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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 9 Cards
The Wilds of Rhovanion (x1)
5
5
Riverland.

Immune to player card effects.

The Old Ford gets +5 quest points for each enemy in play.

Forced: After The Old Ford becomes the active location, each enemy in the staging area makes an immediate attack against the first player.

The Wilds of Rhovanion (x3/x2)
3
1
Riverland.

Forced: When Wooded Riverbank is explored, put the top card of the Evil Creatures deck into play engaged with the first player.

Shadow: Deal 1 damage to the defending character.

The Wilds of Rhovanion (x2/x1)

When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenzied Creature to it. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects")

Shadow: Attach this card to attacking enemy.

The Wilds of Rhovanion (x3)

When Revealed: Each player assigns X damage among characters he controls, where X is the total Threat of the active location. If X is less than 3, Treacherous Crossing gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Wilds of Rhovanion (x1)
Stage
1 A

While traveling north through the Vales of Anduin on your way to Dale, you are alarmed by the number of dangerous creatures that you encounter.

Setup: Set Woodmen Village and The Old Ford aside, out of play. Create the Evil Creatures deck (see insert) and place it next to the quest deck. Shuffle the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players. Add each discarded location to the staging area.

1 B
10

Forced: After placing progress here from questing successfully, place 1 resource here.

Forced: At the beginning of the encounter phase, remove 1 resource from this stage. Then, add the top card of the Evil Creatures deck to the staging area.

This stage cannot be defeated while an enemy from the Evil Creatures deck in play.

The Wilds of Rhovanion (x1)
Stage
2 A

Dark, black smoke rises above the trees in the distance. As you draw nearer to the rising cloud, you hear the cry of Orc voices, the howling of Wargs, and the ring of steel. A small group of Woodmen fight desperately to defend their village from a vicious attack. You rush to their aid.

When Revealed: The first player adds Woodman Village to the staging area. Each other player reveals an encounter card.

2 B
5

No more than 1 progress can be placed on each location in the staging area each round.

Forced: After the players travel to a location, add the top card of the Evil Creatures deck to the staging area.

The players cannot defeat this stage unless the first player controls Haldan.

The Wilds of Rhovanion (x1)
Stage
3 A

Grateful for your help, one of the Woodmen offers to journey with you to The Old Ford. He wants to warn Grimbeorn of the growing danger, but when you reach the forst you find the Beornings already fighting to defend the passage of the river from dangerous creatures.

When Revealed: The first player adds The Old Ford to the staging area. Each other player adds the top card of the Evil Creatures deck to the staging area.

3 B
5

The players cannot travel toThe Old Ford unless there is at least 5 progress here.

Forced: At the beginning of the quest phase, add the top card of the Evil Creatures deck to the staging area.

This stage cannot be defeated while The Old Ford is in play. When The Old Ford is explored, the players win the game.

The Wilds of Rhovanion (x1)
4
4
Riverland.

Immune to player card effects.

Forced: When Woodmen Village is explored, add the top card of the Evil Creatures deck to the staging area. Then, flip over Woodmen Village and attach Haldan to the just-added enemy as a guarded objective.

The Wilds of Rhovanion (x1)
2 3 1 4
Woodman. Scout.

The first player gains control of Haldan while he is free of encounters.

While there is an active location, Haldan does not exhaust to quest.

If Haldan leaves play, the players lose the game.