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4 Results Found

Celebrimbor's Secret (x1)
Artifact.   Item.  
If Celebrimbor's Mould is free of encounters, the first player claims it and attaches it to a hero he controls. If the attached hero leaves play, the players lose the game.

Celebrimbor's Secret Nightmare (x1)

You are playing Nightmare mode. Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount to 1. Scour: Deal 1 damage to a location in play.

Begin with the standard quest deck and encounter deck for the Celebrimbor's Secret scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 1x Orc Skirmisher 1x Orc Hunter 3x Prowling Wolf 1x Ruined Plaza 1x City Remains 1x Ancient Foundation 3x Broken Lands 1x Spies from Mordor 2x Orc Hunting Party Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Celebrimbor's Secret encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Celebrimbor's Secret (x1)
1A-B (14)

Time 3.  
Setup: Add Bellach, The Orcs' Search, and The Secret Chamber to the staging area. Attach Celebrimbor's Mould to The Secret Chamber. Each player adds a different Ost-in-Edhil location to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play. Place 3 time counters on this stage. Ballach is immune to player card effects and cannot be engaged. The players cannot advance unless Celebrimbor's Mould is attached to a hero.

Celebrimbor's Secret (x1)
2A-B (12)

Time 3.  
When Revealed: Trigger each Scour effect currently in play. Bellach makes an attack against the player who controls Celebrimbor's Mould. Then, attach Celebrimbor's Mould to Bellach.

Forced: After the last time counter is removed from this stage, trigger each scour effect currently in play. Place 3 time counters on this stage. Unless there is at last 12 progress on this stage, Bellach is immune to player card effects and cannot be engaged.The players cannot win unless Celebrimbor's Mould is attached to a hero. If the players defeat this stage, they win the game.