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Player Encounter Quest
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9 Results Found

The Sands of Harad (x3)
[0] (538)

Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait. Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.

Race Across Harad (x3)
[0] (451)

Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait. Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero’s pool. X is the just destroyed enemy’s printed Threat.

The Sands of Harad (x3)
[0] (345)

Play only if you control a unique character with the Noble trait and another unique character with the Scout trait. Response: After a player engages an enemy, reduce his threat by X, where X is that enemy's printed Threat.

The Mûmakil (x3)
[1] (205)

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait. Response: After you engage an enemy, that enemy cannot attack you until the end of the round.

The Dungeons of Cirith Gurat (x3)
[1] (151)

Play only if you control a unique character with the Noldor trait and another unique character with the Dúnedain trait. Action: Choose a non-unique location in the staging area and increase your threat by X to discard it. X is the chosen location's printed quest points.

The Black Serpent (x3)
[3] (78)

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait. Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)

The Crossings of Poros (x3)
[2] (61)

Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait. Action: Ready each damaged Ent character you control.

Beneath the Sands (x3)
[1] (41)

Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait. Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.

The Fate of Wilderland (x3)
[1]

Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait. Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.