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Return to Mirkwood

1Through the Forest
2Escape Attempt
3To the Elvin King's Halls
4Ambush

Resources

Rules Sheet
Quest Companion
Rules Reference 1.0
Title Normal Easy Nightmare

Quest Cards

1 - Through the Forest 1 1 1
2 - Escape Attempt 1 1 1
3 - To the Elvin King's Halls 1 1 1
4 - Ambush 1 1 1

Return to Mirkwood

Attercop, Attercop 3 - 3
Dry Watercourse 3 3 3
Gollum 1 1 1
Gollum's Anguish 2 1 2
Gollum's Bite 2 1 2
Mirkwood Bats 4 2 4
The Spiders' Ring 4 2 4
Wasted Provisions 3 2 3
Wood Elf Path 3 3 -
Woodman's Glade 3 3 -

Return to Mirkwood Nightmare

Return to Mirkwood Nightmare - - 1
Ambushing Orcs - - 3
Pursuing Warg-rider - - 2
Web-spinner - - 3
Deceptive Path - - 2
Web-wall - - 3
Isolation - - 2
Befouled Equipment - - 2
Wickedness and Mischief - - 2

Spiders of Mirkwood

King Spider 2 2 2
Hummerhorns 1 - 1
Ungoliant's Spawn 1 1 1
Great Forest Web 2 2 2
Mountains of Mirkwood 3 3 -
Eyes of the Forest 1 - 1
Caught in a Web 2 - 2

Wilderlands

Wolf Rider 1 1 1
Hill Troll 2 1 2
Goblin Sniper 2 2 -
Marsh Adder 1 - -
Wargs 2 2 -
Despair 2 - -
The Brown Lands 2 2 -
The East Bight 2 2 -

Total Encounter Cards 54 36 54