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101 Results Found

Two-Player Limited Edition Starter (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Two-Player Limited Edition Starter (x1)
(9) 3 2 1 3
Noldor.   Noble.  
Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(9) 2 1 2 4
Dwarf.  
Response: After you play a Dwarf character from your hand, reduce your threat by 1.

Two-Player Limited Edition Starter (x2)
[5] 4 4 4 4
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Two-Player Limited Edition Starter (x2)
[3] 3 0 0 3
Noldor.   Noble.  
At the end of the round, discard Galadriel from play. Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3
Dwarf.   Warrior.  
Sentinel.  
Response: After an enemy is revealed from the encounter deck, ready Gimli.

Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

Two-Player Limited Edition Starter (x1)
[2] 2 0 1 2
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Two-Player Limited Edition Starter (x1)
[3] 2 1 1 3
Dwarf.  
Quest Action: Spend 1 Spirit resource to put Bofur into play from your hand, exhausted and commited to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

Two-Player Limited Edition Starter (x1)
[3] 1 1 1 2
Dwarf.  
Response: After you play Fili from your hand during the planning phase, seach your deck for Kili and put him into play under your control. Then shuffle your deck.

Two-Player Limited Edition Starter (x1)
[3] 1 1 1 2
Dwarf.  
Response: After you play Kili from your hand during the planning phase, seach your deck for Fili and put him into play under your control. Then shuffle your deck.

Two-Player Limited Edition Starter (x2)
[3] 1 2 0 1
Archer.   Silvan.  
Ranged.  

Two-Player Limited Edition Starter (x2)
[3] 0 1 2 2
Silvan.   Warrior.  
Sentinel.  
Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

Two-Player Limited Edition Starter (x2)
[2] 1 0 1 2
Dúnedain.   Ranger.  
Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Two-Player Limited Edition Starter (x2)
[2] 1 0 1 2
Dwarf.  
Action: Choose another player. That player gains control of Blue Mountain Trader. Then, the player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)

Two-Player Limited Edition Starter (x2)
[1] 2 2 2 3
Dwarf.   Warrior.  
Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 Leadership resource.

Two-Player Limited Edition Starter (x2)
[2]
Artifact.   Item.  
Restricted.  
Attach to a hero. Attached hero gains +2 Willpower. If attached hero is Aragorn, he also gains a Spirit resource icon.

Two-Player Limited Edition Starter (x2)
[2]
Gondor.   Title.  
Attach to a hero. Attached hero gains the Gondor trait. Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.

Two-Player Limited Edition Starter (x1)
[1]
Condition.  
Attach to a Nolder or Silvan hero. Attached hero does not exhaust to commit to a quest.

Two-Player Limited Edition Starter (x2)
[2]
Condition.  
Attach to a hero. Action: Exhaust Unexpected Courage to ready attached hero.

Two-Player Limited Edition Starter (x2)
[1]
Mathom.  
Attach to a location. Response: After attached location is explored, the first player draws 3 cards.

Two-Player Limited Edition Starter (x2)
[0]
Item.  
Attach to a hero. Action: Discard Cram to ready attached hero.

Two-Player Limited Edition Starter (x1)
[5]

Action: Ready all characters in play.

Two-Player Limited Edition Starter (x2)
[1]

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

Two-Player Limited Edition Starter (x2)
[1]

Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.

Two-Player Limited Edition Starter (x2)
[1]

Action: Choose and ready 1 ally card.

Two-Player Limited Edition Starter (x2)
[1]

Response: Cancel a shadow effect just triggered during combat.

Two-Player Limited Edition Starter (x2)
[1]

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.

Two-Player Limited Edition Starter (x1)
[1]

Action: Return a Spirit card from your discard pile to your hand.

Two-Player Limited Edition Starter (x2)
[0]

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Two-Player Limited Edition Starter (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(7) 2 1 2 3
Dwarf.  
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(9) 1 3 1 4
Dwarf.   Noble.   Warrior.  
Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

Two-Player Limited Edition Starter (x2)
[5] 4 4 4 4
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Two-Player Limited Edition Starter (x1)
[4] 1 3 1 3
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3

Ranged.   Sentinel.  

Two-Player Limited Edition Starter (x2)
[3] 3 2 3 3
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

Two-Player Limited Edition Starter (x1)
[3] 0 3 2 2
Dwarf.   Warrior.  
Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 Tactics resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

Two-Player Limited Edition Starter (x1)
[1] 1 1 0 1
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Two-Player Limited Edition Starter (x1)
[0] 0 0 0 1
Gondor.   Healer.  
Cannot attack or defend. Action: Spend 1 Lore resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.

Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2
Dúnedain.   Scout.  
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

Two-Player Limited Edition Starter (x2)
[2] 1 1 1 3
Dwarf.   Craftsman.  
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

Two-Player Limited Edition Starter (x2)
[2] 0 2 0 1
Silvan.   Warrior.  
Ranged.  
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

Two-Player Limited Edition Starter (x2)
[2] 1 0 0 1
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

Two-Player Limited Edition Starter (x2)
[2] 0 1 4 1
Gondor.   Warrior.  

Two-Player Limited Edition Starter (x2)
[2] 1 1 1 2
Dúnedain.  
Response: Discard Dúnedain Lookout to cancel the 'when revealed' effects of an enemy just revealed from the encounter deck.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Gondor.  
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

Two-Player Limited Edition Starter (x2)
[1]
Item.   Artifact.  
Restricted.  
Attach to a hero. Response: After a character is destroyed, add 1 resource to attached hero's pool.

Two-Player Limited Edition Starter (x2)
[1]
Artifact.   Item.  
Attach to the active location. Attached location gets +1 quest point. Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.

Two-Player Limited Edition Starter (x2)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Dwarf character. Attached hero gains +1 Attack. Response: After attached character attacks, deal 1 damage to the defending character.

Two-Player Limited Edition Starter (x2)
[1]
Item.   Weapon.  
Attach to a hero. Attached hero gets +1 Attack when attacking an Orc. Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.

Two-Player Limited Edition Starter (x2)
[1]
Item.  
Play only if you control a Noldor or Silvan hero. Attach to a hero. Action: Discard Lembas to ready attached hero and heal 3 damage from it.

Two-Player Limited Edition Starter (x1)
[1]
Condition.  
Attach to a quest card in play. Limit 1 per quest. Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

Two-Player Limited Edition Starter (x1)
[3]

Play during the Quest phase, before characters are commited to the Quest. Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)

Two-Player Limited Edition Starter (x2)
[1]

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Two-Player Limited Edition Starter (x2)
[1]

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its Threat.

Two-Player Limited Edition Starter (x2)
[1]

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

Two-Player Limited Edition Starter (x2)
[1]

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)

Two-Player Limited Edition Starter (x2)
[0]

Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 Attack.

Two-Player Limited Edition Starter (x2)
[0]

Action: Draw 2 cards. Then, discard 1 card for your hand.

Two-Player Limited Edition Starter (x2)
[0]

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

Two-Player Limited Edition Starter (x2/x0)
(18) 3 2 2 4
Spider.  
While it is engaged with you, Spiders of Mirkwood gets +1 Attack for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.

Two-Player Limited Edition Starter (x2)
(34) 2 3 1 3
Spider.  
Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.

Two-Player Limited Edition Starter (x2)
2 (2)
Forest.  
While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.

Two-Player Limited Edition Starter (x2/x0)
X (3)
Forest.  
X is the number of locations in the staging area. Travel: Each player must discard 1 random card from his hand to travel here.

Two-Player Limited Edition Starter (x2)
2 (4)
Forest.  
Response: After you travel to Forest Gate, the first player draws 2 cards.

Two-Player Limited Edition Starter (x2)
4 (4)
Forest.  
Quest Action: Search the encounter deck and discard pile for a Spider enemy and put it into play engaged with you to discard Spider Den. (Any player may trigger this effect.)

Two-Player Limited Edition Starter (x2)
3 (6)
Forest.  
Travel: Reveal the top card of the encounter deck to travel here. Response: When Goblin Trail leaves play as an explored location, place 6 progress on the current quest.

Two-Player Limited Edition Starter (x2)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Two-Player Limited Edition Starter (x2)

When Revealed: Each player returns 1 enemy engaged with him to the staging area. If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1.

Shadow: Attacking enemy gets +1 Attack. Return attacking enemy to the staging area after this attack.

Two-Player Limited Edition Starter (x1/x0)

When Revealed: The player with the highest threat level attached this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")

Two-Player Limited Edition Starter (x1)
(35) 3 5 3 6
Goblin.   Orc.  
Cannot have attachments. While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense.

Shadow: Attacking enemy gets +2 Attack.

Two-Player Limited Edition Starter (x2)
(48) 2 2 0 2
Goblin.   Orc.  
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area. Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

Two-Player Limited Edition Starter (x2/x0)
(20) 1 3 1 2
Goblin.   Orc.  
Surge.  

Two-Player Limited Edition Starter (x2)
(12) 1 1 0 3
Goblin.   Orc.  
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' Threat by the total printed cost of all cards discarded in this way.

Two-Player Limited Edition Starter (x1/x0)

When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)

Shadow: Attacking enemy gets +1 Attack for each Goblin enemy engaged with you.

Two-Player Limited Edition Starter (x2)

Doomed 1.  
When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

Two-Player Limited Edition Starter (x1)
(40) X X X 8
Goblin.   Orc.  
X is the stage number of the quest. Cannot take damage. Cannot have attachments. Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.

Two-Player Limited Edition Starter (x1)
2 (2)
Underground.  
While Cracked Pillar is in the staging area, it gains: "The first player may declare an attack against Cracked Pillar during the combat phase as if it was an enemy engaged with him. Use Cracked Pillar's Threat as its Defense during this attack." Travel: Remove 4 damage from Cracked Pillar to travel here.

Two-Player Limited Edition Starter (x1)
Light.  
Restricted.  
Attach to a hero. Action: Exhause Cave Torch to place up to 3 progress tokens on a Dark location. Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

Two-Player Limited Edition Starter (x2/x0)
(36) 3 6 4 6
Troll.  
Cannot have attachments. For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.

Two-Player Limited Edition Starter (x2)
(33) 2 3 2 3
Creature.   Warg.  
Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.

Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.

Two-Player Limited Edition Starter (x2)
2 (7)
Underground.   Dark.  
While Goblin Tunnels is in the staging area, it gains: "Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card."

Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if attacking enemy is a Goblin.)

Two-Player Limited Edition Starter (x2)
4 (4)
Underground.   Dark.  
Travel: Players must exhaust a Cave Torch to travel here.

Shadow: Cancel all combat damage dealt to attacking enemy.

Two-Player Limited Edition Starter (x2/x0)
1 (3)
Underground.   Dark.  
While Branching Paths is in the staging area, each Dark location gets +1 Threat. Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.

Two-Player Limited Edition Starter (x2)
2 (6)
Underground.   Dark.  
While Collapsed Mine is in the staging area, no more than 4 progress can be placed on the quest each round.

Shadow: Raise your threat by 1 for each point of damage dealt by this attack.

Two-Player Limited Edition Starter (x2)
3 (5)
Underground.  
Travel: Reveal the top card of the encounter deck to travel here. Response: After Goblin Dungeon leaves play as an explored location, the first player searches the top 5 cards of his deck for an ally and puts it into play under his control. Shuffle the rest of the searched cards back into his deck.

Two-Player Limited Edition Starter (x2)

When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.

Two-Player Limited Edition Starter (x2)

When Revealed: The player who controls Cave Torch must choose: Either exhaust Cave Torch, or progress cannot be placed on the quest until the end of the phase. (Progress can still be placed on the active location.)

Shadow: Deal 1 damage to the defending character.

Two-Player Limited Edition Starter (x1/x0)

When Revealed: The first player attaches Watchful Eyes to one of his heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.")

Two-Player Limited Edition Starter (x1)
1A-B (9)

Setup: Search the encounter deck for 1 copy of The Eaves of Mirkwood and Goblin Troop. Add The Eaves of Mirkwood to the staging area and set Goblin Troop aside, out of play. Shuffle of the encounter deck.

Two-Player Limited Edition Starter (x1)
2A-B (12)


When Revealed: Each player searches the encounter deck and discard pile for a Forest location and adds it to the staging area. Shuffle the encounter deck. This stage cannot be defeated unless at least 1 copy of Goblin Trail is in the vitory display.

Two-Player Limited Edition Starter (x1)
3A-B (6)

When Revealed: The first player adds the set-aside Goblin Troop to the staging area. Each other player searches the encounter deck and discard pile for a Goblin enemy and adds it to the staging area.

This stage cannot be defeated while Goblin Troop is in play. When this stage is defeated, the heroes discover the trail to the Goblins' secret lair and the players win the game.

Two-Player Limited Edition Starter (x1)
1A-B (8)

Setup: Search the encounter deck for Goblin Chieftain, Cracked Pillar, and Cave Torch. Set Goblin Chieftain and Cracked Pillar aside, out of play. The first player attached Cave Torch to one of his heroes. Shuffle the encounter deck.

When Revealed: Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.

Two-Player Limited Edition Starter (x1)
2A-B (0)

When Revealed: Add Goblin Chieftain to the staging area. Each player searches the encounter deck and discard pile for a different enemy of his choice and adds it to the staging area. Shuffle the encounter deck.

During the encounter phase, treat each enemy's engagement cost as if it were 0. The stage gets +4 quest points for each enemy in play.

Two-Player Limited Edition Starter (x1)
3A-B (-)

When Revealed: Set Goblin Chieftain aside, out of play. Add Cracked Pillar to the staging area.

Forced: Reveal an additional encounter card during the quest phase. Progress cannot be placed on Cracked Pillar while it is in the staging area. After Cracked Pillar leaves play as an explored location, advance to stage 4A.

Two-Player Limited Edition Starter (x1)
4A-B (8)

When Revealed: Add Goblin Chieftain to the staging area.

While there are at least 8 progress tokens on this stage, Goblin Chieftain loses the text: "Cannot take damage." This stage cannot be defeated while Goblin Chieftain is in play. When this stage is defeated, the heroes rescue the captives, fulfilling their oaths, and the players win the game!