The Desert of Harad
The Sands of Harad#68 (x1)
1A-B (8)
Setup: Each player searches the encounter deck for a copy of Burnt Sands and adds it to the staging area. Shuffle the encounter deck. Place the heat tracker next to the quest deck and set the temperature to 10.

You have escaped from Umbar and thrown off your pursuers by fleeing into the desert, but many barren miles lie between you and the other side. To turn back is to walk into the arms of the Haradrim, so you set out on a dangerous desert crossing.
Forced: After an ally enters play, either exhaust it, or deal 1 damage to it.

Forced: At the end of the round, increase the temperature by 4.

If the temperature is 60 or higher, the players lose the game.

As the sun climbs into the sky, you can feel the rising heat begin to take its toll on you...