Raise the Levee
The Siege of Annúminas#6 (x1)
1C-D (-)
Setup: Set Lieutenant of Angmar , Battering Ram, Enemy Camp , Siege Tunnel, each copy of Host of Angmar , and each copy of Dúnedain of Annúminas aside, out of play. Shuffle the encounter deck. Each player discards cards from the top of the encounter deck until he discards an enemy or location. Add each enemy and location discarded in this way to the staging area.

An army from Angmar marches on the Dúnedain city of Annúminas. You ring the alarm bells and hurry to gather what strength you can.
Forced: At the beginning of the round (before the resource phase), place 1 resource here. Then, if there are 4 resources here, advance to stage 2.

Response: At the end of the round, remove 10 progress from this stage. Then, the first player at each stage takes control of a set aside Dúnedain of Annúminas.

You race along the shores of Lake Nenuial to gather the Dúnedain inside the walls. "To arms!" you shout. "Everyone into the city! Angmar approaches!"