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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 30 Cards
The Fellowship of the Ring (x3)
Hazard.

When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed Willpower is less than the discarded card's Threat discard that character.

...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring

The Hills of Emyn Muil (x4/x2)
Hazard.

When Revealed: If there is an active location, remove all progress tokens from that location and return it to the staging area. If no location is moved by this effect, this card gains Surge.

The Hills of Emyn Muil (x3/x1)
Hazard.

When Revealed: Deal 2 damage to each character committed to this quest.

Shadow: Remove defending character from combat. This attack is considered undefended.

The Hills of Emyn Muil (x3)
Hazard.

When Revealed: Remove 1 progress token from each location in play. Then, discard the top card of each player's deck for each progress token removed by this effect.

Khazad-dûm (x3)
Hazard.

When Revealed: Remove all progress tokens from the current quest card and active location. If Cave In removed no progress tokens, it gains Surge.

Khazad-dûm (x2/x0)
Hazard.

When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.

Khazad-dûm (x1/x0)
Hazard.

When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.

Shadow: Discard the defending character from play.

Khazad-dûm (x1/x0)
2
X
Underground. Hazard.

When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.

X is the number of characters in play.

Khazad-dûm (x3)
3
5
Underground. Dark. Hazard.

When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.

The Drowned Ruins (x3/x1)
Hazard.

When Revealed: You cannot flip the active location this round. If the active location is Underwater resolve its Forced effect as if it is the end of the quest phase. If there is no Underwater active location, Powerful Undertow gains doomed 3, instead.

The Drowned Ruins (x4)
Hazard.

When Revealed: Each player must remove a character from the quest. If the active location is Underwater deal 2 damage to each character removed from the quest by this effect.

Shadow: Discard an attachment you control.

The Ghost of Framsburg (x1)
30 3 3 3 6
Undead. Wight. Hazard.

Cannot have non-objective attachments.

Fram's Shade gets +1 Threat +1 Attack and +1 Defense for each Loot objective the players control.

When Fram's Shade is dealt shadow cards, deal it a number of shadow cards equal to the number of Loot objectives the players control (to a minimum of 1).

The Ghost of Framsburg (x2/x1)
40 X X X 5
Undead. Hazard.

X is the tens digit of the first player's threat.

Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.

The Ghost of Framsburg (x3/x2)
35 2 4 2 4
Undead. Hazard.

Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location has the Dark trait.)

The Ghost of Framsburg (x2)
X
4
Ruins. Dark. Hazard.

Discover X.

X is the tens digit of the first player's threat.

Forced: After resolving the Discover keyword on Hidden Staircase, reduce each player's threat by X is no Hazard cards were revealed by it.

The Ghost of Framsburg (x2/x0)
Hazard.

When Revealed: Each character gets -1Willpower -1Attack and -1Defense until the end of the round.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise the defending player's threat by 3.

The Ghost of Framsburg (x3)
Hazard.

Doomed 1.

When Revealed: Each player chooses and exhausts a character he controls. Until the end of the round, character cannot be readied by player card effects.

The Road Darkens (x3)
Hazard.

When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printedWillpower is less than the discarded card'sThreat discard that character.

...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring

The Ruins of Belegost (x4)
35 X X X 5
Nameless. Hazard.

Cannot have player card attachments.

X is 1 more than the Discover value on the active location.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control a Loot objective).

The Ruins of Belegost (x2/x0)
50 3 6 3 8
Troll. Hazard.

Cannot have player card attachments.

Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.

Only the engaged player can declare attackers against Old Stone Troll.

The Ruins of Belegost (x3)
3
2
Underground. Hazard.

Discover 3.

Response: After the players travel to Secret Chamber if no Loot objective is attached to Secret Chamber search the encounter discard pile for a Loot objective and attach it to Secret Chamber as a guarded objective.

Travel: Raise each player's threat by 2.

The Ruins of Belegost (x2)
Hazard.

When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.

Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.

The Ruins of Belegost (x2)
Hazard.

When Revealed: Each player discards an ally he controls.

Shadow: If attacking enemy is non-unique, attach a Loot objective you control to it as a guarded objective. If this attack destroys a character, return attacking enemy to the staging area.

The Hunt for the Dreadnaught (x2)
Hazard.

When Revealed: Until the end of the round, treat the text box of each non-Ship ally as blank, except for Traits. If a player controls 7 or more allies, Overworked gains surge.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if you control 7 or more allies).

The Hills of Emyn Muil Nightmare (x2)
6 
Hazard.

When Revealed: Each player must either increase his threat by 5, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: Attacking enemy gets +XAttack X is theThreat of the active location.

The Hills of Emyn Muil Nightmare (x3)
3 
Hazard.

Doomed 2.

When Revealed: Remove all progress from each Emyn Muil location in play. Each Emyn Muil location gets +2 Threat until the end of the round.

Shadow: Remove all progress from each Emyn Muil location in play.

Into the Pit Nightmare (x3)
3
1
1 
Underground. Hazard.

Doomed 1.

Each Dark location in play gets +2 quest points.

While Cave Torch is ready, progress cannot be placed on Narrow Fissure.

There were fissures and chasms in the walls...
–The Fellowship of the Ring

The Fate of Númenor Nightmare (x3)
1 
Hazard.

When Revealed: Each player discards the bottom card of his deck. Each player player chooses and removes his characters from the until only X or fewer of his characters are questing, where X is the printed cost of the card that player discarded. Deal 1 damage to each character still committed to the quest.

The Drowned Ruins Nightmare (x3)
4 
Hazard.

When Revealed: Until the end of the quest phase, each ally gets -1Willpower If the active location has the Grotto trait, remove all progress from it and flip it to its Underwater side.

Shadow: If the active location is Underwater treat this attack as if it were undefended.

The Drowned Ruins Nightmare (x2)
1 
Hazard.

When Revealed: If the active location is Underwater choose a number and raise each player's threat by that number. No more than X progress can be placed on Underwater locations this phase, where X is twice the chosen number. If the active location is not Underwater Sulfur Cloud gains surge.