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31 Results Found

Core Set (x2/x1)
(30) 1 6 3 9
Troll.  
Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.

Core Set (x1/x0)
(35) 2 3 3 6
Dol Guldur.   Orc.  
Chieftain Ufthak get 2 Attack for each resource token on him. Forced: After Chieftain Ufthak attacks, place 1 resource token on him.

A Journey To Rhosgobel (x1)
X (4)
Forest.  
X is the number of players in the game. While Rhosgobel is in the staging area, Wilyador cannot be healed. Travel: Players must complete stage one of this quest before they can travel to Rhosgobel.

Trouble in Tharbad (x1)
1 (4)
City.  
Players cannot reduce their threat. While The Empty Mug is in the victory display, the current quest gains "Forced: After a player card effect reduces a player's threat, remove it from the game."

Temple of the Deceived (x1)
(50) X 6 4 10
Undead.  
X is the number of players in the game. Immune to player card effects. Cannot be optionally engaged. Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

Race Across Harad (x1)
4 (10)
Desert.   River.  
Immune to player card effects. The players cannot travel here unless there are at least 20 progress tokens on stage 4B. Travel: Reveal 1 encounter card per player. Stage 4B cannot be defeated while River Harnen is in play.

Beneath the Sands (x1)
(50) 4 6 4 12
Creature.   Spider.  
Cannot have attachments. Cannot take damage. Brood Mother engages the first player. Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.

The Wilds of Rhovanion (x1)
(4)
Forest.  
Guarded (location). Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and assigns X damage among characters he controls, where X is that card's Threat. Forced: After the players travel here, advance to the next stage A, if able.

The Wilds of Rhovanion (x1)
(4)
Forest.  
Guarded (location). Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area. Forced: After the players travel here, advance to the next stage C, if able.

The Wilds of Rhovanion (x1)
(4)
Forest.  
Guarded (enemy). Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each location discarded this way to the staging area. Forced: After the players travel here, advance to the next stage A, if able.

The Wilds of Rhovanion (x1)
(4)
Forest.  
Guarded (enemy). Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and raises his threat by X, where X is that card's Threat. Forced: After the players travel here, advance to the next stage C, if able.

The Withered Heath (x2)
4 (4)
Mountain.  
Response: After the players travel to Creature Den, search the Caves deck for a Dragon Sign and attach it to Creature Den as a guarded objective. Shuffle the Caves deck. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.

Challenge of the Wainriders (x1)
(50) X 4 X 5
Easterling.  
X is 2 per player. Indestructible. Immune to player card effects. Cannot leave the staging area. While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.

Tom
The Hobbit: Over Hill and Under Hill (x1)
(33) 3 5 2 11
Troll.  
Troll enemies can only be attacked by one character at a time. Forced: After Tom engages a player, sack 1. Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Black Riders (x1/x1)
4 (4)
Hills.   Ruins.  
Immune to player card effects. While Weathertop is in the victory display, each enemy in play gets -1 Threat. Travel: The first player must exhaust The One Ring to travel here.

The Road Darkens (x1)
4 (4)
Underground.  
Immune to player card effects. The player cannot advance to the next stage. Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.

The Land of Shadow (x3)
4 (5)
Marsh.  
Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. Travel: Exhaust Smeagol to travel here.

The Land of Shadow (x1)
4 (2)
Vale.  
Immune to player card effects. Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player's hand.

The Land of Shadow (x1)
4 (4)
Mountain.  
Immune to player card effects. While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack, loses the Indestructible keyword, and gains: "Shelob engages the first player." Travel: Place 1 resource on Shelob to travel here.

The Flame of the West (x1)
X (3)
Siege.  
Immune to player card effects. X is the number of resources on Grond. Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith. Travel: The Witch-king makes an immediate attack against each player, in turn order.

The Flame of the West (x1/x0)
(38) 4 5 2 5
Harad.  
Cannot have attachments or be attacked by more than 1 character at a time. When Revealed: The Black Serpent makes an immediate attack against the first player.

The Flame of the West (x2/x1)
(46) 4 6 2 9
Harad.   Creature.  
Cannot have attachments or take more than 3 damage each round. Forced: When War Mûmak is defeated, reduce each player's threat by 4.

The Mountain of Fire (x1)
(46) 4 5 4 6
Orc.   Uruk.  
Cannot have attachments. Cannot take non-combat damage. Allies cannot attack or defend against Shagrat. Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.

The Battle of Lake-town (x1)
1 (4)
Lake-town.   Pier.  
Burn 2. When faced with the option to travel, players cannot travel to other locations.

The Battle of Lake-town (x1)
3 (4)
Lake-town.  
Burn 2. When Revealed: Discard X cards from each player's deck. X is the ammount of damage on Lake-town. (If no cards are discarded by this effect, Great Bridge gains surge.)

The Battle of Lake-town (x4)
3 (4)
Lake-town.  
Burn 1. All locations are immune to player card effects.

Shadow: attacking enemy gets +2 Attack. Then it make an additional attack after this one.

The Ruins of Belegost (x1)
4 (6)
Underground.  
Discover 5. Immune to player card effects. Forced: When Naurlhûg's Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup. Travel: Place X resources on Stalking the Ruins, where X is the number of players.

The Siege of Annúminas (x1)
(0) 4 6 4 9
Angmar.   Sorcerer.  
Immune to player card effects. Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest. Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total Threat and makes an immediate attack against the first player.

The Siege of Annúminas (x3)
(50) 4 9 4 12
Orc.  
Archery 2. Immune to player card effects. Forced: After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.

To Catch an Orc Nightmare (x4)
(1) 2 4 3 4
Orc.  
Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.

The Uruk-hai Nightmare (x1)
(24) 4 5 2 4
Orc.   Uruk-hai.  
Toughness 1. Archery 2. Forced: After Mauhúr attacks, increase the pursuit value by 1.