Forced: After the players travel to The Brown Lands, place 1 progress token on it.
They had come to the Brown Lands that lay, vast and desolate, between Southern Mirkwood and the hills of the Emyn Muil. What pestilence or war or evil deed of the Enemy had so blasted all that region even Aragorn could not tell.
–The Fellowship of the Ring
When faced with the option to travel, the players must travel to The East Bight if there is no active location.
"...to the east the lands are waste, and full of Sauron's creatures..."
–Haldir, The Fellowship of the Ring
Travel: The first player must discard 2 cards from his hand at random to travel here.
"It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither. In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling."
–Haldir, The Fellowship of the Ring
While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
–Beorn, The Hobbit
Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.
Here and there through openings Frodo could catch sudden glimpses of rolling mounds, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marches the southernmost ranks of the Misty Mountains.
–The Fellowship of the Ring
Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.
"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring
Each card revealed by the encounter deck gains doomed X. X is the number of progress tokens on this card.
Shadow: If this attack is undefended, put A Flooded Ford into the staging area with 1 progress token on it.
Action: Deal 1 damage to a hero you control to reduce Gladden Marshlands by 1 until the end of the phase. Any player may trigger this effect.
Shadow: Each enemy engaged with the defender player gets +1 until the end of the phase. (+2 instead if this attack is undefended.)