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11 Results Found

Conflict at the Carrock Nightmare (x1)

You are playing Nightmare mode. Stage 1A should read, "Remove 5 unique Troll cards" instead of 4. Stage 2B should read, "When Revealed: Place Louis, Morris, Rupert and Stuart into the staging area." Forced: At the end of the quest phase, if no progress was placed on the current quest this phase, place 1 progress on the current quest (bypassing the active location). Reponse: After defeating a unique Troll enemy, you may choose and discard 1 "Sacked!" card from play.

Begin with the standard quest deck and encounter deck for the Conflict at the Carrock scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 1x Grimbeorn the Old 1x Louis 1x Morris 1x Stuart 1x Rupert 3x Bee Pastures 3x Oak-wood Grove 1x Roasted Slowly 3x Misty Mountain Goblins 2x Banks of the Anduin 1x Wolf Rider 2x Goblin Sniper 2x Wargs 2x Despair 2x The Brown Lands 2x The East Bight Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Conflict at the Carrock encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Conflict at the Carrock Nightmare (x4)
(21) 1 3 2 6
Troll.  
While Savage Hill-troll is in the victory display, each Troll enemy gets +1 hit point.

Shadow: If attacking enemy is a Troll, defending character does not ready during the refresh phase this round.

Conflict at the Carrock Nightmare (x1)
(34) 4 5 4 10
Troll.  
Forced: After Rob and Bob makes its first attack each round, if there are two or more players, it engages the next player and makes an additional attack (discard and deal a new shadow card for this attack).

Conflict at the Carrock Nightmare (x1)
(34) 4 4 2 10
Troll.  
Forced: After Louis attacks, the defending player must raise his threat by 3. While Louis is in the victory display, each Troll enemy gains, "Forced: After this enemy attacks, the defending player must raise his threat by 1."

Conflict at the Carrock Nightmare (x1)
(34) 3 4 2 10
Troll.  
Immune to player events. While Morris is in the victory display, each Troll enemy gets +1 Attack and gains "Immune to player events.".

Conflict at the Carrock Nightmare (x1)
(34) 2 5 3 10
Troll.  
Rupert's Defense cannot be reduced. While Rupert is in the victory display, the Defense of each Troll enemy cannot be reduced.

Conflict at the Carrock Nightmare (x1)
(34) 2 4 4 10
Troll.  
Cannot have player attachments. While Stuart is in the victory display, each Troll enemy gets +1 Defense and gains "Cannot have player attachments."

Conflict at the Carrock Nightmare (x3)
2 (5)
Forest.  
While Troll Lair is in the staging area, players cannot reduce their threat.

Shadow: If attacking enemy is a Troll, remove 4 damage tokens from it.

Conflict at the Carrock Nightmare (x3)
3 (3)
Wilderlands.  
Forced: After any amount of progress is placed on Hives and Hives, deal 1 damage to each character in play.

Shadow: Attacking enemy gets +2 Attack.

Conflict at the Carrock Nightmare (x3)

When Revealed: The first player chooses a hero in any player's discard pile and removes that hero from the game. Then, heal all damage from each Troll enemy in play. If no damage is removed from any Troll enemy as a result of this effect, Time for Supper gains surge.

Conflict at the Carrock Nightmare (x3)
3A-B (-)

When Revealed: Add Rob and Bob to the staging area. Then, each player must search the encounter deck and discard pile for a non-unique Troll enemy and add it to the staging area, if able. Shuffle the encounter deck.

When Rob and Bob have been defeated, the players have rescued Grimbeon the Old from certain death, and won the game.