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81 Results Found

The Treason of Saruman (x1)
(0) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

The Treason of Saruman (x1)
(12) 2 3 2 4 (211)
Noble.   Rohan.   Warrior.  
Sentinel.  
Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

The Treason of Saruman (x1)
(13) 2 3 3 5 (123)
Ent.  
Cannot have restricted attachments. Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)

The Treason of Saruman (x3)
[4] 2 2 2 3 (597)
Dwarf.   Warrior.  
Sentinel.  
Response: After an enemy is revealed from the encounter deck, ready Gimli.

The Treason of Saruman (x3)
[4] 1 3 1 3 (1106)
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

The Treason of Saruman (x3)
[2] 2 3 1 3 (1198)
Ent.  
Cannot have restricted attachments. Enters play exhausted. Response: After Quickbeam enters play, deal 1 damage to him to ready him.

The Treason of Saruman (x3)
[3] 1 2 2 2 (540)
Rohan.   Warrior.  
Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)

The Treason of Saruman (x3)
[1] (289)
Mount.  
Attach to a hero or Legolas. Response: After attached character participates in an attack that destroys an enemy, exhaust Arod to place 1 progress token on any location.

The Treason of Saruman (x3)
[1] (674)
Item.   Ent.  
Play only if you control at least 1 Ent character. Attach to a character. Limit 1 per character. Attached character gets +2 hit points.

The Treason of Saruman (x3)
[3] (602)
Item.   Weapon.  
Attach to a Rohan hero. Restricted. Reduce the cost to play Herugrim on Théoden by 1. Response: After attached hero is declared as an attacker, exhaust Herugrim to add attached hero's Willpower to its Attack for this attack.

The Treason of Saruman (x3)
[0] (549)
Ent.  
Play only if you control at least 1 Ent character. Action: Search the top 5 cards of your deck for any number of Ent cards and add them to your hand. Shuffle the other cards back into your deck.

The Treason of Saruman (x3)
[2] (166)

Play only after the resolving enemy attacks step is complete. Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.

The Treason of Saruman (x3)
[3] (23)

Play only if you control Fellowship Aragorn. Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack and +1 Defense.

The Treason of Saruman (x3)
[3] (593)
Mount.   Mearas.  
Attach to Gandalf. Gandalf gains ranged and sentinel. Action: Exhaust Shadowfax to ready Gandalf.

The Treason of Saruman (x1)
[0]
Skill.  
Permanent.  
Setup: Attach to a Warrior hero. Response: After attached hero is declared as the only attacker against a non-unique enemy, exhaust Intimidation to give that enemy -2 Defense for this attack.

The Treason of Saruman (x1)
[0]
Skill.  
Permanent.  
Setup: Attach to a Healer hero. Action: Exhaust attached hero and Hands of a Healer to heal up to 3 damage from a hero.

The Treason of Saruman (x1)
[0]
Skill.  
Permanent.  
Setup: Attach to a Ranger hero. Response: After attached hero is declared as a defender against a non-unique enemy, exhaust Forewarned to discard 1 shadow card from that enemy.

The Treason of Saruman (x1)
[0]
Skill.  
Permanent.  
Setup: Attach to a Noble hero. Response: After attached hero quests successfully, exhaust Leader of Men to add 1 resource to attached hero's pool.

The Treason of Saruman (x1)
[0]
Favor.  
Permanent.  
Setup: Attach to a hero. Attached hero gets +1 Willpower, +1 Attack, +1 Defense and cannot have treachery card attachments.

The Treason of Saruman (x1)
[0]
Artifact.   Item.  
Attach to Fellowship Aragorn. Quest Action: Exhaust Aragorn and Palantír of Orthanc to discard the top card of the encounter deck. If Aragorn's Willpower is greater than the discarded card's Threat, you may add Palantír of Orthanc to the victory display and remove it from the campaign pool to choose a player. That player reveals 1 fewer encounter card this phase (to a minimum of 0).

The Treason of Saruman (x4)
Corruption.  
Poisoned Counsels functions like a player card. Forced: After you draw this card, discard all other cards in your hand.

The Treason of Saruman (x1)

Treat each Captive's text box as blank. Captives are in play but are not under any player's control. If there are no Captives in play, the players lose the game. Forced: At the end of the refresh phase, increase the pursuit value by 1. Then, if the pursuit value is 30 or greater, the players lose the game.

The Treason of Saruman (x1)
(10) 3 5 1 6
Orc.   Uruk-hai.  
Toughness 3.  
Cannot have attachments. Allies cannot be declared as attackers or defenders against Uglúk.

The Treason of Saruman (x1)
(40) 4 3 4 5
Orc.   Mordor.  
Forced: After Grishnákh enters play, the first player attached 1 of the Captives to him. If Grishnákh is defeated, place the attached Captive faceup underneath To Isengard! Forced: At the end of the quest phase, deal 1 damage to the attached Captive.

The Treason of Saruman (x3/x1)
(38) 2 4 2 5
Orc.   Uruk-hai  
Peril.   Toughness 1.   Archery 1.  
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.

The Treason of Saruman (x3)
2 (2)
Plains.   Hills.  
While the Wold is the active location, it gains: "Response: After The Wold is explored, each player draws 1 card." Travel: Increase the pursuit value by 1.

The Treason of Saruman (x3)
2 (3)
Plains.  
While Eastemnet is the active location, it gains: "Response: After Eastemnet is explored, add 1 resource to each hero's resource pool." Travel: Increase the pursuit value by 1.

The Treason of Saruman (x4/x3)
X (4)
Plains.  
X is the number of locations in the staging area.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, increase the pursuit value by 1.

The Treason of Saruman (x2)
3 (5)
Plains.   River.  
Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.

The Treason of Saruman (x2)

When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.

The Treason of Saruman (x2/x1)
Enchantment.  
When Revealed: Each character commited to the quest gets -1 Willpower until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Treason of Saruman (x2)
Enchantment.  
When Revealed: The players cannot place more than 3 progress on the current quest this round. (The does not count progress placed on the active location.)

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, increase the pursuit value by 1.

The Treason of Saruman (x1)
Siege.  
Add 1 to the total Threat in the staging area for each resource token here. Forced: At the end of the quest phase, place 1 resource token here. If there are 8 resource tokens here, add The Defense of Helm's Deep to the victory display and advance to stage 5A.

The Treason of Saruman (x3)
(24) 3 3 2 3
Dunland.  
Forced: After Wild Hillman attacks, place 1 progress on the active location.

Shadow: Place 1 progress on the active location. Attacking enemy gets +1 Attack for each progress on the active location.

The Treason of Saruman (x2/x0)
(44) 4 5 1 5
Dunland.  
Peril.   Archery.  
When Revealed: Warrior of Dunland makes an immediate attack against you. Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.

The Treason of Saruman (x4)
(39) 4 4 1 4
Orc.   Uruk-hai.  
Toughness 1.   Archery 1.  
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.

Shadow: Exhaust a character you control.

The Treason of Saruman (x3)
3 (3)
Helm's Deep.  
While The Hornburg is the active location, reduce the archery total by 1 for each player in the game. Forced: When The Hornburg is explored, assign X damage among characters in play. X is the number of enemies in play.

The Treason of Saruman (x4)
4 (4)
Helm's Deep.  
While Deeping Wall is the active location, each hero gets +1 Defense. Forced: When Deeping Wall is explored, raise each player's threat by 4.

The Treason of Saruman (x2/x1)
X (2)
Helm's Deep.  
X is the 1 more than the number of allies controlled by the first player. Forced: When Deeping Culvert is explored, each player searches the encounter deck and discard pile for an enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.

The Treason of Saruman (x2)
3 (2)
Helm's Deep.  
While Postern Door is the active location, each hero gets +1 Attack. Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.

The Treason of Saruman (x2/x1)
5 (3)
Helm's Deep.  
While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step. Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 Attack until the end of the round.

The Treason of Saruman (x3/x1)

Surge.  
When Revealed: Attach to the active location. (Counts a Siege attachment with the text: "Each enemy gets +1 Threat.")

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 progress on the current quest.

The Treason of Saruman (x3/x2)

When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).

Shadow: Attacking enemy gets +2 Attack and gains Toughness 2 until the end of the round.

The Treason of Saruman (x2)

Peril.  
When Revealed: The enemy in the staging area with the highest Attack makes an immediate attack against you. If no attack is made this way, Reckless Hate gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Treason of Saruman (x2/x1)

Peril.   Doomed 2.  
When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or reveal 2 additional encounter cards.

Shadow: Return attacking enemy to the staging area after this attack.

The Treason of Saruman (x4)
2 4 3 4
Ent.  
While Ent of Fangorn is in the staging area, it gains: "Quest Action: Exhaust a hero you control to discard the top card of the encounter deck. If that hero's Willpower is greater than the discarded card's Threat, place 1 resource here. Then, if there are 3 resources here, discard them to take control of Ent of Fangorn. Any player may trigger this effect."

The Treason of Saruman (x1)
(50) 4 6 4 6
Istari.   Traitor.  
Indestructible.  
Immune to player card effects. Cannot leave the staging area. Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.

The Treason of Saruman (x1)
Artifact.   Item.   Staff.  
Forced: After a player draws any number of cards, Saruman attacks that player. Deal and resolve 2 shadow cards for this attack. Then, remove 1 damage from Saruman. While Saruman has any hit points remaining, the players cannot win the game.

The Treason of Saruman (x1/x0)
(1) 3 2 3 3

Doomed 2.  
Forced: After Gríma attacks a player, that player shuffles Gríma back into the encounter deck and reveals an encounter card.

Shadow: This attack is considered undefended.

The Treason of Saruman (x2)
(36) 3 4 3 5
Isengard.  
Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.

The Treason of Saruman (x2)
(29) 1 2 1 3
Orc.  
Peril.   Archery 1.  
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2 Defense.

The Treason of Saruman (x2/x1)
(25) 2 3 1 4
Creature.  
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.

The Treason of Saruman (x1)
2 (1)
Isengard.  
Immune to player card effects. While Orthanc is in the staging area, it gains: "Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."

The Treason of Saruman (x1)
3 (1)
Isengard.  
Immune to player card effects. Forced: When the Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Treason of Saruman (x3)
2 (2)
Isengard.  
While Ring-wall of Isengard is in the staging area, it gains: "Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand." Wizardry: Each player discards 1 random card from his hand.

The Treason of Saruman (x2/x1)
4 (3)
Isengard.  
While Underground Armoury is in the staging area, it gains: "Forced: After an enemy engages a player, deal it a shadow card." Wizardry: Each player exhausts a character he controls.

The Treason of Saruman (x3/x1)
3 (4)
Isengard.  
While Steaming Vent is in the staging area, it gains: "Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls." Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Treason of Saruman (x2/x1)
X (3)
Isengard.  
X is the number of players in the game. While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able. Wizardry: Each player discards 1 ally he controls.

The Treason of Saruman (x2)
2 (3)
Isengard.  
While Open Pit is in the staging area, it gains: "Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2." Wizardry: Each player raises his threat by 2.

The Treason of Saruman (x3)

When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has 1 or fewer cards in his hand).

The Treason of Saruman (x2/x0)

Surge.  
When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).

Shadow: Discard a non-objective attachment you control.

The Treason of Saruman (x3)

When Revealed: Trigger the Wizardry effect on the active location. If no Wizardry effect is triggered this way, Machines of Isengard gains surge.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, discard 1 random card from your hand.

The Treason of Saruman (x3/x2)
(34) 2 3 1 4
Orc.   Uruk-hai  
Peril.   Toughness 1.   Archery 2.  
When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.

The Treason of Saruman (x3)
(29) 3 3 2 3
Orc.   Uruk-hai  
Toughness 2.  
Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.

The Treason of Saruman (x2/x1)

Peril.  
When Revealed: Search the encounter deck and discard pile for an Uruk-hai enemy, reveal it, and put it into play engaged with you. Shuffle the encounter deck. Until the end of the round, each enemy engaged with you adds its Threat to the total Threat in the staging area.

The Treason of Saruman (x3/x2)
(44) 1 3 1 3
Orc.  
Peril.   Archery 1  
When Revealed: Discard 1 random card from your hand. Snaga gets +X Threat until the end of the round, where X is the discarded card's printed cost.

The Treason of Saruman (x2/x1)

When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.

The Treason of Saruman (x1)
Enchantment.  
Peril.   Doomed 2.  
When Revealed: Remove a hero from the quest and attach Saruman's Voice to that hero. (Counts as a Condition attachment with the text: "Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")

The Treason of Saruman (x1)
1A-B (X)

Setup: Make Estemnet the active location. Add Uglúk and To Isengard! to the staging area. Each player chooses 1 non-Fellowship hero he controls to be a Captive and places it faceup underneath to Isengard! (If playing campaign mode, choose each "captive" from the Campaign Log instead). Set the pursuit value to 10.

X is the Pursuit value. Uglúk cannot leave the staging area or take damage. Forced: At the end of the combat phase, increase the pursuit value by 1 for each enemy in the staging area.

The Treason of Saruman (x1)
2A-B (X)

When Revealed: Each player searches the encounter deck and discard pile for an Uruk-hai enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.

X is the pursuit value. Response: After an enemy is defeated, reduce the pursuit value by 1. The players cannot defeat this stage while Uglúk is in play. If the players defeat this stage, they have rescued each Captive hero and won the game.

The Treason of Saruman (x1)

You are playing campaign mode. Setup: Remove Gildor Inglorion and Mr. Underhill from the Campaign Pool. Remove each burder with the following burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South

Resolution: If the pursuit value is 25 or lower, the players must choose: either each player earns one of the Skill boons (Intimidation, Hands of a Healer, Forewarned, or Leader of Men) and attached it to a hero he controls, or one player ears the boon Beyond All Hope and chooses a hero from the list of fallen heroes. That player takes control of the chosen hero (removing it from the list of fallen heroes) and attaches Beyond All Hope to it. If a player controls more than 3 non-Fellowship heroes, he must remove heroes from the Campaign Log until he controls only 3 heroes. Changing heroes as a result of earning Beyond All Hope does not incur a +1 threat penalty. Add the earned cards to the Campaign Pool.

The Treason of Saruman (x1)
1A-B (-)

Setup: Set The Defense of Helm's Deep and 1 copy of Deeping Wall aside, out of play. Each player sets 1 copy of Soldier of Isengard aside, out of play. Then, the players must choose: either each player shuffles 1 copy of Poisoned Counsels into his deck, or advance to stage 2A (bypassing stage 1B).

When Revealed: Each player chooses 1 ally in his hand that matches the sphere of a hero he controls and puts it into play under his control. Skip the quest phase and combat phase. Forced: At the end of the round, advance to stage 2A.

The Treason of Saruman (x1)
2A-B (8)

Defense.  
When Revealed: Add the Defense of Helm's Deep and each set aside copy of Soldier of Isengard to the staging area. Make Deeping Wall the active location. Shuffle the encounter deck. Then, each player reveals 1 encounter card.

Forced: At the end of the combat phase, if the number of enemies in the staging area is less than the number of players in the game, the first player reveals an encounter card. Forced: At the end of the round place 1 progress here for each enemy in the staging area (bypassing the active location).

The Treason of Saruman (x1)
3A-B (8)

Defense.  
When Revealed: Search the encounter deck, discard pile, and victory display for Helm's Gate and add it to the staging area. Shuffle the encounter deck. Make Helm's Gate the active location, returning any previous active location to the staging area.

Forced: After resolving the quest, if the encounter deck did not place at least 1 progress on this stage as the result of questing, the first player reveals 1 encounter card.

The Treason of Saruman (x1)
4A-B (8)

Defense.  
When Revealed: Shuffle the encounter discard pile into the encounter deck. Discard cards from the encounter deck until X enemies are discarded. X is the number of players. Add each enemy discarded this way to the staging area.

Forced: After a character is destroyed, place 1 progress on this stage (bypassing any active location). If this stage is defeated, the players lose the game.

The Treason of Saruman (x1)
5A-B (-)

When Revealed: Shuffle the encounter discard pile into the encounter deck. Discard cards from the encounter deck until X enemies are discarded. X is the number of players. Add each enemy discarded this way to the staging area.

Skip the quest phase. Players cannot reduce their threat. If there are no enemies in play, the players win the game.

The Treason of Saruman (x1)

You are playing campaign mode. Setup: Each player may change hero cards without incurring the +1 threat penalty. Remove each burden with the following burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South

Resolution: Each player with a copy of Poisoned Counsels in his hand, deck or discard pile has earned that burden. Add the earned cards to the campaign pool.

The Treason of Saruman (x1)
1A-B (-)

Setup: Set Gates of Isengard, Orthanc, Saruman, and Saruman's Staff aside, out of play. Add each copy of Ent of Fangorn to the staging area. Shuffle the encounter deck.

Players cannot draw cards or gain resources. Do not commit to the quest or reveal encounter cards during the quest phase. Forced: At the end of the round, place 1 resource here. Then, the players may advance to stage 2. If the players advance, the first player shuffle the encounter discard pile into the encounter deck and reveals 1 encounter card for each resource here. Then, remove each Ent objective in the staging area from the game.

The Treason of Saruman (x1)
2A-B (-)

When Revealed: Make Gates of Isengard the active location. Add Saruman and Orthanc to the staging area.

The players cannot travel to Orthanc. Forced: After a non-unique location is explored, place 1 damage here. Then, if there are 5 damage tokens here, advance to stage 3A. Quest Action: Exhaust Ent of Fangorn to place 2 progress on a non-unique location.

The Treason of Saruman (x1)
3A-B (15)

When Revealed: Each player draws 6 cards. Each player with more than 6 cards in his hand discards cards from his hand until he has only 6. Attach Saruman's Staff to Saruman.

While Orthanc is the active location, Saruman is considered to be engaged with the first player. Forced: When Orthanc is explored, cancel any progress placed on the quest this phase and return Orthanc to the staging area. If a player has 0 cards in his hand, he is eliminated from the game. If the players defeat this stage, they win the game.

The Treason of Saruman (x1)

You are playing campaign mode. Setup: Shuffle Saruman's Voice into the encounter deck. Remove each burden with these burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South

Resolution: If any player has 3 or fewer cards in his hand, the players have earned the Saruman's Voice burden card. If any player has 3 or more cards in his hand, the first player has earned the Palantír of Orthanc boon card. Add the earned cards to the Campaign Pool.