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Trait Keyword Victory
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Player Encounter Quest
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6 Results Found

Core Set (x3/x2)

When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.

Core Set (x2)

When Revealed: Each location in the staging area gets +1 Threat until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.

Khazad-dûm (x3)
(37) 3 1 0 2
Goblin.   Orc.   Scout.  
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.

The Treachery of Rhudaur (x3/x1)
Sorcery.  
When Revealed: Deal 1 damage to each exhausted character. Each player with a threat of 35 or higher must also discard each exhausted attachment he controls.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending player does not control at least 1 Clue objective.)

The Flame of the West (x3)
1 (4)
Underground.  
Haunted Path gets +1 Threat for each player with a threat of 35 or higher. Travel: Raise each player's threat by 1 to travel here.

Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.

The Flame of the West (x3/x1)

When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.

Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.