You are playing campaign mode.
Setup: The first player gains control of Beldis. If âTurayn has taken an oath of vigilance,â search the encounter deck for 3 non-unique locations and remove them from the game. If âIsolde is on the hunt,â search the encounter deck for 3 non-unique enemies and remove them from the game.
Ignore the deep keyword.
(Note: If you make 5 or more progress on the main quest, you will earn a treasure during quest resolution.)
Resolution: While repairs begin on Hrogarâs Hill, Beldis attends to the wounded heroes. If the heroes choose to accept her offer to join their quest, add Beldis to the campaign pool (any player may add her to their deck). Otherwise, mark in the campaign log that âBeldisâs care has bolstered the heroesâ spiritsâ (fear will have less of a hold on them).
If there is at least 5 progress on Hrogarâs Hill, the players look at 3 random undiscovered treasures and and choose 1 to attach to an eligible character.
The players discover each treasure they control.
Each player may remove a non-burden card from the campaign pool.
The heroes had driven back the Dragon, but only after she had grown tired of hundreds of stining arrows and sword strokes. No weapon had been able to pierce Dagnir's thick armor enough to do her any real harm. When she retreated into the night, it was only because she had grown tired of smashing homes, and her fires burned low.