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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 4 Cards

The Land of Sorrow (x1)
3 1 0 3
Captive.   Silvan.  

Immune to player card effects.

Response: After Edrahil quests successfully, choose a player to draw 1 card.

If Edrahil leaves play, the players lose the game.


The Land of Sorrow (x1)
0 1 3 5
Captive.   Gondor.  

Immune to player card effects.

Response: After Arador is declared as a defender, ready him. (Limit once per round.)

If Arador leaves play, the players lose the game.


The Land of Sorrow (x1)
1 3 0 4
Captive.   Dwarf.  

Immune to player card effects.

Response: After Farin is declared as an attacker against an enemy, deal 1 damage to an enemy engaged with a player.

If Farin leaves play, the players lose the game.


Escape From Dol Guldur Nightmare (x2)
(13) 2 1 3 1
Captive.  

Doomed 1.

Forced: If Crazed Captive is defeated, raise each players threat by 7.

Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.