Find Durin's Key
Roam Across Rhovanion #50 (x1)
2A-B (5)

You have your doubts about Durin's Key, as well as Urdug, but the Goblin insists he dropped it in a ravine as he was fleeing for his life. You follow him as he retraces his steps back to the ravine.

When Revealed: The first player searches the encounter deck, discrd pile, and victory display for a Deep Ravine, adds it to the staging area, and attaches the set-aside Durin's Key to it as a guarded objective. Shuffle the encounter deck. Each player reveals an encounter card.

Each encounter card guarding a card is immune to player card effects.

Forced: When the players defeat this stage, remove it from the game. Advance to a random stage 2A, if able. Otherwise, advance to stage 3A.

The players cannot travel to the Deep Ravine guarding Durin's Key unless there is at least 5 progress on this stage. This stage cannot be defeated unless the players control Urdug and Durin's Key.

Illus. Leanna Crossan
Wandering Short

This quest card incorrectly includes the encounter set icon for Gathering Gloom (a moon covered by clouds) when it should instead include Lost in Wilderland (a cloaked man). The rules insert has the correct encounter sets listed, and this card has been updated to match the rules insert. This error should be fixed in the next errata release.