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Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 12 Cards
Revised Core Set (x1)
33 3 2 2 5 1 
Creature. Spider.

Forced: After Ungoliant's Swarm engages a player, that player must choose and exhaust 2 characters they control.

Shadow: Put Ungoliant's Swarm into play engaged with you.

The Woodland Realm (x1) 1
38 3 6 3 8
Spider.

Cannot have non-objective player card attachments or take non-combat damage.

While Ungoliant's Spawn is in the staging area, characters cannot be readied by player card effects.

Passage Through Mirkwood Nightmare (x3)
31 2 3 2 5 7 
Creature. Spider.

Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.

Shadow: If this attack is undefended, exhaust all characters you control.

Revised Core Set (x1)
32 3 5 2 9
Creature. Spider.

When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

Core Set (x1)
32 3 5 2 9
Creature. Spider.

When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

Passage Through Mirkwood Nightmare (x1)
32 3 5 3 9 9 
Creature. Spider.

When Revealed: Until the end of the phase, each character currently committed to the quest gets -2Willpower and is discarded if itsWillpower is 0.

Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)

Revised Core Set (x1)
Stage
3 A

The trail winds into one of the darkest, most tangled parts of the forest...

You sense that foul, dark presence is hunting you, and you move quickly in an attempt to avoid its evil.

3 B
0

When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area.

The players must find and defeat Ungoliant's Spawn to win this game.

The shadows grow darker, and you realize that a foul presence is aiming to draw you from the path. You must defeat it to pass this way.

Revised Core Set (x1)
Stage
3 A

The trail winds into one of the darkest, most tangled parts of the forest...

You sense that foul, dark presence is hunting you, and you move quickly in an attempt to avoid its evil.

3 B
10

Players cannot defeat this stage while Ungoliant's Spawn is in play. If players defeat this stage, they have won the game.

You attempt to follow a secret, hidden trail to avoid the enemy...

Revised Core Set (x1)

You are playing Campaign Mode.

Setup: Put Mendor into play.

If Mendor leaves play, the players lose the game.

King Thranduil has assigned a guide, Mendor, to assist you in your passage through Mirkwood Forest.

Resolution: Each player earns 1 copy of the Mendor's Support boon card. Add the earned cards to the Campaign Pool.

If Stage 3B was Beorn's Path, add the Ungoliant's Swarm burden card to the Campaign Pool.

If Stage 3B was Don't Leave the Path, add the Lingering Venom burden card to the Campaign Pool.

“The forest is dangerous, but that was beyond what one might expect to find.” Mendor seems shaken. “I fear something is not right in the land. I shall continue to travel with you.”

Core Set (x1)
Stage
3 A

The trail winds into one of the darkest, most tangled parts of the forest...

You sense that foul, dark presence is hunting you, and you move quickly in an attempt to avoid its evil.

3 B
0

When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area.

The players must find and defeat Ungoliant's Spawn to win this game.

The shadows grow darker, and you realize that a foul presence is aiming to draw you from the path. You must defeat it to pass this way.

Core Set (x1)
Stage
3 A

The trail winds into one of the darkest, most tangled parts of the forest...

You sense that foul, dark presence is hunting you, and you move quickly in an attempt to avoid its evil.

3 B
10

Players cannot defeat this stage while Ungoliant's Spawn is in play. If players defeat this stage, they have won the game.

You attempt to follow a secret, hidden trail to avoid the enemy...

Passage Through Mirkwood Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Forced: During setup, each player reveals 1 card from the encounter deck and adds it to the staging area.

Stage
B

Begin with the standard quest deck and encounter deck for the Passage Through Mirkwood scenario found in the LOTR LCG core set.

Remove the following cards, in the specified quantities, from the standard encounter deck:

Ungoliant's Spawn x1

Black Forest Bats x1

Forest Spider x3

Dol Guldur Orcs x3

Old Forest Road x1

Forest Gate x2

Mountains of Mirkwood x3

Caught in a Web x2

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Passage Through Mirkwood encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.