Otherwise, remove this card from the game.
Forced: After a Sorcery treachery is revealed, move Thaurdir's Majests to the hero with the most non-objective attachments. (Counts as a Sorcery attachment with the text: "Attached hero gets -2 and cannot commit to the quest.")
Setup: Attach to Thaurdir (even if he is out of play). Otherwise, remove this card from the game.
Forced: After a Sorcery treachery is revealed, move Thaurdir's Spite to the hero with the most damage. (Counts as a Sorcery attachment with the text: "Attached hero gets -2 and cannot be healed.")
When Revealed: Each player must either raise their threat by 3 or exhaust a hero they control.
Shadow: Attacking enemy either gets +3 or +3 until the end of the phase.
Surge. Ominous Fate cannot be canceled.
When Revealed: Each player must either reveal an encounter card, raise their threat by X, or deal X damage divided among characters they control. X is the campaign card's part number. The players may add Ominous Fate to the victory display.
Shadow: Reveal an encounter card.
Archery 1. Boarding 2. Immune to player card effects. Thunderstruck gets +2 hit points per player and cannot take more than 4 damage each round.
Shadow: Either add Thundertruck to the staging area or deal 2 damage to the defending character.
For each resource on Crowley, he gets +1 , +1 , +1 , and +1 hit point. If Crowley has 3 or more resources on him, he gains victory 3.
Forced: When Crowley engages you, place 1 resource on him. At the end of the combat phase, return him to the staging area.
Immune to player card effects. Revenant gets +2 and +2 for each resource on the campaign card.
Forced: When 3 or more damage would be placed on Revenant, place 2 damage instead.
Forced: After Revenant is destroyed, shuffle it into the encounter deck. Place 1 resource on the campaign card.
Immune to player card effects. No more than 1 character can attack Graxar each round.
Graxar gets +1 for each damage on him and +1 for each resource on him.
Forced: When Graxar is dealt a shadow card, place 1 resource on him.
When Black Key leaves play, remove it from the game.
Attached enemy gets +1 +1 +1 and gainst immune to player card effects.
Forced: At the end of the quest phase, if Captain Sahír is in play, place 1 resource on him for each player in the game.
When Black Key leaves play, remove it from the game.
Attached enemy gets +1 +1 +1 and gains immune to player card effects.
Immune to player card effects. X is the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.
Immune to player card effects. X is twice the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: At the end of the round, Sea Serpent makes an attack against the first player.
X is the number of players in the game.
When Recurring Nightmare leaves play, shuffle it into any player's deck.
Forced: When Recurring Nightmare enters your hand, add it to the staging area.
Immune to player card effects. The Black Sword enters play with 3 resources on it.
Captain Sahír gets +2 and gains indestructible.
Forced: After Captain Sahír attacks for the first time each round, he makes an attack against each other player (in turn order).
Captain Sahír gains indestructible.
Forced: After Captain Sahír attacks for the first time each round, he makes an attack against each other player (in turn order).
Setup: Add Gandalf's Delay to the staging area.
Each player draws 1 less card in his starting hand.
The next day Frodo became really anxious, and kept a constant look–out for Gandalf. Thursday, his birthday morning, dawned as fair and clear as it had long ago for Bilbo's great party. Still Gandalf did not appear.
–The Fellowship of the Ring
When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.
"Also," he added, and his voice sank to a whisper, "the Ring draws them" –The Fellowship of the Ring
When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text:"Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")
Once more the desire to slip on the Ring came over Frodo... –The Fellowship of the Ring
When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card
Shadow: Defending player raises his threat by 3.
When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.
Shadow: Deal 1 damage to defending character.
When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.
Shadow: Defending player discards 1 card at random from his hand.
Doomed 1. Surge.
When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.
Shadow: Attacking enemy makes an additional attack after this one.
Setup: Add Overcome by Grief to the staging area.
Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")
Setup: Add Grievous Wound to the staging area.
"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text: "Forced: After attached hero exhausts, deal 1 damage to it.")
Poisoned Counsels functions like a player card.
Forced: After you draw this card, discard all other cards in your hand.
"And ever Wormtongue's whispering was in your ears, poisoning your thought, chilling your heart, weakening your limbs..." –Gandalf, The Two Towers
When Revealed: Remove a hero from the quest and attach Saruman’s Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")
The Searching Eye functions like a player card.
Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.
...that horrible growing sense of a hostile will that strove with great power to pierce all shadows of cloud, and earth, and flesh... -The Two Towers
Setup: Attach to the Ring-bearer.
Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.
"It's heavy on me, Sam lad, very heavy. I wonder how far I can carry it?"
-Frodo Baggins, The Two Towers
Setup: Add Gandalf's Delay to the staging area.
Each player draws 1 less card in his starting hand.
The next day Frodo became really anxious, and kept a constant look–out for Gandalf. Thursday, his birthday morning, dawned as fair and clear as it had long ago for Bilbo's great party. Still Gandalf did not appear.
–The Fellowship of the Ring
When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.
"Also," he added, and his voice sank to a whisper, "the Ring draws them" –The Fellowship of the Ring
When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text:"Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")
Once more the desire to slip on the Ring came over Frodo... –The Fellowship of the Ring
When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card
Shadow: Defending player raises his threat by 3.
When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.
Shadow: Deal 1 damage to defending character.
When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.
Shadow: Defending player discards 1 card at random from his hand.