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27 Results Found

The Blood of Gondor (x1)
(8) 2 1 2 3 (106)
Gondor.  
Action: Discard Caldara to put 1 Spirit ally from your discard pile into play for each other hero you control with a printed Spirit resource icon. (Limit once per game.)

The Blood of Gondor (x3)
[1] 0 0 1 1 (689)
Gondor.  
Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

The Blood of Gondor (x3)
[4] (304)
Record.  
Attach to a Leadership hero. Reduce the cost to play Tome of Atanatar by 1 for each hero you control with a printed Leadership resource icon. Action: Discard Tome of Atanatar to play any Leadership event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

The Blood of Gondor (x3)
[3] 1 1 2 2 (351)
Rohan.  
If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1. If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

The Blood of Gondor (x3)
[2] (76)

Encounter Action: Engage each enemy in play.

The Blood of Gondor (x3)
[3] 1 1 2 2 (331)
Gondor.  
Action: Discard the top 3 card of your deck to put Emery into play from your hand, under any player's control. Then, if any of the discarded cards have the Tactics, Lore or Leadership sphere, discard Emery.

The Blood of Gondor (x3)
[0] (95)

Action: Choose a Silvan or Noldor ally you control. That ally gets +2 Willpower until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.

The Blood of Gondor (x3)
[4] 1 3 1 3 (385)
Gondor.   Ranger.  
Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

The Blood of Gondor (x3)
[2] (433)
Trap.  
Play Poisoned Stakes into the staging area unattached. If unattached, attach Poisoned Stakes to the next eligble enemy that enters the staging area. At the end of each round, deal 2 damage to attached enemy.

The Blood of Gondor (x3)
[0] (223)

Action: Discard the top 2 cards of your deck. You may attach 1 attachment card discarded by this effect to an eligible Dwarf character in play.

The Blood of Gondor (x1)
1A-B (11)

Setup: Add the Crossroads and Black Númenorean to the staging area. Put the Faramir and Lord Alcaron objective allies into play. Shuffle the encounter deck and reveal 1 card from the encounter deck per player and add it to the staging area.

At the beginning of the quest phase, each player takes 1 hidden card. At the beginning of the combat phase, each player must either turn each of his hidden cards faceup or take 1 hidden card.

The Blood of Gondor (x1)
2A-B (15)

Battle.  
When Revealed: Place Faramir and Lord Alcaron under Captured! (they are in play but players cannot gain control of them). Each player turns each of his hudden cards faceup.

At the beginning of the quest phase, each player takes 1 hidden card. If a player has 5 hidden cards, he must turn them faceup. If the players defeat this stage, they have won the game.

The Blood of Gondor (x1)
(35) X 5 3 5
Mordor.  
X is the total number of hidden cards in the game. Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.

The Blood of Gondor (x4/x2)
(10) 2 3 1 3
Orc.   Mordor.  
Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attack enemy gets +1 Attack. (+3 Attack instead if undefended.)

The Blood of Gondor (x3/x1)
(20) 3 4 1 5
Orc.   Uruk.   Mordor.  
Forced: After Brutual Uruk attacks and destroys a character, that character's controller turns all hidden cards in his play area faceup. Deal a shadow card to each enemy turned faceup by this effect and resolve their attacks as normal.

The Blood of Gondor (x2)
(5) 1 1 0 2
Creature.  
Forced: When Evil Crow engages a player, that player takes 1 hidden card.

Shadow: Take 1 hidden card.

The Blood of Gondor (x1)
X (2)
Ithilien.  
The current quest card gains Siege (and loses Battle). X is the number of players in the game. Travel: The first player must take 1 hidden card to travel here.

The Blood of Gondor (x1)
2 (4)
Ithilien.   Road.  
Travel: The first player must take 1 hidden card to travel here.

The Blood of Gondor (x1)
2 (4)
Ithilien.   Road.  
Western Road gets +5 quest points while it is in the staging area. Travel: The first player must take 1 hidden card to travel here.

The Blood of Gondor (x1)
4 (3)
Ithilien.   Road.  
Travel: The first player must take 1 hidden card to travel here.

The Blood of Gondor (x1)
4 (2)
Ithilien.   Road.  
Easter Road gets +5 quest points while it is in the staging area. Travel: The first player must take 2 hidden cards to travel here.

The Blood of Gondor (x4)
2 (2)
Forest.  
Archery X.  
X is the number of players in the game. Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.

The Blood of Gondor (x4)

When Revealed: The first player turns each hidden card in his play area faceup. Resolve the "When Revealed" effects of each encounter cards turned faceup by this effect. If a location is turned faceup, add it to the staging area.

The Blood of Gondor (x3)

Surge.  
When Revealed: Each player takes 1 hidden card.

Shadow: If this attack destoys a characters, that character's controller turns each of his hidden cards faceup.

The Blood of Gondor (x2/x0)

When Revealed: Until the end of the phase, Orc enemies engaged with players add their Threat to the staging area. If no Orc enemies are engaged with players, Conflict at the Crossroads gains surge.

Shadow: Take 1 hidden card.

The Blood of Gondor (x1)
2 3 1 4
Gondor.   Noble.   Ranger.  
The first player gains control of Faramir. Combat Action: Exhaust Faramir to turn 1 hidden card faceup. If that card is an enemy, deal 3 damage to it. If Faramir leaves play, the players have lost the game.

The Blood of Gondor (x1)
1 2 2 3
Gondor.   Noble.  
The first player gains control of Lord Alcaron. Action: Exhaust Lord Alcaron to return an enemy engaged with you to the staging area. If Lord Alcaron leaves play, the players have lost the game.