You are playing campaign mode.
Setup: If there are 6 or more treasures recorded in the campaign log, shuffle Dragon-sickness into the encounter deck. A player may search their deck for a unique boon ally and add it to their hand. If âMelanwar has given you guidance on traversing Wilderland,â search the encounter deck for 2 non-unique locations and the Caves deck for 1 location and remove them from the game. If âBeldisâs care has bolstered the heroesâ spirits,â search the encounter deck for 3 treacheries and remove them from the game. Flip this card.
Ignore the discover keyword. Unique locations cannot be discarded from play by encounter card effects.
Resolution: The players may, as a group, look at 3 random undiscovered treasures and choose 1 to attach to an eligible character.
The players discover each treasure they control.
Remove A Growing Threat from the campaign pool.
If there are 6 or more treasures recorded in the campaign log, add Dragon-sickness to the campaign pool.
The blade of Fram son of Frumgar bit deep into Dagnir's chest and the Dragon bellowed in pain. Her roars shook the walls of the great hall, and her mighty tail smashed against a tall pillar, toppling it. As she trashed about in her death throes, Wormsbane was wrested from the hero who dealt the final blow. Then, the giant Dragon toppled over the edge of a deep chasm and disappeared into utter darkness. Dagnir the Terrible was dead and Wormsbane lost to the world forever, but all about the heroes lay the glittering treasure of Gundabad.