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Trait Keyword Victory
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Player Encounter Quest
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28 Results Found

Fire in the Night (x1)
(9) 1 1 3 4 (14)
Silvan.   Noble.  
Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)

Fire in the Night (x3)
[1] (26)
Title.  
Attach to a Silvan hero. Action: Exhaust The Elvenking and return a Silvan ally you control to your hand to ready attached hero.

Fire in the Night (x3)
[1] (15)
Artifact.   Item.   Weapon.  
Guarded (enemy or location).   Restricted.  
Attach to a hero. Attached hero gets +2 Attack. Response: After attached hero drestroys an enemy, add 1 resource to attached hero's pool.

Fire in the Night (x3)
[2] 1 1 1 2 (13)
Woodman.   Scout.  
Forest Road Traveler gets +1 Willpower, +1 Attack, and +1 Defense for each attachment on the active location.

Fire in the Night (x3)
[1] (21)
Item.  
Attach to a Lore or Ranger character. Limit 1 per character. Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.

Fire in the Night (x3)
[5] 0 4 3 4 (15)
Creature.   Beorning.  
Cannot have attachments. Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

Fire in the Night (x3)
[1] (9)
Condition.   Trap.  
Play into your play area unattached. If unattached, attach to the next eligible enemy that engages you. Response: After attached enemy resolves its attack, ready the defending character.

Fire in the Night (x3)
[0] 0 0 0 1 (16)
Silvan.  
Cannot attack or defend. Response: After Galion enters play, he gets +1 Willpower until the end of the round.

Fire in the Night (x3)
[0] (11)

Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.

Fire in the Night (x3)
[4] 2 2 2 3 (8)
Dúnedain.   Ranger.  
While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase. While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

Fire in the Night (x1)
(5)

Shadow cards dealt to Dagnir are immune to player card effects and their effects cannot be canceled. Forced: After Draw Her Fire becomes the current quest, Dagnir makes an immediate attack against the first player.

Fire in the Night (x1)
(10)

Characters do not count their Defense when defending against Dagnir. Response: When Fortify the Defense is defeated, each player chooses: either draw 3 cards, or each hero he controls gains 1 resource.

Fire in the Night (x1)
(10)

Allies cannot be declared as attackers against Dagnir. Response: When Rally the Woodmen is defeated, each player searches the top 5 cards of his deck for an ally, puts it into play and shuffles his deck.

Fire in the Night (x1)
(10)

Forced: At the end of the quest phase, deal 5 damage to Hrogar's Hill. Response: When Douse the Flames is defeated, remove 10 damage from Hrogar's Hill.

Fire in the Night (x1)
(10)

Each player's threat cannot be reduced. Response: When Hold the Door is defeated, reduce each player's threat by 5.

Fire in the Night (x1)
(5)

While Defend the Town is the current quest, reveal an additional encounter card during the quest phase. Forced: At the end of the encounter phase, deal 1 damage to Hrogar's Hill for each enemy in the staging area.

Fire in the Night (x1)
(5)

Rout the Goblins gets +5 quest points for each Goblin enemy in play. When Revealed: Each player searches the encounter deck and discard pile for a different Goblin enemy and puts it into play engaged with him. Shuffle the encounter deck.

Fire in the Night (x1)
(10)

Forced: After Dagnir attacks and destroys a character, heal 5 damage from her. Forced: After Face the Dragon is defeated, deal 5 damage to Dagnir.

Fire in the Night (x1)
(50) X 7 5 20
Dragon.  
Immune to player card effects. X is 1 more than the number of side quests in the victory display. Cannot leave the staging are or take more than X damage from non-quest effects each round. While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.

Fire in the Night (x3/x1)
(30) 3 3 3 4
Goblin.   Orc.  
Forced: After The Dragon’s Thrall engages you, either deal 3 damage to Hrogar’s Hill, or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.

Fire in the Night (x4)
(25) 2 2 2 3
Goblin.   Orc.  
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Hrogar's Hill has at least 25 damage on it).

Fire in the Night (x2/x1)
3 (4)
Town.  
While Town Gate is in the staging area, it gains: "Forced: At the end of the quest phase, place 1 resource here. Then, if there are 3 resources here, discard Town Gate and deal 4 damage to Hrogar's Hill." Travel: Dagnir makes an immediate attack against the first player.

Fire in the Night (x3)
2 (3)
Town.  
While Wooden Palisade is the active location, Dagnir gets -2 Attack. Travel: The first player readies a hero he controls.

Fire in the Night (x3/x1)
X (5)
Town.  
X is 1 more than the number of side quests in the victory display. Travel: Each player assigns X damage among characters he controls.

Fire in the Night (x2)

Doomed 1.  
When Revealed: Discard the active location and deal X damage to Hrogar’s Hill, where X is that location’s [Threat]. If no damage is dealt this way, Powerful in Wraith gains surge.

Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.

Fire in the Night (x3/x1)

When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar's Hill.

Shadow: Attacking enemy makes an additional attack against you after this one.

Fire in the Night (x2/x1)

When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of side quests in the victory display.

Shadow: Attacking enemy gets +1 Attack for each side quest in the victory display.

Fire in the Night (x1)
1A-B (50)

Setup: Search the encounter deck for all 8 encounter side quests, shuffle them together, and place them facedown next to the quest deck. This is the side quest deck. The first player adds Dagnir to the staging area and shuffles the encounter deck. Each other player reveals an encounter card.

Forced: At the end of the planning phase, reveal the top card of the side quest deck and add it to the staging area. Dagnir makes an attack against Hrogar’s Hill. Do not deal a shadow card for this attack. The first player may declare a defender for this attack. Excess damage must be dealt to Hrogar's Hill. This stage cannot be defeated while Dagnir has hit points remaining. If Dagnir has no hit points remaining, the players win the game. If this stage has damage equal to its quest points, the players lose the game.