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Player Encounter Quest
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Results: 27 Cards
A Shadow of the Past Nightmare (x1)

You are playing Nightmare mode.

Forced: When stage 3A is revealed, if Kham–l the Easterling is not in play, the first player searches the encounter deck, discard pile, and victory display for Kham–l the Easterling and adds it to the staging area. Shuffle the encounter deck.

"I do not know for what reason the Enemy is purusing you," answered Gildor; "but I perceive that he is – strange indeed though that seems to me. And I warn you that peril is now both before you and behind you, and upon either side." –The Fellowship of the Ring

Begin with the standard quest deck and encounter deck for the A Shadow of the Past scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Evil Crow

1x Woody End

1x Bamfurlong

1x Stock-brook

3x Green Hill Country

3x Pathless Country

2x Rode Like a Gale

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Shadow of the Past encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

A Knife in the Dark Nightmare (x1)

You are playing Nightmare mode.

While Bill Ferny is in the staging area, he gains: "Immune to player card effects."

The night deepened. There came the soft sound of horses led with stealth along the lane. Outside the gate they stopped, and three black figures entered, like shades of night creeping across the ground. –The Fellowship of the Ring

Begin with the standard quest deck and encounter deck for the A Knife in the Dark scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Shady Bree-lander

3x Weather Hills

1x Unwanted Attention

3x Pathless Country

1x Weathertop

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Knife in the Dark encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Flight to the Ford Nightmare (x1)

You are playing Nightmare mode.

The players cannot win while Ford of Bruinen is in play.

"There seem only to have been five of the enemy. Why they were not all here, I don't know; but I don't think they expected to be resisted. They have drawn off for the time being. But not far, I fear. They will come again another night, if we cannot escape." –Aragorn, The Fellowship of the Ring

Begin with the standard quest deck and encounter deck for the Flight to the Ford scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Fell Rider

1x Ford of Bruinen

1x The Troll's Camp

3x Ettenmoors

3x Pain Assailed Him

3x The Old Road

3x Pathless Country

3x Striken Dumb

2x Rode Like a Gale

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight to the Ford encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

A Shadow of the Past Nightmare (x1)
40 5 6 4 8
Nazgûl.

Cannot have non-Morgul attachments.

Kham–l the Easterling gets -30 engagement cost while The One Ring is exhausted.

Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Kham–l the Easterling makes an immediate attack.

A Knife in the Dark Nightmare (x2)
40 4 5 4 6
Nazgûl

Cannot have non-Morgul attachments.

Forced: After The One Ring is exhausted, Menacing Weath engages the first player and makes an immediate attack.

"Open, in the name of Mordor!" said a voice thin and menacing, –The Fellowship of the Ring

Flight to the Ford Nightmare (x4)
30 3 5 4 6
Nazgûl

Cannot have non-Morgul attachments.

Forced: After Fell Rider attacks and destroys a character, reduce the Ring-bearer's life by 1.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if The One Ring is exhausted).

A Shadow of the Past Nightmare (x2)
25 3 3 4 6
Nazgûl.

Peril. Hide 2.

Cannot have non-Morgul attachments.

While Dark Horseman is engaged with you, characters you control get -1 Willpower during Hide tests.

“There's been a strange customer asking for Mr. Baggins of Bag End...”
–The Gaffer, The Fellowship of the Ring

A Knife in the Dark Nightmare (x4)
25 3 4 2 4
Spy.

When Revealed: Either shuffle an out of play Ringwraith into the encounter deck, or Southern Spy makes an immediate attack against you.

Shadow: Defending character gets -1Defense (-3Defense instead if The One Ring is exhausted).

Flight to the Ford Nightmare (x1)
3
3
River.

Immune to player card effects.

Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.

A Shadow of the Past Nightmare (x3)
2
9
Shire.

Eastfarthing gets +2 Threat for each resource token on it.

Forced: After a player fails a Hide test, place 1 resource token here.

After a while they plunged into a deeply cloven track between tall trees that rustled their dry leaves in the night. –The Fellowship of the Ring

A Knife in the Dark Nightmare (x1)
4
6
Hills. Ruins.

Immune to player card effects.

The Witch-king cannot be damaged.

Forced: After Weathertop becomes the active location, exhaust The One Ring. The One Ring cannot ready while Weathertop is the active location.

Flight to the Ford Nightmare (x3)
3
5
Forest.

While Trollshaw Forest is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reduce the Ring-bearer's life by 1."

Travel: Reduce the Ring-bearer's life by 1 to travel here.

A Shadow of the Past Nightmare (x3)
3
4
Forest.

While Green-Hill Country is in the staging area, add 1 to each Hide X value.

Travel: The first player makes a Hide 1 test.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

A Knife in the Dark Nightmare (x3)
3
5
Hills.

While the players are at stage 1, progress cannot be placed here.

While The One Ring is exhausted, Weather Hills gets +2 Threat

Shadow: Attacking enemy gets +2 Attack

Flight to the Ford Nightmare (x3)
X
5
Road.

X is 1 plus the number of Nazgûl enemies in play.

While Great East Road is in the staging area, each Nazgûl enemy gets -5 engagement cost.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

A Shadow of the Past Nightmare (x3)
4
5
Forest.

While Stock Woods is in the staging area, players cannot commit more than 2 characters to a Hide test.

Travel: The first player makes a Hide 1 test.

Shadow: Attacking enemy gets +2 Attack (+3Attack instead if you have failed a Hide test this round).

A Knife in the Dark Nightmare (x3)
2
8
Road.

The Old Road enters play with 3 resource tokens on it.

Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, shuffle 1 out of play Ringwraith into the encounter deck.

Flight to the Ford Nightmare (x2)
2
6
Forest. Hills.

Pathless Wilderness enters play with 3 resource tokens on it.

Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, reduce the Ring-bearer's life by 3.

Before the first day's march was over Frodo's pain began to grow again. –The Fellowship of the Ring

A Shadow of the Past Nightmare (x2)
Mordor.

Surge.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: After a player fails a Hide test, he discards a random card from his hand.")

A Knife in the Dark Nightmare (x2)
X
4
Inn.

X is the number of characters the first player controls.

Travel: The first player searches the encounter deck and discard pile for a Spy enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.

"I don't know if the Road has ever been measured in miles beyond the Forsaken Inn..." –The Fellowship of the Ring

Flight to the Ford Nightmare (x2)
5
3
Forest. Hills.

Forced: When Ettendales is explored, shuffle the top card of the burden deck into the encounter deck.

Shadow: Attacking enemy gets +2 Attack If this attack destroys a character, reduce the Ring-bearer's life by 1.

A Shadow of the Past Nightmare (x3)

When Revealed: Starting with the first player, each player makes a Hide 2 test. Each player who fails this Hide test raises his threat by 5.

Shadow: If the defending player has failed a Hide test this round, this attack is considered undefended.

A Knife in the Dark Nightmare (x2)

When Revealed: Raise each player's threat by 5. This effect cannot be canceled by the Ring-bearer's effect, or if The One Ring is exhausted.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

Flight to the Ford Nightmare (x2)
Enchantment.

Peril. Doomed 1.

When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.

Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.

A Shadow of the Past Nightmare (x2)

Doomed 2.

When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.

Shadow: Attacking enemy gets +2 Attack If this attack destroys a character, raise your threat by 3.

A Knife in the Dark Nightmare (x2)
Morgul.

Surge. Doomed 1.

Shadow: If the defending character is damaged by this attack, attach Blade Tip to that character. (Counts as a Condition attachment with the text:"Forced: At the end of the refresh phase, raise your threat by 2.")

Flight to the Ford Nightmare (x2)
Morgul.

Doomed 2.

When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")