The Watcher in the Water Nightmare


You
are
playing
in
Nightmare
mode.
While
Doors
of
Durin
is
in
play,
The
Watcher
cannot
be
engaged.
Forced:
When
a
Tentacle
enemy
is
destroyed,
deal
1
damage
to
The
Watcher
if
it
is
in
play.
The
players
cannot
win
the
game
unless
both
Doors
of
Durin
and
The
Watcher
are
in
the
victory
display.
"Something has crept, or has been driven out of dark waters under the mountains. There are older and fouler things than Orcs in the deep places of the world."
-Gandalf, Lord of the Rings
-Gandalf, Lord of the Rings
Begin with the standard quest deck and encounter deck for The Watcher in the Water scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
1x The Watcher
2x Makeshift Passage
4x Black Uruks
3x Mountain Warg
2x Warg Lair
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Watcher in the Water encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Illus.
Álvaro Calvo Escudero