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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 201 - 243 of 243 Cards
Flight from Moria Nightmare (x3)
10 1 3 1 6 1 
Goblin. Orque.

Surge.

While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."

Flight from Moria Nightmare (x3)
2 
Shadow. Flame.

Surge Doomed 1.

When Revealed: Add this card to the victory display.

Shadow: If this attack destroys a character, add this card to the victory display.

The Redhorn Gate Nightmare (x3)
20 2 3 2 4 1 
Goblin. Orque. Neige.

Surge.

Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.

Road to Rivendell Nightmare (x2)
16 1 3 2 5 8 
Goblin. Orque.

Surge.

While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.

The Watcher in the Water Nightmare (x3)
1 
Tentacle.

Surge.

When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.

Twenty other arms came rippling out.
–The Fellowship of the Ring

The Long Dark Nightmare (x2)
1 

Surge.

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text:"Lost: Discard attached hero.")

Shadow: If you have no cards in your hand, discard defending character from play.

Peril in Pelargir Nightmare (x2)
6 

Surge.

When Revealed: If Alcaron's Scroll is attached to a hero, choose an enemy engaged with that hero's controller, if able. Attached Alcaron's Scroll to that enemy, then add 1 progress to that enemy.

Peril in Pelargir Nightmare (x2)
6 

Surge.

When Revealed: If Alcaron's Scroll is attached to an enemy, choose one: either add 1 progress token to that enemy, or each card in the staging area gets +2 Threat until the end of the phase.

The Steward's Fear Nightmare (x3)
9 
Titre.

Surge. Doomed 1.

If The Cabal's Champion is unattached and in the staging area, attach it to a Villain enemy, if able. (Counts as a Title attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and +2 hit points.")

The Drúadan Forest Nightmare (x3)
6 
Objet.

Surge.

When Revealed: Attach to the enemy in play with the highest engagement cost. (Counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack and gains archery 2.")

Merry did not like this talk of wild men and poisoned darts... –The Return of the King

Encounter at Amon Dîn Nightmare (x2)
6 
Panic.

Surge. Doomed 1.

When Revealed: Attach to Rescued Villagers. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard 1 villager token from Rescued Villagers.")

"Few maybe, of those now sundered will meet again." –Beregond, The Return of the King

The Fords of Isen Nightmare (x3)
20 1 2 1 3 6 
Pays de Dun.

Surge.

While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage.

While the engaged player has 5 or more cards in hand, Savage Hillman gets +2 Attack

To Catch an Orc Nightmare (x2)
5 

Surge. Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: After a player engages an enemy, he must either exhaust a character he controls, or remove 1 time counter from the current quest.")

The Three Trials Nightmare (x3)
1 

Surge.

When Revealed: Attach to a hero with a Key objective attached, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to the quest, and cannot attack or defend against enemies with a Trait shared by any of that hero's attached Key objectives.")

Trouble in Tharbad Nightmare (x3)
5 

Surge.

When Revealed: Attach Tharbad Patrol to a non-unique location in the staging area without a copy of Tharbad Patrol attached. (Counts as a Condition attachment with the text:"Forced: After the players travel to attached location, each player must discard the top 2 cards from the encounter deck and engage each enemy he discarded in this way.")

Celebrimbor's Secret Nightmare (x2)
5 

Surge.

When Revealed: Place Closing In facedown underneath The Orcs' Search.

Shadow: Attacking enemy gets +1 Attack for each card underneath The Orcs' Search.

Intruders in Chetwood Nightmare (x1)
10
6 

Every step brings the Orcs closer to Bree–land. If you can't find some way to delay the enemy, the war party will reach the village before you can stop them.

Surge.

Forced: At the end of the quest phase, if no progress was placed on Protect the Bree-landers, place 1 resource on it. Then, raise each players threat by the number of resources on Protect the Bree-landers.

Deadmen's Dike Nightmare (x3)
Sorcery.

Surge.

When Revealed: Attach to a hero and exhaust that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero would ready, it does not ready unless attached hero's controller discard a card from the top of his deck.")

Deadmen's Dike Nightmare (x1)
8

Battling the dead drains your spirit as well as your body.

Surge.

When Revealed: Each player placed the top 8 cards fo his deck facedown under this quest.

Forced: When this quest is defeated, shuffle each card under this quest into its owner's deck.

The Wastes of Eriador Nightmare (x1)
8
2 

Surge.

Forced: At the end of the round, remove X progress from the main quest, where X is the number of Warg enemies in play.

Response: When this quest is defeated, discard a non-unique Warg enemy in the staging area.

Escape from Mount Gram Nightmare (x2)
0
X
5 
Souterrain.

Capture 1. Surge.

X is twice the number of cards captured underneath Torture Chamber.

Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.

Escape from Mount Gram Nightmare (x3)
4 

Surge.

When Revealed: Attach to the current quest. Counts as a Condition attachment with the text: "Each player cannot have more than 6 cards in his hand. (Each player with more than 6 cards in his hand must immediately discard cards until he has 6 cards in his hand.)"

Escape from Mount Gram Nightmare (x1)
9
2 

Surge. Capture 3.

Forced: After a card is captured by another card effect, capture a random cards from each player's hand underneath Raid Golfimbul's Vault.

Forced: When the captured cards underneath Golfimbul's Vault are rescued, put each rescued Item card into its owner's hand and discard the rest.

Across the Ettenmoors Nightmare (x3)
5 

Surge.

When Revealed: Attach to a side quest. (Counts as a Condition attachment with the text: "Limit 1 per quest. While attached quest is the current quest, each character gets -1Willpower

Across the Ettenmoors Nightmare (x1)
7
6 

Caught in a dense fog, you suddenly find yourself separated from your companions.

Surge. Players cannot draw cards by card effects.

Forced: When this stage is defeated, each player draws 1 card.

The Treachery of Rhudaur Nightmare (x2)
1 2 2 2 2 1 
Mort-vivant.

Indestructible. Surge.

Shadow: Put Undead Thrall into play engaged with the defending player and deal it a shadow card.

The Battle of Carn Dûm Nightmare (x1)
8
6 

Your task seems hopeless and your fate dire, but somehow you must inspire your companions to fight onward!

Surge.

Shadow cards are immune to player card effects.

Response: After this quest is defeated, discard 1 shadow card from each enemy in play.

The Dread Realm Nightmare (x3)
4 
Sorcery.

Surge.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text: "Daechanar gets +2 Defense

Shadow: If this attack destroys a character, resolve this card's 'when revealed' effect.

The Dread Realm Nightmare (x3)
3 
Sorcery.

Surge.

When Revealed: Attach Daechanar's Curse to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from attached deck, reanimate those cards instead. Then, discard Daechanar's Curse.")

Voyage Across Belegaer Nightmare (x2)
4 
Climat.

Surge.

*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.

?*

Flight of the Stormcaller Nightmare (x3)
1 
Climat.

Surge.

When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.

Shadow: Attacking enemy makes an additional attack after this one.

The Thing in the Depths Nightmare (x3)
0 0 4 1 5 9 
Créature. Tentacle.

Surge. Grapple (most enemies grappled).

Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.

The City of Corsairs Nightmare (x2)
9 

Surge.

When Revealed: Deal Ispiring Fury to the enemy with the highestAttack as a shadow card.

Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.

Flies and Spiders Nightmare (x2)

Surge.

When Revealed: Attach to a hero that is not unconscious. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: At the end of the refresh phase, give attached hero 1 poison. When attached hero becomes unconscious, discard Spider Bite.")

A Shadow of the Past Nightmare (x2)
Mordor.

Surge.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: After a player fails a Hide test, he discards a random card from his hand.")

A Knife in the Dark Nightmare (x2)
Morgul.

Surge. Doomed 1.

Shadow: If the defending character is damaged by this attack, attach Blade Tip to that character. (Counts as a Condition attachment with the text:"Forced: At the end of the refresh phase, raise your threat by 2.")

The Ring Goes South Nightmare (x2)

Surge. Doomed 1.

When Revealed: Until the end of the phase, add 1 to the total $ in the staging area for each damage on each active location.

Shadow: Attacking enemy gets +1 Attack for each damage on each active location.

Breaking of the Fellowship Nightmare (x2)

Surge.

When Revealed: Attach to the current quest. (Counts a Condition attachment with the text:"Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")

The Uruk-hai Nightmare (x2)

Peril. Surge.

When Revealed: Either discard an ally you control, or increase the pursuit value by 1.

Shadow: Exhaust a character you control.

The Orcs clapped and hooted. "Can't take his medicine," they jeered.
–The Two Towers

The Road to Isengard Nightmare (x2)

Peril. Surge.

When Revealed: If Saruman is in play, he makes an immediate attack against you.

Shadow: Either discard 1 random card from your hand, or attacking enemy makes an additional attack against you after this one.

The Passage of the Marshes Nightmare (x2)

Peril. Surge.

When Revealed: Deal Gollum's Rage to Gollum as a facedown shadow card, if able.

Shadow: If attacking enemy is Gollum it gets +1 Attack and makes an additional attack against you after this one.

Journey to the Cross-roads Nightmare (x2)

Peril. Surge.

When Revealed: Either place this card facedown under The Black Gate or put the top card under The Cross-roads into play engaged with you.

Shadow: Choose an enemy in the staging area. Engage that enemy and deal it a shadow card.

Shelob's Lair Nightmare (x2)

Surge.

When Revealed: Deal Growing Stench to Shelob as a facedown shadow card.

Shadow: Defending character cannot ready. If the attacking enemy is Shelob and this attack destroys a character, place 1 progress on Shelob.