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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 78 of 78 Cards
Dream-chaser Campaign Expansion (x1)
Item. Artifact. Upgraded.

When Black Key leaves play, remove it from the game.

Attached enemy gets +1Threat +1Attack +1Defense and gains immune to player card effects.

Dream-chaser Campaign Expansion (x1)
1 1 1 3
Noldor. Scout.

When Calaerion leaves play, remove him from the game.

Action: Spend 3 resources and exhaust Calaerion to ready the Dream-chaser and give it +1Willpower +1Attack and +1Defense until the end of the phase.

Dream-chaser Campaign Expansion (x1)
2 2 2 4
Noldor. Scout. Upgraded.

When Calaerion leaves play, remove him from the game.

Response: After a card is discarded from the encounter deck, shuffle it into that deck. (Limit once per round.)

Action: Spend 2 resources and exhaust Calaerion to ready another ally and give it +1Willpower +1Attack and +1Defense until the end of the round.

Dream-chaser Campaign Expansion (x1)
1

Action: Choose up to X characters. X is the level of Come Together, then add it to the victory display. Until the end of the round, each of those characters...

...get +2Defense if you control a

UNRECOGNIZED TYPE: leadership

hero.

...get +2Attack if you control a

UNRECOGNIZED TYPE: tactics

hero.

...get +2Willpower if you control a

UNRECOGNIZED TYPE: spirit

hero.

...get a Trait of your choice and heal 2 damage from each of them if you control a

UNRECOGNIZED TYPE: lore

hero.

Dream-chaser Campaign Expansion (x1)
40 X 6 X 6
Creature. Menacing.

Immune to player card effects. X is the number of players in the game.

Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.

Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.

Dream-chaser Campaign Expansion (x1)
0 X 8 X 8
Creature. Enraged.

Immune to player card effects. X is twice the number of players in the game.

Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.

Forced: At the end of the round, Sea Serpent makes an attack against the first player.

Dream-chaser Campaign Expansion (x1)

You are playing Campaign Mode.

Setup: Attach Black Key (boon) to Captain SahĂ­r. Shuffle Revenant into the encounter deck. Shuffle Starla and both Recurring Nightmares together and place one facedown under each Temple of the Deceived location, as secrets. For each character in play, its controller may deal 1 damage to it to reduce their threat by 1. One player may raise their threat by 4 to attach Spyglass to a hero.

Travel Action: Flip over a secret at your location. If it is a Recurring Nightmare, it engages you. If it is Starla, you gain control of her (ready).

A member of your party has disappeared. Can you find her?

Resolution: If Starla is under a player's control, add her to the Campaign Pool. For each Recurring Nightmare that is not a secret, add it to the Campaign Pool and choose a player. For the remainder of the campaign, that player shuffles that Recurring Nightmare into their deck after they draw their starting hand.

Gain the following:

• 1 XP for each surviving player.

• 1 XP for each resource on this card (to a maximum of 3 XP).

• 1 XP for each faceup Temple Halls.

• 1 XP if 4 or fewer Uncharted locations are faceup.

• 1 XP if Temple Guardian is in the victory display.

• 1 XP if each surviving player's threat is 40 or less.

• -1 XP if Ominous Fate is in the victory display.

Dream-chaser Campaign Expansion (x1)
0 X X X 4 3 ★
Noldor. Scout.

X is half the level of Starla, rounded up.

Response: After Starla is discard from your hand or deck, play her.

Response: After Starla exhausts, place 1 progress on a location.

Dream-chaser Campaign Expansion (x2)
35 3 5 X 6
Undead.

X is the number of players in the game.

When Recurring Nightmare leaves play, shuffle it into any player's deck.

Forced: When Recurring Nightmare enters your hand, add it to the staging area.

Dream-chaser Campaign Expansion (x1)

You are playing Campaign Mode.

Setup: Attach Black Key (boon) to Captain SahĂ­r. Shuffle Revenant into the encounter deck. Each player may choose one copy of Command and add it to their hand. For this game, X is plus 1 for each of those copies.

One player may choose one copy of CĂ­rdan's Blessing and add it to their hand. For each character in play, its controller may deal 1 damage to it to reduce their threat by 1.

Resolution: Add each copy of Command and CĂ­rdan's Blessing chosen during setup to the Campaign Pool.

Gain the following:

• 1 XP for each surviving player.

• 1 XP for each resource on this card (to a maximum of 3 XP).

• 1 XP if Na'asiyah has 5 or more resources.

• 1 XP if no enemies are in play.

• 1 XP if 5 or more Underwater locations are in the victory display.

• 2 XP if Shrine to Morgoth (Grotto side) is in the victory display.

• 1 XP if each surviving player's threat is 40 or less.

• -1 XP if Ominous Fate is in the victory display.

"I knew we shouldn't have trusted him!" one of the heroes exclaims. "That fleabag is rotten to the core!"

"Don't worry," another replies. "We're not through with him. Captain SahĂ­r's fate is entwined with our destiny."

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: leadership

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Defense until the end of the round.

• An enemy gets -2Defense until the end of the round.

• Ready a character with Círdan's Blessing on it.

• Put an ally with cost X or less in your discard pile into play. Discard it at the end of the phase.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: lore

to the victory display to choose up to X options, where X is its level:

• Remove X resources from a non-unique enemy.

• Add 2 resources to each Círdan's Blessing.

• Add the bottom card of your deck to your hand.

• Look at the top 10 cards of the encounter deck, discard any number of them, and shuffle it.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: spirit

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Willpower until the end of the round.

• Each character with Círdan's Blessing on it does not exhaust to commit to a quest this round.

• Place 2 progress on a non-unique location.

• Put Spyglass into play, attached to a hero.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: tactics

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Attack until the end of the round.

• An enemy gets -2Attack until the end of the round.

• Deal 2 damage to an enemy. You may engage it.

• Ready an attachment. You may move it to an eligible character.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a character.

CĂ­rdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂ­rdan's Blessing

UNRECOGNIZED TYPE: leadership

Response: When attached character defends, remove 1 resource from CĂ­rdan's Blessing to give that character +3Defense for this attack.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a character.

CĂ­rdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂ­rdan's Blessing

UNRECOGNIZED TYPE: tactics

Response: When attached character attacks, remove 1 resource from CĂ­rdan's Blessing to give that character +3Attack for this attack.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a character.

CĂ­rdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂ­rdan's Blessing

UNRECOGNIZED TYPE: spirit

Action: Exhaust CĂ­rdan's Blessing and remove 1 resource from it to give attached hero +3Willpower until the end of the phase.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a hero.

CĂ­rdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂ­rdan's Blessing

UNRECOGNIZED TYPE: lore

Response: After the active location is explored, move 1 resource from CĂ­rdan's Blessing to attached hero's resource pool. Then, heal 1 damage from attached hero.

Dream-chaser Campaign Expansion (x1)

You are playing Campaign Mode.

Setup: Attach Black Key (burden) to Raider Flagship. Each player chooses a Modification boon for each of their ship-objectives and attaches it to that ship-objective. Shuffle Thunderstruck into the encounter deck. Shuffle Crowley into the Corsair deck.

Put Calaerion into play under the control of the player with the Dream-chaser. Put Gavin into play under any player's control. One player may choose a copy of CĂ­rdan's Blessing not in the Campaign Pool and add it to their hand.

Resolution: Add the CĂ­rdan's Blessing chosen during setup to the Campaign Pool. The players may spend 4 XP on Gavin to record in the Campaign Log that "Gavin returned."

Gain the following:

• 1 XP for each surviving player.

• 1 XP if you ended the game on-couse (☀️).

• 1 XP if 2 Dol Amroth Warships are in play.

• 1 XP if the players control 2 Corsair Skirmishers.

• 1 XP if the players control 4 Dol Amroth objectives.

• 1 XP for each Corsair Warship in the victory display.

• 1 XP if Crowley is in the victory display.

• 2 XP if Raider Flagship is in the victory display.

• 2 XP if Thunderstruck is in the victory display.

• -1 XP if Ominous Fate is in the victory display.

Dream-chaser Campaign Expansion (x1)
1 1 0 2
Creature. Scout.

Surge. Ranged. When Gavin leaves play (other than by his ability), remove him from the game.

Planning Action: Shuffle Gaving and 1 random set-aside Send for Help into the encounter deck.

When Revealed: Put Gavin into play under any player's control commited to the quest. Add 1 resource to Lanwyn's resource pool, if able.

☸

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Choose a player to search the top 10 cards of their deck for a card, draw it or play it at no cost, and shuffle their deck. If Send for Help

UNRECOGNIZED TYPE: leadership

is upgraded, repeat this effect. Remove Send for Help from the game

Shadow: Resolve this card's when revealed effect.
☸

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Search the players' collections for a hero and put it into play under any player's control. If Send for Help

UNRECOGNIZED TYPE: tactics

is upgraded, repeat this effect. At the end of the round, or if those heroes leave play, remove them from the game. Remove Send for Help from the game

Shadow: Resolve this card's when revealed effect.
☸

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Choose one: resource, planning, combat, or refresh. After the current phase, there is an additional instance of the chosen phase. If Send for Help

UNRECOGNIZED TYPE: spirit

is upgraded, choose two instead (resolve them in any order). Remove Send for Help from the game

Shadow: Resolve this card's when revealed effect.
☸

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Search the players' collections for Gandalf ally (Core Set 73) and put him into play under any player's control, ignoring uniqueness. If Send for Help

UNRECOGNIZED TYPE: lore

is upgraded, that player chooses up to 3 of Gandalf's options instead of 1. Remove Send for Help from the game.

Shadow: Resolve this card's when revealed effect.
☸

Dream-chaser Campaign Expansion (x1)

You are playing Campaign Mode.

Setup: Flip the Stormcaller to its "Campaign Mode only" side, then attach Black Key (burden) to it. Each player chooses a Modification boon for each of their ship-objectives and attaches it to that ship-objective. Shuffle Thunderstruck into the encounter deck. Shuffle Crowley into the Corsair deck.

Put Calaerion into play under the control of the player with the Dream-chaser. One player may choose a copy of CĂ­rdan's Blessing not in the Campaign Pool and add it to their hand. If "Gavin returned," put him into play under any player's control. Flip this card over.

Forced: When stage 2B is revealed, search the encounter deck and discard pile for each boon and non-Ship burden and shuffle them into the second enconter deck.

Forced: When Captain SahĂ­r enters play, attach Black Key (burden) and The Black Sword to him.

Refresh Action: Ehxaust a hero to move 1 resource from The Black Sword to that hero's resource pool. If The Black Sword has no resources on it, remove it from the game. (Group limit once per round.)

Resolution: The players win the campaign!

Gain the following:

• 1 XP for each surviving players.

• 1 XP for each of the following cards in the victory display: Corsair Warship, Shattered Monument, Crowley, and Stormcaller.

• 2 XP if Thunderstruck is in the victory display.

• -1 XP if Ominous Fate is in the victory display.

After a long and arduous quest, the heroes are greatly relieved to finally witness Captain SahĂ­r demise.

When one adventure ends, a new one is bound to begin...

Dream-chaser Campaign Expansion (x1)
Item. Weapon.

Immune to player card effects. The Black Sword enters play with 3 resources on it.

Captain SahĂ­r gets +2Attack and gains indestructible.

Forced: After Captain SahĂ­r attacks for the first time each round, he makes an attack against each other player (in turn order).

Captain SahĂ­r gains indestructible.

Forced: After Captain SahĂ­r attacks for the first time each round, he makes an attack against each other player (in turn order).

Dream-chaser Campaign Expansion (x1)

Each player's threat cannot be reduced by more than 1 each round.

Forced: After a player draws any number of cards, that player raises their threat by that number.

Resolution: Gain 1 XP.

Dream-chaser Campaign Expansion (x1)

Each player's threat cannot be reduced.

Forced: After a player draws any number of cards, that player raises their threat by that number.

Forced: After a character is healed or readied by a player card effect, its controller raises their threat by 1.

Resolution: Gain 2 XP.