The Desert of Harad
The Sands of Harad#68 (x1)


1A-B
(8)
Setup:
Each
player
searches
the
encounter
deck
for
a
copy
of
Burnt
Sands
and
adds
it
to
the
staging
area.
Shuffle
the
encounter
deck.
Place
the
heat
tracker
next
to
the
quest
deck
and
set
the
temperature
to
10.
You have escaped from Umbar and thrown off your pursuers by fleeing into the desert, but many barren miles lie between you and the other side. To turn back is to walk into the arms of the Haradrim, so you set out on a dangerous desert crossing.
Forced:
After
an
ally
enters
play,
either
exhaust
it,
or
deal
1
damage
to
it.
Forced: At the end of the round, increase the temperature by 4.
If the temperature is 60 or higher, the players lose the game.
Forced: At the end of the round, increase the temperature by 4.
If the temperature is 60 or higher, the players lose the game.
As the sun climbs into the sky, you can feel the rising heat begin to take its toll on you...
