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Scenario Encounter
Type
Card Type Subtype Deck Type
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Character Project Creator

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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
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Results: 4 Cards
The Land of Sorrow (x1)
3 1 0 3
Captive. Waldelb.

Immune to player card effects.

Response: After Edrahil quests successfully, choose a player to draw 1 card.

If Edrahil leaves play, the players lose the game.

The Land of Sorrow (x1)
0 1 3 5
Captive. Gondor.

Immune to player card effects.

Response: After Arador is declared as a defender, ready him. (Limit once per round.)

If Arador leaves play, the players lose the game.

The Land of Sorrow (x1)
1 3 0 4
Captive. Zwerg.

Immune to player card effects.

Response: After Farin is declared as an attacker against an enemy, deal 1 damage to an enemy engaged with a player.

If Farin leaves play, the players lose the game.

Escape from Dol Guldur Nightmare (x2)
13 2 1 3 1 7 
Captive.

Doomed 1.

Forced: If Crazed Captive is defeated, raise each players threat by 7.

Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.