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78 Results Found

Shadow and Flame (x1)
(1) 4 6 3 27
Balrog.   Flame.   Shadow.  
Regenerate 3.   Indestructible.  
Players cannot play attachments on Durin's Bane.Durin's Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).

The Morgul Vale (x1)
(1) 4 7 4 5
Nazgûl.   Captain.  
Cannot have attachments. Reduce any amount of damage dealt to Nazgûl of Minas Morgul to 1.

The Voice of Isengard (x1/x1)
(1) 4 7 4 8
Orc.   Uruk.  
Cannot have attachments. Forced: After Mugash is defeated, the first player attaches him to a hero he controls and exhausts that hero. (Counts as a Captive attachment with the text: "Attached hero cannot ready. If attached hero leaves play, the players lose the game.")

The Voice of Isengard (x4/x3)
(1) 2 4 4 5
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.

The Voice of Isengard (x3/x2)
(38) 3 5 4 8
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.

The Voice of Isengard (x3/x2)
(34) 2 3 4 6
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.

The Dunland Trap (x1)
(50) 3 5 3 5
Dunland.   Boar Clan.  
Cannot have attachments. Cannot leave play. Chief Turch engages the first player. Forced: After an enemy engages a player, remove 1 time counter from the current quest.

The Three Trials (x5/x4)
(28) 1 1 2 4
Undead.   Spirit.  
Cannot have attachments. Spirit of the Wild gets +1 Threat and +1 Attack for each Key objectives the players control.

Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.

The Nîn-in-Eilph (x1)
(45) 3 6 4 9
Creature.  
Cannot have attachments. Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it. Forced: After any number of time counters are removed from the current quest, place a resource token here.

The Nîn-in-Eilph (x4/x3)
(35) 3 3 3 6
Creature.  
Cannot have attachments. Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

The Antlered Crown (x1)
(15) 4 5 5 9
Dunland.   Raven Clan.  
Cannot have attachments. While Raven Chief's Camp is in play, Raven Chief cannot be damaged. Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.

The Lost Realm (x3/x1)
(40) 3 6 3 6
Orc.  
Cannot have attachments. While Orc War Party is in the staging area, enemies in the staging area cannot take damage. The players cannot win the game while Orc War Party is in play.

The Lost Realm (x1)
(1) 4 6 4 9
Undead.   Wraith.  
Indestructible.  
Cannot have attachments. Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir makes an immediate attack against the first player.

The Wastes of Eriador (x1)
(1) 4 5 4 8
Creature.   Warg.  
Cannot have attachments. Cannot be optionally engaged. Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.

The Wastes of Eriador (x2/x1)
(40) 3 6 3 6
Creature.   Warg.  
Cannot have attachments. While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.

The Treachery of Rhudaur (x1)
(1) 4 6 4 9
Undead.   Wraith.  
Indestructible.  
Cannot have attachments. Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.

The Battle of Carn Dûm (x1)
(50) 4 6 4 9
Undead.   Wraith.   Captain.  
Indestructible.  
Cannot have attachments. Each other enemy gets +10 engagement cost. Forced: After Thaurdir is flipped or a treachery card with the Sorcery trait is revealed, deal 1 shadow card to each enemy in play.

The Battle of Carn Dûm (x1)
(50) 4 6 4 9
Undead.   Wraith.   Champion.  
Indestructible.  
Cannot have attachments. Each other enemy gets -10 engagement cost. Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, Thaurdir heals 3 damage and makes an immediate attack against the first player.

The Dread Realm (x1)
(1) 5 4 5 12
Undead.   Dúnedain.   Sorcerer.  
Cannot have attachments. Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play. Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.

The Grey Havens (x3)
(35) 2 5 2 7
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. Scouting Ship gets -15 engagement cost while you are off course (Cloudy, Rainy, or Stormy).

The Grey Havens (x2)
(37) 4 6 5 7
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. Each Raider enemy revealed from the Corsair deck by Light Cruiser’s boarding keyword enters play with 1 resource on it.

The Grey Havens (x2/x0)
(44) 3 8 4 9
Corsair.   Ship.  
Boarding 3.  
Cannot have attachments. While Corsair Warship is in the staging area, it cannot be damaged and gains archery 4.

Flight of the Stormcaller (x1)
(50) 2 6 6 18
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. When the Stormcaller advances to the next quest stage, return it to the Stormcaller's area. If the Stormcaller leaves play, the players win the game.

Flight of the Stormcaller (x3/x2)
(46) 2 4 3 6
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. While Sahír's Escort is in the Stormcaller’s area, it contributes its Threat to the amount of progress the Stormcaller places on its quest stage each round. When Revealed: Add Sahír’s Escort to the Stormcaller’s area, instead of the players’ staging area.

Flight of the Stormcaller (x2/x1)
(38) 3 5 4 8
Cosair.   Ship.  
Boarding 2.  
Cannot have attachments. While Swift Raider is in the staging area, it gains: “Forced: After a player commits 4 or more characters to a Sailing test or to the quest, Swift Raider engages that player.”

Flight of the Stormcaller (x2)
(24) 1 2 2 5
Corsair.   Ship.  
Surge.  
Cannot have attachments. Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.

The Drowned Ruins (x1)
5 (18)
Ruins.   Underground.   Grotto.  
Shrine to Morgoth cannot have attachments and cannot enter the staging area. Forced: At the beginning of the quest phase, flip Shrine to Morgoth to its Underwater side, without removing its progress tokens. When Shrine to Morgoth is placed in the victory display, the players have escaped from the flooded grotto and win the game.

The Drowned Ruins (x1)
5 (18)
Ruins.   Underground.   Underwater.  
Shrine to Morgoth cannot have attachments and cannot enter the staging area. Forced: If Shrine to Morgoth is the active location at the end of the quest phase, raise each player's threat by 5. When Shrine to Morgoth is placed in the victory display, the players have escaped the flooded grotto and win the game.

A Storm on Cobas Haven (x3/x2)
(46) 2 5 5 7
Corsair.   Ship.  
Archery 2.  
Cannot have attachments. While Siege Ship is in the staging area, it gains: "Forrced: at the end of the quest phase, if Siege Ship is not guarding an objective and there is an unguarded objective in the staging area, attach Siege Ship to that objective, guarding it."

A Storm on Cobas Haven (x1/x0)
(42) 5 7 5 8
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. When Revealed: Search the encounter deck and discard pile for a Dol Amroth objective and add it to the staging area. Then, attach Heavy Crusier to that objective, guarding it. Shuffle the encounter deck.

The City of Corsairs (x1)
(20) 2 6 6 18
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.

The City of Corsairs (x2)
(32) 3 7 5 5
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. For each point of damage dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

Beneath the Sands (x1)
(50) 4 6 4 12
Creature.   Spider.  
Cannot have attachments. Cannot take damage. Brood Mother engages the first player. Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.

The Withered Heath (x1)
(10) 1 6 1 18
Dragon.  
Cannot have attachments or take non-combat damage. Cold-Drake gets +1 Threat and +1 Defense for each Dragon Sign in the victory display. Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.

The Hobbit: Over Hill and Under Hill (x1)
(23) 3 5 2 10
Troll.  
Players cannot play attachment cards on Troll enemies. Forced: After Bert engages a player, sack 1. Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Road Darkens (x1)
(30) 4 5 3 6
Creature.   Warg.  
Cannot have attachments. Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.

The Road Darkens (x2/x1)
(36) 3 6 4 6
Troll.  
Cannot have attachments. For each point of excess damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.

The Road Darkens (x2/x1)
(36) 3 5 2 3
Orc.   Uruk-hai  
Toughness 2.  
Cannot have attachments. Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.

The Treason of Saruman (x1)
(10) 3 5 1 6
Orc.   Uruk-hai.  
Toughness 3.  
Cannot have attachments. Allies cannot be declared as attackers or defenders against Uglúk.

The Land of Shadow (x1)
(50) 4 4 4 8
Spider.  
Indestructible.  
Cannot have attachments. Shelob gets +1 Threat for each resource on her. Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Land of Shadow (x3)
(44) 3 6 2 9
Harad.   Creature.  
Cannot have attachments or take more than 3 damage each round. Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3 Attack.

The Flame of the West (x2/x1)
(39) 3 6 2 8
Corsair.  
Cannot have attachments. Forced: When Umbar Pirate Crew engages you, exhaust a character you control.

Shadow: If the active location is a Ship, return attacking enemy to the staging area after this attack.

The Flame of the West (x1/x0)
(38) 4 5 2 5
Harad.  
Cannot have attachments or be attacked by more than 1 character at a time. When Revealed: The Black Serpent makes an immediate attack against the first player.

The Flame of the West (x2/x1)
(46) 4 6 2 9
Harad.   Creature.  
Archery 2.  
Cannot have attachments or take more than 3 damage each round. Forced: When War Mûmak is defeated, reduce each player's threat by 4.

The Mountain of Fire (x1)
(46) 4 5 4 6
Orc.   Uruk.  
Cannot have attachments. Cannot take non-combat damage. Allies cannot attack or defend against Shagrat. Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.

The Mountain of Fire (x1/x0)
(36) 3 4 3 5
Orc.   Uruk.  
Cannot have attachments. Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mountain of Fire (x2/x1)
(56) 3 7 3 8
Troll.  
Cannot have attachments. Forced: After Gorgoroth Hill-troll attacks and destroys a character, the defending player discards a random card from his and hand and raises his threat by that card's printed cost.

Two-Player Limited Edition Starter (x1)
(35) 3 5 3 6
Goblin.   Orc.  
Cannot have attachments. While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense.

Shadow: Attacking enemy gets +2 Attack.

Two-Player Limited Edition Starter (x1)
(40) X X X 8
Goblin.   Orc.  
X is the stage number of the quest. Cannot take damage. Cannot have attachments. Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.

Two-Player Limited Edition Starter (x2/x0)
(36) 3 6 4 6
Troll.  
Cannot have attachments. For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.

The Massing at Osgiliath (x1)
(40) 6 6 6 11
Nazgûl.   Captain.  
Players cannot play attachments on The Witch-king. While The Witch-king is in the staging area, each character gets -1 Willpower. Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.

The Stone of Erech (x1)
(30) 5 6 3 9
Undead.   Oathbreaker.  
Spectral.  
Cannot have attachments. While you are engaged with The Lord of the Dead, treat all printed text boxes on characters you control as if they were blank (except Traits.)

The Ruins of Belegost (x1)
(50) 4 5 2 12
Creature.  
Cannot have attachments. Lurker of the Depths cannot be engaged or take more than 4 damage each round. While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.

Murder at the Prancing Pony (x1)
(45) 2 7 2 10
Suspect.   Brigand.  
Cannot have attachments. Excess combat damage dealt by Todd the Troll (damage dealt beyond the remaining hit points of the character damaged by this attack) must be assigned as an increase to your threat.

Murder at the Prancing Pony (x1)
(45) X 5 3 8
Suspect.   Brigand.  
Cannot have attachments. X is the number of Brigand enemies in play. While at least 1 other Brigand is in play, Susie the Spider cannot take damage.

Murder at the Prancing Pony (x1)
(45) 4 5 3 7
Suspect.   Brigand.  
Cannot have attachments. Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.

Murder at the Prancing Pony (x1)
(45) 3 4 4 6
Suspect.   Brigand.  
Cannot have attachments. Forced: When Johnny Goblin-finders attacks, the defending player discards 1 random card from his hand and raises his threat by X, where X is the printed cost of the discarded card.

Murder at the Prancing Pony (x1)
(45) 3 4 3 9
Suspect.   Brigand.  
Cannot have attachments. Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.

The Siege of Annúminas (x2)
(45) 3 6 3 8
Orc.  
Cannot have attachments. While Vanguard of Carn Dûm is in the staging area, no more than 5 progress can be placed on the main quest each round.

Shadow: Defender cannot ready this round.

Attack on Dol Guldur (x2)
(40) X 8 4 12
Orc.  
Archery X.  
X is the number of players. Cannot have attachments. Forced: At the end of the encounter phase, if Host of Dol Guldur is in the staging area, remove X progress from the main quest.

Attack on Dol Guldur (x2)
(31) 3 5 3 5
Creature.   Werewolf.  
Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled. Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.

The Wizard's Quest (x1)
17
0 (6)
Forest.  
Cannot have attachments. Twilight Hall gets +1 Threat for each character controlled by the first player. Forced: When Twilight Hall is explored, reveal 1 encounter card per player.

Into Ithilien Nightmare (x2)
(38) 5 7 5 12
Harad.   Creature.  
Cannot have attachments. Archery X. X is the number of players in the game. Mûmak Elite cannot take more than 3 damage each round.

Into Fangorn Nightmare (x3)
(23) 3 4 3 6
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player discards 1 attachment he controls.

Shadow: Deal 1 damage to the defending character.

Into Fangorn Nightmare (x2)
(28) 2 3 3 8
Huorn.  
Hinder.  
Cannot have attachments. While Blocking Huorn is engaged with a player, it adds its Threat to the staging area.

Shadow: Put Blocking Huorn into play engaged with you.

Into Fangorn Nightmare (x2)
(33) 3 6 4 7
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.

Shadow: Attacking enemy cannot take damage until the end of the round.

The Nîn-in-Eilph Nightmare (x3)
(25) 2 3 1 7
Creature.   Insect.  
Cannot have attachments. While Swarm of Mosquitoes is in the victory display, it gains: "Forced: After the players advance to a quest stage, return Swarm of Mosquitoes to the staging area."

The Antlered Crown Nightmare (x2)
(32) 4 6 3 8
Dunland.  
Cannot have attachments or take non-combat damage. Forced: After the engaged player draws any number of cards, heal all damage from Dunlending Horde.

Deadmen's Dike Nightmare (x2)
(34) 4 6 3 8
Undead.  
Cannot have attachments. For each excess point of combat damage deal by Undead Horde (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must discard 1 card from the top of your deck.

Voyage Across Belegaer Nightmare (x2)
(40) 3 7 3 8
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. Forced: At the end of the encounter phase, if Sahír's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.

Flight of the Stormcaller Nightmare (x2)
(44) 4 4 2 9
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location. When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.

Flight of the Stormcaller Nightmare (x1)
(34) 5 8 5 14
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. *Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead. ☸*

The Ring Goes South Nightmare (x4)
(22) 3 5 1 5
Tentacle.  
Cannot have attachments. Watcher in the Water Cannot take damage. Forced: After Pale-green Tentacle attacks and destroys a character, return Pale-green Tentacle to the staging area.

The Ring Goes South Nightmare (x2)
(44) 4 4 3 5
Creature.  
Cannot have attachments or be optionally engaged. While Hunting Hawk is in the staging area it gains, "Forced: After a player plays an ally, he must either exhaust it, or place 1 damage on an active location."

Journey in the Dark Nightmare (x2)
(32) 4 5 3 4
Troll.  
Cannot have attachments. Forced: When Slab-bearer is destroyed, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.

Helm's Deep Nightmare (x3)
(48) 4 8 2 8
Orc.   Uruk-hai.  
Toughness 2.  
Cannot have attachments. While Host of Isengard is in the staging area, it gains: "Forced: At the end of the round, place 1 progress on the current quest (bypassing any active location)."

The Passage of the Marshes Nightmare (x3)
(34) 4 6 3 8
Undead.  
Cannot have attachments. The engaged player cannot reduce his threat. Forced: After Rotting Thing attacks and destroys a character, place 1 mire token on the active location for each excess point of damage.

Journey to the Cross-roads Nightmare (x2)
(38) 4 6 4 8
Harad.  
Cannot have attachments or be placed under The Black Gate. Southron Rearguard gets -1 engagement cost for each progress token on stage 1B.

Shadow: Return attacking enemy to the staging area.