If Celebrimborâs Mould is free of encounters, the first player claims it and attaches it to a hero he controls.
If the attached hero leaves play, the players lose the game.
"Celebrimbor of Hollin drew these signs." –Gandalf, The Fellowship of the Ring
You are playing Nightmare mode.
Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount to 1.
Scour: Deal 1 damage to a location in play.
"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..." –Gandalf, The Fellowship of the Ring
Begin with the standard quest deck and encounter deck for the Celebrimbor's Secret scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
1x Orc Skirmisher
1x Orc Hunter
3x Prowling Wolf
1x Ruined Plaza
1x City Remains
1x Ancient Foundation
3x Broken Lands
1x Spies from Mordor
2x Orc Hunting Party
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Celebrimbor's Secret encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Setup: Add Bellach, The Orcsâ Search, and The Secret Chamber to the staging area. Attach Celebrimborâs Mould to The Secret Chamber. Each player adds a different Ost-in-Edhil location to the staging area. Shuffle the encounter deck.
You have finally reached the ruins of Ost–in–Edhil, but Bellach and his Orcs have arrived before you. They appear to be searching for the hidden chamber. If you want to reach it first, you will have to move quickly and carefully...
Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play. Place 3 time counters on this stage.
Bellach is immune to player card effects and cannot be engaged.
The players cannot advance unless Celebrimborâs Mould is attached to a hero.
When Revealed: Trigger each Scour effect currently in play. Bellach makes an attack against the player who controls Celebrimborâs Mould. Then, attach Celebrimbor's Mould to Bellach.
You have just recovered a partial ring–mould from Celebrimbor's secret forge when you are struck from behind. You look up to see Bellach holding the mould and gloating, "Fools! My master will be pleased." As he turns to leave, he shouts to his servants, "Kill them!" You must escape the Orcs and recapture the mould!
Forced: After the last time counter is removed from this stage, trigger each Scour effect currently in play. Place 3 time counters on this stage.
Unless there is at last 12 progress on this stage, Bellach is immune to player card effects and cannot be engaged.
The players cannot win unless Celebrimborâs Mould is attached to a hero. If the players defeat this stage, they win the game.