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Trait Keyword Victory
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Player Encounter Quest
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24 Results Found

The Watcher in the Water (x1)
(12) 2 3 2 5 (398)
Dúnedain.   Ranger.  
Sentinel.  
Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

The Watcher in the Water (x3)
[1] (68)

Response: After a character leaves play, add its Attack to another character's Attack until the end of the round.

The Watcher in the Water (x3)
[3] (985)
Artifact.  
Attach to a hero. Attached hero gains a Leadership resource icon. If attached hero is Aragorn, each character you control gets +1 Willpower.

The Watcher in the Water (x3)
[2] 0 1 2 2 (219)
Noldor.   Warrior.  
Sentinel.  
Watcher of the Bruinen does not exhaust to defend.Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.

The Watcher in the Water (x3)
[1] (568)
Item.   Weapon.  
Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.Attached character gains ranged.If attached character has a printed ranged keyword, it gets +1 Attack during a ranged attack.

The Watcher in the Water (x3)
[2] 2 0 1 2 (2447)
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

The Watcher in the Water (x3)
[0] (4227)

Action: If you control a unique Noldor character, give another character +1 Willpower until the end of the phase and lower your threat by 3.

The Watcher in the Water (x3)
[1] (21)

Response: After a location enters play, exhaust a Hobbit character to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.

The Watcher in the Water (x3)
[1] (540)
Condition.  
Attach to a Dwarf hero. Response: After you play a Dwarf character from your hand, draw 1 card.

The Watcher in the Water (x3)
[4] (1910)

Secrecy 3.  
Attach to a hero you control. Attached hero collects 1 additional resource during the resource phase each round.

The Watcher in the Water (x1)
1A-B (13)

Setup: Remove The Watcher and Doors of Durin from the encounter deck and set them aside, out of play.

When Revealed: Reveal cards from the encounter deck and add them to the staging area until there is at least X threat in the staging area. X is twice the number of players in the game.

The Watcher in the Water (x1)
2A-B (5)


When Revealed: Add The Watcher to the staging area. Doors of Durin becomes the active location, moving any previous active location to the staging area. Shuffle all Tentacle cards in the encounter discard pile back into the encounter deck. If the players have at least 3 victory points and defeat this stage, they have won the game.

The Watcher in the Water (x1)
2 (-)
Gate.  
Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card. Action: Each player may discard any number of cards from his hand. Then, discard the top card of the encounter deck. If the first letter of the encounter card's title matches that of one of the discarded player cards, add Doors of Durin to your victory display. (Limit once per round.)

The Watcher in the Water (x1)
2 (4)
Stair.  
Travel: The first player must exhaust 2 characters to travel here.

Shadow: Remove 1 progress token from the current quest.

The Watcher in the Water (x2)
4 (2)
Swamp.  
No more than 1 progress token can be placed on Perilous Swamp each round.

Shadow: Remove 1 progress token from the current quest.

The Watcher in the Water (x2)
1 (5)
Swamp.  
Forced: After you travel to Makeshift Passage, place 2 progress tokens on the current quest card, bypassing any active location.

The Watcher in the Water (x3/x1)
3 (3)
Swamp.  
When Revealed: Discard the top card of the encounter deck. If the discarded card is a Tentacle enemy, add that card to the staging area and raise each player's threat by 5.

The Watcher in the Water (x1/x0)

When Revealed: All enemies in the staging area engage the player with the highest threat. Then, each player raises his threat by the total Threat of all cards in the staging area.

Shadow: attacking enemy gets +1 Attack. (+3 Attack instead if it is a Tentacle.)

The Watcher in the Water (x3)

Doomed 5.  

The Watcher in the Water (x1)
(48) 4 5 7 9
Creature.   Tentacle.  
Regenerate 2.  
While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged. If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Watcher in the Water (x4/x3)
(12) 2 3 0 3
Tentacle.  
Forced: When Grasping Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach this card to an attacking character as a Tentacle attachment with the text: 'Attached character's Attack and Defense are reduced to 0.'

The Watcher in the Water (x4/x3)
(12) 2 3 0 3
Tentacle.  
Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).

The Watcher in the Water (x4/x3)
(18) 2 4 1 3
Tentacle.  
Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended.

The Watcher in the Water (x4/x2)
(129)
Tentacle.  
When Revealed: The first player attaches Wrapped! to a hero he controls. (Counts as a Tentacle attachment with the text: 'Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play. Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.')