Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.
Shadow: attacking enemy gets +1 (+2 instead if defending player's threat is 35 or higher.)
When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.
Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.
Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.
Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.
Shadow: attacking enemy gets +1 (+2 instead if defending player's threat is 35 or higher.)
When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.
Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.
Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
Lost: Each player must choose and discard 1 ally he controls from play, if able.
Shadow: Trigger all "Lost:" effects in play.
When Revealed: Durin's Bane gets +3 until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel the effect.
Shadow: If attacking enemy is Durin's Bane, it gets +3 .
Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck.
Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.
Savage Trollspawn gets +1 for each damaged character the engaged player controls.
Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.
Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.
Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).
If the players have crossed the Anduin, Uruk Vanguard gets +3 .
Shadow: attacking enemy gets +1 (+2 instead if players have crossed the Anduin).
When Revealed: The highest enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Pursued by Shadow gains surge.
Shadow: If attacking enemy is uniquie, it makes an additional attack against you after this one.
While there is a copy of Eastern Crows in the discard pile, Eastern Crows gains surge.
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.
Cannot have non-objective player card attachments or take non-combat damage
Forced: After Goblin Warlord enters play, the opposing team searches the encounter deck and discard pile for a 0-cost Goblin enemy and adds it to the staging area. Shuffle the encounter deck.
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.