Fight Your Way Out
The Dungeons of Cirith Gurat#134 (x1)


3A-B
(10)
When
Revealed:
The
first
player
adds
Uruk
Chieftain
to
the
staging
area.
Each
player
chooses
a
hero
he
controls,
discards
all
tokens
and
attachments
from
it,
and
attaches
it
to
an
unattached
enemy
in
the
staging
area
as
a
captive.
Then,
the
players
make
a
standard
series
of
engagement
checks
against
each
enemy
in
the
staging
area.
Reduce
the
engagement
cost
of
each
enemy
not
guarding
an
objective
to
0
during
these
engagement
checks.
One of the captives stumbles for exhaustion, and the noise alerts the guards.
Forced:
At
the
beginning
of
the
quest
phase,
discard
cards
from
the
encounter
deck
until
an
enemy
is
discarded
and
add
that
enemy
to
the
staging
area.
The players cannot defeat this stage while a guarded objective is in play. If the players defeat this stage, they win the game.
The players cannot defeat this stage while a guarded objective is in play. If the players defeat this stage, they win the game.
Horns echo through the dungeon, and the Orcs come running with weapons drawn. You will have to fight past them to escape.