Thaurdir's Pursuit
The Treachery of Rhudaur #95 (x1)

2A-B (30)

As you study the clues that you've found, you feel a chill wind flow through the keep. "You will not leave this place alive," a sinister voice echoes throughout the halls. "My master Daechanar will it so."
"Thaurdir!" Amarthiúl exclaims, unsheathing his blades.

When Revealed: Add Thaurdir to the staging area. Each player searches the encounter deck and discard pile for an Undead enemy and adds it to the staging area. Shuffle the encounter deck.

The wraith you fought in Fornost has followed you since your flight from Mount Gram. Your only hope is to escape with the clues you've found.

Thaurdir's Pursuit has -5 quest points for each Clue objective attached to a character.

This stage cannot be defeated while Thaurdir has any hit point remaining. If this stage is defeated, the players win the game.