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Trait Keyword Victory
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Player Encounter Quest
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Results: 8 Cards
The Blood of Gondor (x1)
X
2
Ithilien.

The current quest card gains Siege (and loses Battle).

X is the number of players in the game.

Travel: The first player must take 1 hidden card to travel here.

The Blood of Gondor (x1)
2
4
Ithilien. Road.

Travel: The first player must take 1 hidden card to travel here.

This road, too, ran straight for a while, but soon it began to bend away southwards...–The Two Towers

The Blood of Gondor (x1)
2
4
Ithilien. Road.

Western Road gets +5 quest points while it is in the staging area.

Travel: The first player must take 1 hidden card to travel here.

...he saw, beyond an arch of boughs, the road to Osgiliath running almost as straight as a streched ribbon down, down, into the West. –The Two Towers

The Blood of Gondor (x1)
4
3
Ithilien. Road.

Travel: The first player must take 1 hidden card to travel here.

Behind them lay the road to the Morannon...
–The Two Towers

The Blood of Gondor (x1)
4
2
Ithilien. Road.

Eastern Road gets +5 quest points while it is in the staging area.

Travel: The first player must take 2 hidden cards to travel here.

Black and forbidding it loomed above them, darker than the dark sky behind. –The Two Towers

The Blood of Gondor (x4)
2
2
Forest.

Archery X.

X is the number of players in the game.

Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.

The Blood of Gondor Nightmare (x3)
3
6
10 
Ithilien. Forest.

Archery X.

X is the highest number of hidden cards in any player's play area.

Shadow: Turn 1 hidden card in your play area faceup. If it is a treachery card, attacking enemy makes an additional attack after this one.

The Blood of Gondor Nightmare (x3)
4
4
10 
Mountain.

While Mountains of Shadow is the active location, it gains:"Forced: After you turn 1 or more hidden cards faceup, take 1 hidden card."

Shadow: Either take 2 hidden cards, or this attack is considered undefended.