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64 Results Found

The Voice of Isengard (x3)
[0] (291)

Doomed 1.  
Action: Search your deck for a card with the Doomed keyword and add it to your hand. Shuffle your deck.

Core Set (x2)
(8) 2 2 1 2
Undead.  
Doomed 1.  

Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)

Core Set (x2)
1 (3)
Dungeon.  
Doomed 1.   Surge.  

The Hunt for Gollum (x2)
Disaster.  
Doomed 1.   Surge.  
When Revealed: Remove all progress tokens from all Riverland locations.

Shadow: Resolve the 'when revealed' effect of this card.

Khazad-dûm (x2/x0)

Doomed 1.  
When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Foundations of Stone (x4)

Doomed 1.   Surge.  
When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play, if able.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.

Foundations of Stone (x1)
2 (5)
Underground.  
Doomed 1.  
While Mithril Lode is the active location, it gains: 'Refresh Action: Exhaust a character you control to place X progress tokens on the current quest card, bypassing any active location. X is the exhausted character's Willpower. (Limit once per round.)'

The Lost Realm (x3/x2)
2 (8)
Arnor.  
Doomed 1.  
While Outlying Homestead is in the staging area, players cannot reduce their threat. Travel: Reveal a card from the encounter deck.

The Battle of Carn Dûm (x4/x2)
(8) 1 2 1 3
Orc.  
Doomed 1.   Surge.  
Any time progress is placed on the current quest, reduce the amount of progress placed by 1.

Shadow: Add Orc Grunts to the staging area.

The Dread Realm (x2/x0)
Sorcery.  
Doomed 1.  
When Revealed: Destroy the highest cost ally in play. That ally's controller reanimates that character, adds it to the staging area, and attaches Possesion to it. (Counts as a Condition attachment with the text: "If Possession is discarded, the attached card is also discarded.")

Temple of the Deceived (x3)

Doomed 1.  
When Revealed: Each Uncharted location in the staging area gets +1 Threat until the end of the phase. If the active location has the Ruins trait, discard 1 resource from each hero and objective-ally in play.

The Mûmakil (x2)

Doomed 1.  
When Revealed: Choose a Wild Mûmak in the staging area to attack the first player. If no attacks are made this way, search the encounter deck and discard pile for a Mûmak Trail and add it to the staging area. Shuffle the encounter deck.

Beneath the Sands (x3/x2)

Surge.   Doomed 1.  
When Revealed: Attach to the main quest. Limit 1 per quest. (Counts as a Condition attachment with the text: "Forced: After the Search objective is flipped to Off Track, each player discards an ally he controls. Then, discard Grabbed by Spiders."

The Black Serpent (x3/x2)

Surge.   Doomed 1.  
When Revealed: Deal 1 damage to each hero with an objective attached.

Shadow: If attacking enemy is non-unique, either attach a Harad objective you control to attacking enemy, or it makes an additional attack after this one.

The Crossings of Poros (x2/x1)

Doomed 1.  
When Revealed: Choose 1 random card from the set aside encounter set with the most cards remaining, Reveal that card as if it was the top card of the encounter deck.

Shadow: If this attack destroys a character, resolve the 'when revealed' effect of this card.

The Wilds of Rhovanion (x2/x1)

Doomed 1.  
When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or deal 1 damage to each ally you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Wilds of Rhovanion (x2/x1)

Doomed 1.  
When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, discard an ally you control.

The Wilds of Rhovanion (x3/x2)

Doomed 1.  
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

The Withered Heath (x2/x1)
Weather.  
Doomed 1.  
When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.

Shadow: Exhaust a character you control.

Roam Across Rhovanion (x3)
2 (4)
Hills.  
Doomed 1.  
Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.

Shadow: If the first player controls Urdug, exhaust him.

Fire in the Night (x2)

Doomed 1.  
When Revealed: Discard the active location and deal X damage to Hrogar’s Hill, where X is that location’s [Threat]. If no damage is dealt this way, Powerful in Wraith gains surge.

Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.

The Ghost of Framsburg (x3)
Hazard.  
Doomed 1.  
When Revealed: Each player chooses and exhausts a character he controls. Until the end of the round, character cannot be readied by player card effects.

The Fate of Wilderland (x3/x2)

Doomed 1.  
Doomed 1. When Revealed: Place X progress on The Goblins' Assault, where X is in the stage number of the main quest.

Shadow: Attacking enemy gets +X Attack, where X is the stage number of the current quest.

A Shadow in the East (x2/x1)

Doomed 1.  
When Revealed: Each exhausted character gets -1 Willpower until the end of the phase.

Shadow: Deal 1 damage to the defending character.

A Shadow in the East (x2/x1)

Doomed 1.  
When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.

Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.

A Shadow in the East (x2/x1)

Doomed 1.  
When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).

Shadow: Defending character cannot ready until the end of the round.

Wrath and Ruin (x2/x1)

Doomed 1.  
Doomed 1. When Revealed: Thane Ulchor makes an immediate attack against each player that controls a location (in turn order).

Shadow: Attacking enemy gets +1 Attack for each location you control.

Challenge of the Wainriders (x3)
[0]

Doomed 1.  
Doomed 1. Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.

The Hobbit: Over Hill and Under Hill (x2)

Doomed 1.  
When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.

Shadow: Shuffle this card into the encounter deck.

The Hobbit: Over Hill and Under Hill (x2/x0)

Doomed 1.  
When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: The defending player raises his threat by 2.

The Road Darkens (x2/x1)

Doomed 1.  
When Revealed: Remove 1 damage token from Doom, Doom, Doom, or The Balrog makes an attack, if able.

Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.

The Road Darkens (x1)

Doomed 1.   Surge.  
When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.

Shadow: Defending character does not count its Defense.

The Road Darkens (x1)

Doomed 1.   Surge.  
When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Land of Shadow (x2/x1)

Surge.   Doomed 1.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.")

The Flame of the West (x3/x1)

Doomed 1.  
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.

Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.

The Flame of the West (x3)

Doomed 1.  
When Revealed: Each Ship location in the staging area gets +1 Threat until the end of the phase. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffle the encounter deck.

The Flame of the West (x2)
Sorcery.  
Peril.   Doomed 1.  
When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the total Threat in the staging area for each ally in your discard pile.

Shadow: Discard a non-objective attachment you control.

The Flame of the West (x2/x1)
Sorcery.  
Doomed 1.  
When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.

The Mountain of Fire (x3)

Doomed 1.  
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest cost ally you control.

Shadow: Discard a non-objective attachment you control.

Two-Player Limited Edition Starter (x2)

Doomed 1.  
When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

The Massing at Osgiliath (x4)

Doomed 1.  
When Revealed: Each player must discard all ally cards from his hand, if able.

Shadow: Defending player must discard 1 ally card from his hand or attacking enemy gets +3 Attack. (2 allies instead if this attack is undefended.

Fog on the Barrow-downs (x3/x2)

Surge.   Doomed 1.  
When Revealed: Until the end of the round, players cannot trigger Action or Response effects.

Shadow: Until the end of the round, attacking enemy cannot take damage.

The Ruins of Belegost (x3)

Doomed 1.  
When Revealed: Add 1 to the total Threat in the staging area for each character controlled by the first player until the end of the phase.

Shadow: Discard 1 random card from your hand. If the discarded card is an event, attacking enemy gets +2 Attack.

The Siege of Annúminas (x2)

Doomed 1.  
When Revealed: Each player must choose: either discard the highest cost attachment you control, or assign X damage among characters you control, where X is the number of attachments you control.

Shadow: Discard an attachment you control.

Attack on Dol Guldur (x2)

Doomed 1.  
When Revealed: Each player must choose: either search the encounter deck and discard pile for a Dol Guldur location and add it to the staging area, or search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him.

Attack on Dol Guldur (x2)

Doomed 1.  
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Defending character cannot ready until the end of the round.

The Wizard's Quest (x0)
18

Doomed 1.  
When Revealed: Attach to the main quest. (Counts as a condition attachment with the text: "Each player cannot play more than 1 card each phase.")

The Wizard's Quest (x1)
25

Doomed 1.  
When Revealed: Attach to the first player's threat dial. (Counts as a Condition attachment with the text: "Forced: Raise your threat by an additional point during the refresh phase.")

The Woodland Realm (x1)
7

Doomed 1.  
When Revealed: The opposing team looks at each player's hand and discards 1 card from each.

Shadow: Attacking enemy gets +X Attack, where X is the stage number of the current quest.

Escape From Dol Guldur Nightmare (x2)
(13) 2 1 3 1
Captive.  
Doomed 1.  
Forced: if Crazed Captive is defeated, raise each players threat by 7.

If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.

Into the Pit Nightmare (x3)
3 (1)
Underground.   Hazard.  
Doomed 1.  
Each Dark location in play gets +2 quest points. While Cave Torch is ready, progress cannot be placed on Narrow Fissure.

The Seventh Level Nightmare (x3)

Surge.   Doomed 1.  
When Revealed: Add 1 resource to each Goblin enemy in play.

Shadow: If attacking enemy is a Goblin, add 1 resource to it.

Flight from Moria Nightmare (x3)
Shadow.   Flame.  
Surge.   Doomed 1.  
When Revealed: Add this card to the victory display.

Shadow: If this attack destroys a character, add this card to the victory display.

The Steward's Fear Nightmare (x3)
Title.  
Surge.   Doomed 1.  
If The Cabal's Champion is unattached and in the staging area, attach it to a Villain enemy, if able. (Counts as a Title attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and +2 hit points.")

Encounter at Amon Dîn Nightmare (x2)
Panic.  
Surge.   Doomed 1.  
When Revealed: Attach to Rescued Villagers. (Counts as a Condition attachment with the text: "Forced: At the end of the round, discard 1 villager token from Rescued Villagers.")

Assault on Osgiliath Nightmare (x2)

Doomed 1.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Each enemy gets -X engagement cost. X is the number of locations controlled by players. Forced: At the beginning of the encounter phase, if there are fewer than X enemies in the staging area, reveal an encounter card.")

To Catch an Orc Nightmare (x2)

Surge.   Doomed 1.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player engages an enemy, he must either exhaust a character he controls, or remove 1 time counter from the current quest.")

Deadmen's Dike Nightmare (x2)
Sorcery.  
Doomed 1.  
When Revealed: Each player discards each card in his hand that has the same title as a card in his discard pile. If no cards are discarded by this effect, Curse of Angmar gains surge.

The Lonely Mountain Nightmare (x4)

Doomed 1.  
When Revealed: Each Dragon enemy in play makes an immediate attack against each player in turn order. Do not deal shadow cards for these attacks. For each character that is destroyed by one of these attacks, place 1 progress on each Dragon enemy in play.

The Lonely Mountain Nightmare (x3)

Doomed 1.  
When Revealed: Each player raises his threat by 1 for each attachment attached to a character he controls. Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere, type, and cost.

A Knife in the Dark Nightmare (x2)
Morgul.  
Surge.   Doomed 1.  
Shadow: If the defending character is damaged by this attack, attach Blade Tip to that character. (Counts as a Condition attachment with the text: "Forced: At the end of the refresh phase, raise your threat by 2.")

Flight to the Ford Nightmare (x2)
Enchantment.  
Peril.   Doomed 1.  
When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.

Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.

The Ring Goes South Nightmare (x2)

Surge.   Doomed 1.  
When Revealed: Until the end of the phase, add 1 to the total $ in the staging area for each damage on each active location.

Shadow: Attacking enemy gets +1 Attack for each damage on each active location.

Helm's Deep Nightmare (x2)

Doomed 1.  
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Until the end of the round, defending character cannot ready.