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Trait Keyword Victory
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Player Encounter Quest
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Results: 30 Cards
Dream-chaser Hero Expansion (x3)
2 1 2 0 2 4 ★ 9 
Rohan. Scout.

Action: Spend 1 resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

He drew himself up. Then he knelt, offering his notched sword to the king. "Command me, lord!" he cried.
–The Two Towers

Dream-chaser Hero Expansion (x3)
1 2 2 2 3 5 ★ 4 
Dwarf. Warrior.

Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 resource.

...he did not altogether approve of dwarves and their love of gold...
–The Hobbit

Dream-chaser Hero Expansion (x3)
4 1 2 2 3 5 ★ 1 
Dúnedain. Noble.

Sentinel.

Action: Spend 1 resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

Dream-chaser Hero Expansion (x3)
0

Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 resources to ready each defending character that takes no damage from this attack.

Dream-chaser Hero Expansion (x3)
3 0 3 2 2 5 ★
Dwarf. Warrior.

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

Dream-chaser Hero Expansion (x3)
4 0 1 3 3 5 ★
Rohan. Warrior.

Sentinel.

Response: While Déorwine is defending, spend 1 resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

Dream-chaser Hero Expansion (x3)
1
7 

Play only before the staging step.

Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.

Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King

Dream-chaser Hero Expansion (x3)
1
3 

Action: Choose a player. Each enemy engaged with that player gets -1Defense until the end of the phase. Then, the players as a group may spend 2 resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers

Dream-chaser Hero Expansion (x3)
4 3 0 2 2 5 ★
Dúnedain. Scout.

Action: Spend 1 resource to exhaust Súlien. Then, each location in the staging area gets -1Threat until the end of the phase. Any player may trigger this action.

Dream-chaser Hero Expansion (x3)
2

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King

Dream-chaser Hero Expansion (x3)
0

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 resources to ready the defending character and give it +3 Attack for its next attack this phase.

...the tides of fate had turned against them and their doom was at hand.
–The Return of the King

Dream-chaser Hero Expansion (x3)
0 0 0 0 1
Gondor. Healer.

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King

Dream-chaser Hero Expansion (x3)
2 2 0 1 2 4 ★ 10 
Hobbit. Shirriff.

Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King

Dream-chaser Hero Expansion (x3)
1
6 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.

Dream-chaser Hero Expansion (x3)
1
1 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

Flight of the Stormcaller (x3)
3 0 3 2 2 5 ★ 5 
Dwarf. Warrior.

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

Flight of the Stormcaller (x3)
0
1 

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 resources to ready the defending character and give it +3 Attack for its next attack this phase.

...the tides of fate had turned against them and their doom was at hand.
–The Return of the King

Flight of the Stormcaller (x3)
1
9 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

The Thing in the Depths (x3)
4 1 2 2 3 5 ★ 2 
Dúnedain. Noble.

Sentinel.

Action: Spend 1 resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

Temple of the Deceived (x3)
2 1 2 0 2 4 ★ 3 
Rohan. Scout.

Action: Spend 1 resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

He drew himself up. Then he knelt, offering his notched sword to the king. "Command me, lord!" he cried.
–The Two Towers

Temple of the Deceived (x3)
4 0 1 3 3 5 ★ 3 
Rohan. Warrior.

Sentinel.

Response: While Déorwine is defending, spend 1 resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

Temple of the Deceived (x3)
1
1 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.

The Drowned Ruins (x3)
1 2 2 2 3 5 ★ 4 
Dwarf. Warrior.

Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 resource.

...he did not altogether approve of dwarves and their love of gold...
–The Hobbit

The Drowned Ruins (x3)
1
1 

Play only before the staging step.

Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.

Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King

The Drowned Ruins (x3)
2 2 0 1 2 4 ★ 3 
Hobbit. Shirriff.

Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King

A Storm on Cobas Haven (x3)
1
1 

Action: Choose a player. Each enemy engaged with that player gets -1Defense until the end of the phase. Then, the players as a group may spend 2 resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers

A Storm on Cobas Haven (x3)
0 0 0 0 1 8 
Gondor. Healer.

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King

The City of Corsairs (x3)
0
1 

Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 resources to ready each defending character that takes no damage from this attack.

The City of Corsairs (x3)
4 3 0 2 2 5 ★ 3 
Dúnedain. Scout.

Action: Spend 1 resource to exhaust Súlien. Then, each location in the staging area gets -1Threat until the end of the phase. Any player may trigger this action.

The City of Corsairs (x3)
2
1 

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King