

Response: After players travel here, the first player puts 1 ally into play from his hand.
Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.

Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.


While Celador is in the staging area, he is committed to the current quest.
Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.
If Celador leaves play, remove him from the game.


Urdug gets +2
for each other enemy in play and cannot be dealt damage unless he had resolved an attack this phase.
Forced: After players quest unsuccessfully, place 1 progress here for each player in the game.


X is twice the number of players in the game.
Players cannot travel here.
Immune to player card effects.
Forced: After players advance to stage 3, remove Lake in the Cavern from the game.


Response: After players travel here, the first player puts 1 ally into play from his hand.
Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.

5
3
9
Cannot be optionally engaged.
While Elder Nameless Thing is in the staging area, it gains:"Forced: After players have committed characters to the quest, Elder Nameless Thing makes an attack against the first player.