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Trait Keyword Victory
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Player Encounter Quest
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Results: 15 Cards
Celebrimbor's Secret (x1)
Stage
1 A

Time 3.

Setup: Add Bellach, The Orcsā€™ Search, and The Secret Chamber to the staging area. Attach Celebrimborā€™s Mould to The Secret Chamber. Each player adds a different Ost-in-Edhil location to the staging area. Shuffle the encounter deck.

You have finally reached the ruins of Ost–in–Edhil, but Bellach and his Orcs have arrived before you. They appear to be searching for the hidden chamber. If you want to reach it first, you will have to move quickly and carefully...

1 B
14

Time 3.

Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play. Place 3 time counters on this stage.

Bellach is immune to player card effects and cannot be engaged.

The players cannot advance unless Celebrimborā€™s Mould is attached to a hero.

Celebrimbor's Secret (x1)
Stage
2 A

Time 3.

When Revealed: Trigger each Scour effect currently in play. Bellach makes an attack against the player who controls Celebrimborā€™s Mould. Then, attach Celebrimbor's Mould to Bellach.

You have just recovered a partial ring–mould from Celebrimbor's secret forge when you are struck from behind. You look up to see Bellach holding the mould and gloating, "Fools! My master will be pleased." As he turns to leave, he shouts to his servants, "Kill them!" You must escape the Orcs and recapture the mould!

2 B
12

Time 3.

Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play. Place 3 time counters on this stage.

Unless there is at last 12 progress on this stage, Bellach is immune to player card effects and cannot be engaged.

The players cannot win unless Celebrimborā€™s Mould is attached to a hero. If the players defeat this stage, they win the game.

Celebrimbor's Secret (x1)
50 X 5 4 7
Mordor. Spy.

X is the number of cards underneath The Orcs’ Search.

Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.


Celebrimbor's Secret (x1)

When a location has damage equal to its printed quest points, place it facedown underneath The Orcsā€™ Search.

Forced: At the end of the refresh phase, raise each player's threat by 1 for each card underneath The Orcsā€™ Search.

Celebrimbor's Secret (x1)
X
6
Ost-in-Edhil. Ruins

X is the number of players in the game. Immune to player card effects.

Travel: Remove 3 progress from the current quest to travel here.

If The Secret Chamber is placed underneath The Orcsā€™ Search, the players lose the game.

Celebrimbor's Secret (x1)
Artifact. Item.

If Celebrimborā€™s Mould is free of encounters, the first player claims it and attaches it to a hero he controls.

If the attached hero leaves play, the players lose the game.

"Celebrimbor of Hollin drew these signs." –Gandalf, The Fellowship of the Ring

Celebrimbor's Secret (x4/x3)
40 2 3 2 4
Mordor. Orc.

When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.

Scour: Place 1 damage on the active location.

Shadow: Place 1 damage on the active location.

Celebrimbor's Secret (x2/x1)
45 3 5 3 5
Mordor. Orc.

Forced: After Prowling Orc attacks, place 1 damage on the active location.

Scour: Prowling Orc engages the player with the highest threat and makes an immediate attack.

"Garn! You don't even know what you're looking for." –Orc, The Return of the King

Celebrimbor's Secret (x3)
2
2
Ost-in-Edhil. Ruins.

Forced: After Ruined Plaza enters the staging area, place 1 damage here.

Shadow: Defending player assigns X damage amoung characters he controls. X is the number of cards underneath The Orcsā€™ Search.

Celebrimbor's Secret (x2)
1
4
Ost-in-Edhil. Ruins.

Surge.

Scour: Return this location to the staging area and place 2 damage here.

Shadow: Excess damage from this attack must be placed on the active location, if able.

Celebrimbor's Secret (x4)
2
4
Ost-in-Edhil. Ruins.

Scour: Assign X damage amoung locations in play. X is the number of locations in play. This ability does not stack with other copies of Ancient Foundation.

Travel: Place 1 damage on this location to travel here.

...deep they delved us, fair they wrought us, hight they builded us; but they are gone. –Legolas, The Fellowship of the Ring

Celebrimbor's Secret (x4/x2)
3
3
Ost-in-Edhil. Ruins.

Forced: After placing any amount of progress here, trigger the topmost Scour effect in the discard pile, if able.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1 for each card underneath The Orcsā€™ Search.

Celebrimbor's Secret (x2/x0)

When Revealed: Either trigger each Scour effect currently in play, or each player places a random card from his hand facedown underneath The Orcsā€™ Search.

Shadow: If this attack destroy's a character, place that character facedown underneath The Orcs' Search.

Celebrimbor's Secret (x3)

When Revealed: Place 3 damage on the active location. If there is no active location, Desecrated Ruins gains Surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys an ally, place X damage on the active location. X is that ally's cost.

Celebrimbor's Secret (x2)

When Revealed: Each player must exhaust X characters he controls. X is the number of cards underneath The Orcsā€™ Search. If no characters are exhausted this way, Spies from Mordor gains Surge.

Shadow: Defending player discards a non-objective attachment he controls.