Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
5 Results Found

The Black Serpent (x1)
Item.   Harad.  
Guarded (enemy).  
Attached encounter card gets +2 Threat and is immune to player card effects. Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 Threat until the end of the phase.

The Black Serpent (x2/x1)
4 (4)
Desert.   Ruins.  
While The Serpent's Redoubt is in the staging area, it gains: "Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally." Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Black Serpent (x1)
Item.   Harad.  
Guarded (enemy or location).  
While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1 Attack. Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 Attack until the end of the phase.

The Black Serpent (x1)
3A-B (6)

When Revealed: Randomly select 1 set aside Harad objective and attach it to The Black Serpent. Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.

If a Harad objective is not attached, the first player claims it and attaches it to a hero he controls. While there are at least 6 progress tokens on this stage, the Black Serpent loses the text: "Cannot leave the staging area or take damage." This stage cannot be defeated unless each Harad objective in play is attached to a hero. If the players defeat this stage, they win the game.

The Black Serpent (x4)
(28) 2 3 1 4
Harad.  
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.

Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.