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13 Results Found

The Hunt for the Dreadnaught (x1)
5 3 3 13
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Sentinel. Each hero you control gets +1 Willpower. Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.

The Hunt for the Dreadnaught (x1)
6 4 4 15
Grey Havens.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Each hero you control gets +2 Willpower. Response: After Eithiliant flips, shuffle up to 6 cards from your discard pile into your deck. Place 6 progress on a location in any group.

The Hunt for the Dreadnaught (x1)
2 5 3 15
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Ranged. Sentinel. Each hero you control gets +1 hit point. Reduce your threat by 3. Choose a hero you control. Until the end of the game, that hero gains ranged.

The Hunt for the Dreadnaught (x1)
3 6 4 18
Grey Havens.   Ship.   Upgraded.  
Immune to player card effects. Ranged. Sentinel. Each hero you control gains +2 hit points and gains ranged. Response: After Golden Wing flips, deal 6 damage to an enemy in any group.

The Hunt for the Dreadnaught (x1)
3 2 5 16
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Each hero you control gets +1 Defense. Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.

The Hunt for the Dreadnaught (x1)
4 3 6 19
Gondor.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Each hero you control gets +2 Defense. Response: After Pride of Lebennin flips, heal 2 damage from a character. Choose up to 2 cards from the encounter discard pile and add them to the victory display.

The Hunt for the Dreadnaught (x1)
4 3 4 14
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Your starting hand size is 8 cards. Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.

The Hunt for the Dreadnaught (x1)
5 4 5 17
Gondor.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Response: After Silent Mist flips, choose up to 2 events from your discard pile and/or your collection and add them to your hand (following deckbuilding rules). Action: Play an event from your hand with cost 3 or more, reducing its cost by 2.

The Hunt for the Dreadnaught (x1)
3 4 3 17
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Setup: Add 1 resource to each of your heroes' resource pools. Action: Spend 2 resources to ready a character. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
4 5 4 20
Gondor.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Response: After Swan Ship of Dol Amroth flips, add 2 resources to a hero's resource pool. Ready a card. Action: Spend 1 resource to ready a card. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
3 4 4 18
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Sentinel. The first card you play each round does not require a resource match. Action: Play an ally or attachment from your hand. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
4 5 5 22
Grey Havens.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Each card you play does not require a resource match. Response: After Twilight's Call flips, draw 3 cards. Action: Play an ally or attachment from your hand.

The Hunt for the Dreadnaught (x4)
3 5 4 10
Gondor.   Ship.  
Immune to player card effects. Ranged. Sentinel. When Revealed: Choose a player. That player gains control of Gondorian Warship. Forced: When Gondorian Warship is destroyed, set it aside, out of play.

Shadow: Deal 5 damage to attacking enemy.