We Must Away, Ere Break of Day Nightmare
We Must Away, Ere Break of Day Nightmare #1 (x1)

Nightmare-Setup

You are playing Nightmare mode.

The objective cards Troll Key and Troll Purse gain surge.

A nice pickle they were all in now: all neatly tied up in sacks, with three angry trolls (and two with burns and bashes to remember) sitting by them, arguing whether they should roast them slowly, or mince them fine and boil them, or just sit on them one by one and squash them into jelly... –The Hobbit

Begin with the standard quest deck and encounter deck for the We Must Away, Ere Break of Day scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x A Suspicious Crow

1x Lone-lands

1x Dreary Hills

2x Hobbit-lands

2x A Nice Pickle

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard We Must Away, Ere Break of Day encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Play Tip: The treachery card, Night Wanes Slow, has a Forced effect that triggers when it is discarded from the encounter deck as a result of stage 2B's effect. When discarding cards from the encounter deck at stage 2B, discard them one at a time in case Night Wanes Slow is one of them.