Clear Sort View
Card Set Scenario Encounter
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Resource Threat Engagement
Hit Points
Quest Points
Trait Keyword Victory
Player Encounter Quest
Artist Popularity Errata
6 Results Found

The Wilds of Rhovanion (x1)
4 (4)
Immune to player card effects. Forced: When Woodmen Village is explored, add the top card of the Evil Creatures deck to the staging area. Then, flip over Woodmen Village and attach Haldan to the just-added enemy as a guarded objective.

The Wilds of Rhovanion (x1)
2A-B (5)

When Revealed: The first player adds Woodman Village to the staging area. Each other player reveals an encounter card.

No more than 1 progress can be placed on each location in the staging area each round. Forced: After the players travel to a location, add the top card of the Evil Creatures deck to the staging area. The players cannot defeat this stage unless the first player controls Haldan.

Fire in the Night (x1)

Allies cannot be declared as attackers against Dagnir. Response: When Rally the Woodmen is defeated, each player searches the top 5 cards of his deck for an ally, puts it into play and shuffles his deck.

Roam Across Rhovanion (x3)
[1] (81)
Attach to a location with no progress tokens on it. While attached location is the active location, reduce its quest point value to 1.

The Withered Heath (x3)
[0] (74)
Attach to a location. Limit 1 per location. Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.

The Wilds of Rhovanion (x1)
1A-B (10)

Forced: After placing progress here from questing successfully, place 1 resource here. Forced: At the beginning of the encounter phase, remove 1 resource from this stage. Then, add the top card of the Evil Creatures deck to the staging area. This stage cannot be defeated while an enemy from the Evil Creatures deck in play.

Setup: Set Woodmen Village and The Old Ford aside, out of play. Create the Evil Creatures deck (see insert) and place it next to the quest deck. Shuffle the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players. Add each discarded location to the staging area.