When Black Key leaves play, remove it from the game.
Attached enemy gets +1 +1 +1 and gains immune to player card effects.
When Calaerion leaves play, remove him from the game.
Action: Spend 3 resources and exhaust Calaerion to ready the Dream-chaser and give it +1 +1 and +1 until the end of the phase.
When Calaerion leaves play, remove him from the game.
Response: After a card is discarded from the encounter deck, shuffle it into that deck. (Limit once per round.)
Action: Spend 2 resources and exhaust Calaerion to ready another ally and give it +1 +1 and +1 until the end of the round.
Action: Choose up to X characters. X is the level of Come Together, then add it to the victory display. Until the end of the round, each of those characters...
...get +2 if you control a
UNRECOGNIZED TYPE: leadership
hero....get +2 if you control a
UNRECOGNIZED TYPE: tactics
hero....get +2 if you control a
UNRECOGNIZED TYPE: spirit
hero....get a Trait of your choice and heal 2 damage from each of them if you control a
UNRECOGNIZED TYPE: lore
hero.Immune to player card effects. X is the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.
Immune to player card effects. X is twice the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: At the end of the round, Sea Serpent makes an attack against the first player.
You are playing Campaign Mode.
Setup: Attach Black Key (boon) to Captain SahĂr. Shuffle Revenant into the encounter deck. Shuffle Starla and both Recurring Nightmares together and place one facedown under each Temple of the Deceived location, as secrets. For each character in play, its controller may deal 1 damage to it to reduce their threat by 1. One player may raise their threat by 4 to attach Spyglass to a hero.
Travel Action: Flip over a secret at your location. If it is a Recurring Nightmare, it engages you. If it is Starla, you gain control of her (ready).
A member of your party has disappeared. Can you find her?
Resolution: If Starla is under a player's control, add her to the Campaign Pool. For each Recurring Nightmare that is not a secret, add it to the Campaign Pool and choose a player. For the remainder of the campaign, that player shuffles that Recurring Nightmare into their deck after they draw their starting hand.
Gain the following:
⢠1 XP for each surviving player.
⢠1 XP for each resource on this card (to a maximum of 3 XP).
⢠1 XP for each faceup Temple Halls.
⢠1 XP if 4 or fewer Uncharted locations are faceup.
⢠1 XP if Temple Guardian is in the victory display.
⢠1 XP if each surviving player's threat is 40 or less.
⢠-1 XP if Ominous Fate is in the victory display.
X is half the level of Starla, rounded up.
Response: After Starla is discard from your hand or deck, play her.
Response: After Starla exhausts, place 1 progress on a location.
X is the number of players in the game.
When Recurring Nightmare leaves play, shuffle it into any player's deck.
Forced: When Recurring Nightmare enters your hand, add it to the staging area.
You are playing Campaign Mode.
Setup: Attach Black Key (boon) to Captain SahĂr. Shuffle Revenant into the encounter deck. Each player may choose one copy of Command and add it to their hand. For this game, X is plus 1 for each of those copies.
One player may choose one copy of CĂrdan's Blessing and add it to their hand. For each character in play, its controller may deal 1 damage to it to reduce their threat by 1.
Resolution: Add each copy of Command and CĂrdan's Blessing chosen during setup to the Campaign Pool.
Gain the following:
⢠1 XP for each surviving player.
⢠1 XP for each resource on this card (to a maximum of 3 XP).
⢠1 XP if Na'asiyah has 5 or more resources.
⢠1 XP if no enemies are in play.
⢠1 XP if 5 or more Underwater locations are in the victory display.
⢠2 XP if Shrine to Morgoth (Grotto side) is in the victory display.
⢠1 XP if each surviving player's threat is 40 or less.
⢠-1 XP if Ominous Fate is in the victory display.
"I knew we shouldn't have trusted him!" one of the heroes exclaims. "That fleabag is rotten to the core!"
"Don't worry," another replies. "We're not through with him. Captain SahĂr's fate is entwined with our destiny."
Action: Add Command
UNRECOGNIZED TYPE: leadership
to the victory display to choose up to X options, where X is its level:⢠A hero gets +2 until the end of the round.
⢠An enemy gets -2 until the end of the round.
⢠Ready a character with CĂrdan's Blessing on it.
⢠Put an ally with cost X or less in your discard pile into play. Discard it at the end of the phase.
Action: Add Command
UNRECOGNIZED TYPE: lore
to the victory display to choose up to X options, where X is its level:⢠Remove X resources from a non-unique enemy.
⢠Add 2 resources to each CĂrdan's Blessing.
⢠Add the bottom card of your deck to your hand.
⢠Look at the top 10 cards of the encounter deck, discard any number of them, and shuffle it.
Action: Add Command
UNRECOGNIZED TYPE: spirit
to the victory display to choose up to X options, where X is its level:⢠A hero gets +2 until the end of the round.
⢠Each character with CĂrdan's Blessing on it does not exhaust to commit to a quest this round.
⢠Place 2 progress on a non-unique location.
⢠Put Spyglass into play, attached to a hero.
Action: Add Command
UNRECOGNIZED TYPE: tactics
to the victory display to choose up to X options, where X is its level:⢠A hero gets +2 until the end of the round.
⢠An enemy gets -2 until the end of the round.
⢠Deal 2 damage to an enemy. You may engage it.
⢠Ready an attachment. You may move it to an eligible character.
Attach to a character.
CĂrdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂrdan's Blessing
UNRECOGNIZED TYPE: leadership
Response: When attached character defends, remove 1 resource from CĂrdan's Blessing to give that character +3 for this attack.
Attach to a character.
CĂrdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂrdan's Blessing
UNRECOGNIZED TYPE: tactics
Response: When attached character attacks, remove 1 resource from CĂrdan's Blessing to give that character +3 for this attack.
Attach to a character.
CĂrdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂrdan's Blessing
UNRECOGNIZED TYPE: spirit
Action: Exhaust CĂrdan's Blessing and remove 1 resource from it to give attached hero +3 until the end of the phase.
Attach to a hero.
CĂrdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂrdan's Blessing
UNRECOGNIZED TYPE: lore
Response: After the active location is explored, move 1 resource from CĂrdan's Blessing to attached hero's resource pool. Then, heal 1 damage from attached hero.
You are playing Campaign Mode.
Setup: Attach Black Key (burden) to Raider Flagship. Each player chooses a Modification boon for each of their ship-objectives and attaches it to that ship-objective. Shuffle Thunderstruck into the encounter deck. Shuffle Crowley into the Corsair deck.
Put Calaerion into play under the control of the player with the Dream-chaser. Put Gavin into play under any player's control. One player may choose a copy of CĂrdan's Blessing not in the Campaign Pool and add it to their hand.
Resolution: Add the CĂrdan's Blessing chosen during setup to the Campaign Pool. The players may spend 4 XP on Gavin to record in the Campaign Log that "Gavin returned."
Gain the following:
⢠1 XP for each surviving player.
⢠1 XP if you ended the game on-couse (âď¸).
⢠1 XP if 2 Dol Amroth Warships are in play.
⢠1 XP if the players control 2 Corsair Skirmishers.
⢠1 XP if the players control 4 Dol Amroth objectives.
⢠1 XP for each Corsair Warship in the victory display.
⢠1 XP if Crowley is in the victory display.
⢠2 XP if Raider Flagship is in the victory display.
⢠2 XP if Thunderstruck is in the victory display.
⢠-1 XP if Ominous Fate is in the victory display.
Surge. Ranged. When Gavin leaves play (other than by his ability), remove him from the game.
Planning Action: Shuffle Gaving and 1 random set-aside Send for Help into the encounter deck.
When Revealed: Put Gavin into play under any player's control commited to the quest. Add 1 resource to Lanwyn's resource pool, if able.
â¸
Surge.
When Revealed: Choose a player to search the top 10 cards of their deck for a card, draw it or play it at no cost, and shuffle their deck. If Send for Help
UNRECOGNIZED TYPE: leadership
is upgraded, repeat this effect. Remove Send for Help from the gameShadow: Resolve this card's when revealed effect.
â¸
Surge.
When Revealed: Search the players' collections for a hero and put it into play under any player's control. If Send for Help
UNRECOGNIZED TYPE: tactics
is upgraded, repeat this effect. At the end of the round, or if those heroes leave play, remove them from the game. Remove Send for Help from the gameShadow: Resolve this card's when revealed effect.
â¸
Surge.
When Revealed: Choose one: resource, planning, combat, or refresh. After the current phase, there is an additional instance of the chosen phase. If Send for Help
UNRECOGNIZED TYPE: spirit
is upgraded, choose two instead (resolve them in any order). Remove Send for Help from the gameShadow: Resolve this card's when revealed effect.
â¸
Surge.
When Revealed: Search the players' collections for Gandalf ally (Core Set 73) and put him into play under any player's control, ignoring uniqueness. If Send for Help
UNRECOGNIZED TYPE: lore
is upgraded, that player chooses up to 3 of Gandalf's options instead of 1. Remove Send for Help from the game.Shadow: Resolve this card's when revealed effect.
â¸
You are playing Campaign Mode.
Setup: Flip the Stormcaller to its "Campaign Mode only" side, then attach Black Key (burden) to it. Each player chooses a Modification boon for each of their ship-objectives and attaches it to that ship-objective. Shuffle Thunderstruck into the encounter deck. Shuffle Crowley into the Corsair deck.
Put Calaerion into play under the control of the player with the Dream-chaser. One player may choose a copy of CĂrdan's Blessing not in the Campaign Pool and add it to their hand. If "Gavin returned," put him into play under any player's control. Flip this card over.
Forced: When stage 2B is revealed, search the encounter deck and discard pile for each boon and non-Ship burden and shuffle them into the second enconter deck.
Forced: When Captain SahĂr enters play, attach Black Key (burden) and The Black Sword to him.
Refresh Action: Ehxaust a hero to move 1 resource from The Black Sword to that hero's resource pool. If The Black Sword has no resources on it, remove it from the game. (Group limit once per round.)
Resolution: The players win the campaign!
Gain the following:
⢠1 XP for each surviving players.
⢠1 XP for each of the following cards in the victory display: Corsair Warship, Shattered Monument, Crowley, and Stormcaller.
⢠2 XP if Thunderstruck is in the victory display.
⢠-1 XP if Ominous Fate is in the victory display.
After a long and arduous quest, the heroes are greatly relieved to finally witness Captain SahĂr demise.
When one adventure ends, a new one is bound to begin...
Immune to player card effects. The Black Sword enters play with 3 resources on it.
Captain SahĂr gets +2 and gains indestructible.
Forced: After Captain SahĂr attacks for the first time each round, he makes an attack against each other player (in turn order).
Captain SahĂr gains indestructible.
Forced: After Captain SahĂr attacks for the first time each round, he makes an attack against each other player (in turn order).
Each player's threat cannot be reduced by more than 1 each round.
Forced: After a player draws any number of cards, that player raises their threat by that number.
Resolution: Gain 1 XP.
Each player's threat cannot be reduced.
Forced: After a player draws any number of cards, that player raises their threat by that number.
Forced: After a character is healed or readied by a player card effect, its controller raises their threat by 1.
Resolution: Gain 2 XP.