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Trait Keyword Victory
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Player Encounter Quest
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Results: 200 Cards

Core Set (x3)
(10) 2 2 0 3
Dol Guldur.   Orc.  

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended.)


Core Set (x2/x1)
3 (2)
Stronghold.   Dol Guldur.  

Travel: The first player must discard 2 cards from his hand at random to travel here.

"It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither. In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling."
–Haldir, The Fellowship of the Ring


Core Set (x2)
1 (3)
Forest.  

Response: After you travel to Old Forest Road the first player may choose and ready 1 character he controls.

...Beorn had warned them that that way was now often used by the goblins, while the forest–road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
–The Hobbit


Core Set (x2)
2 (4)
Forest.  

Response: After you travel to Forest Gate the first player may draw 2 cards.

The path itself was narrow and wound in and out among the trunks. Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit


Core Set (x1)

When Revealed: Attach Iron Shackles to the top of the first player's deck. Counts as a Condition attachment with the text:

The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.

Shadow: Resolve the 'When Revealed' effect of Iron Shackles.


Two-Player Limited Edition Starter (x2)
2 (4)
Forest.  

Response: After you travel to Forest Gate the first player draws 2 cards.

Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit


Two-Player Limited Edition Starter (x1)
2 (2)
Underground.  

While Cracked Pillar is in the staging area, it gains: "The first player may declare an attack against Cracked Pillar during the combat phase as if it was an enemy engaged with him. Use Cracked Pillar's as its during this attack."

Travel: Remove 4 damage from Cracked Pillar to travel here.


Two-Player Limited Edition Starter (x2)
3 (5)
Underground.  

Travel: Reveal the top card of the encounter deck to travel here.

Response: After Goblin Dungeon leaves play as an explored location, the first player searches the top 5 cards of his deck for an ally and puts it into play under his control. Shuffle the rest of the searched cards back into his deck.


Two-Player Limited Edition Starter (x1/x0)

When Revealed: The first player attaches Watchful Eyes to one of his heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.")


Revised Core Set (x3)
(10) 2 2 0 3
Dol Guldur.   Orc.  

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended.)


Revised Core Set (x2/x1)
3 (2)
Stronghold.   Dol Guldur.  

Travel: The first player must discard 2 cards from his hand at random to travel here.

"It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither. In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling."
–Haldir, The Fellowship of the Ring


Revised Core Set (x2)
1 (3)
Forest.  

Response: After you travel to Old Forest Road the first player may choose and ready 1 character he controls.

...Beorn had warned them that that way was now often used by the goblins, while the forest–road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
–The Hobbit


Revised Core Set (x2)
2 (4)
Forest.  

Response: After you travel to Forest Gate the first player may draw 2 cards.

The path itself was narrow and wound in and out among the trunks. Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit


Revised Core Set (x1)

When Revealed: Attach Iron Shackles to the top of the first player's deck. Counts as a Condition attachment with the text:

The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.

Shadow: Resolve the 'When Revealed' effect of Iron Shackles.


The Hunt for Gollum (x2)

When Revealed: The first player chooses and shuffles a card with the printed Clue trait back into the encounter deck. If there are no Clue cards in play, False Lead gains Surge.


Conflict at the Carrock (x5/x4)

When Revealed: Attach to a hero with no “Sacked!” cards attached controlled by the first player. (Cannot be canceled.) Counts as a condition attachment with the text:

Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.

Shadow: If attacking enemy is a Troll resolve this card's 'when revealed' effect.


The Hills of Emyn Muil (x3)
2 (2)
Emyn Muil.  

Travel: The first player must discard 1 event card from his hand to travel to this location.

Shadow: After this attack resolves, return attacking enemy to the staging area.


The Dead Marshes (x3)
Escape.  

When Revealed: The first player makes an escape test, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 2.

Escape: 2


The Dead Marshes (x3)
Escape.  
When Revealed: The first player makes an escape test counting instead of , dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 1.

Escape: 3


Khazad-dûm (x2)
2 (4)
Underground.  

Travel: The first player must exhaust 1 character he controls to travel here.

Shadow: Defending player must choose and exhaust 1 character he controls.


Khazad-dûm (x3/x1)

When Revealed: The first player attaches Shadow of Fear to one of his heroes. Counts as a Condition attachment with the text:

Limit 1 per hero. Attached hero cannot exhaust or ready and its text box is treated as if it were blank.
Action: Pay 3 resources from attached hero's pool to discard this card.


Khazad-dûm (x2)
(48) 2 1 3 1
Goblin.   Orc.  

Players cannot optionally engaged Goblin Archer.

Characters with ranged are eligible to attack Goblin Archer while it is in the staging area.

Forced: After an enemy is revealed from the encounter deck, the first player must deal 1 damage to 1 character he controls.


Khazad-dûm (x3)

When Revealed: Put the top enemy in the encounter discard pile into play, engaged with the first player. If this effect put no enemies into play, Chance Encounter gains Surge.

Shadow: attacking enemy gets +1 (+3 instead if engaged with the first player.)


Khazad-dûm (x1/x0)
Hazard.  

When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.

Shadow: Discard the defending character from play.


Khazad-dûm (x4)
(32) 2 3 3 2
Uruk.   Orc.  

When Revealed: The first player must choose and discard an attachment from a questing character, if able.

Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.


Khazad-dûm (x3)

When Revealed: The first player must discard 3 resources from each hero he controls.

Shadow: Defending player must discard 2 resources from each hero he controls.


Khazad-dûm (x3/x0)

When Revealed: The first player attaches Watchful Eyes to one of his heroes. Counts as a Condition attachment with the text:

Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.


The Redhorn Gate (x2)

When Revealed: The first player (choose 1):

  • removes all progress tokens from play
  • reveals 2 cards from the encounter deck and adds them to the staging area

Shadow: attacking enemy gets +1 for each progress token on the active location.


The Redhorn Gate (x3/x1)
Snow.  

When Revealed: The first player attaches this card to a hero he controls. Counts as a Condition attachment with the text:

Attached hero gets -2 and cannot commit to a quest. If attached hero has more than 1 copy of Freezing Cold attached, discard attached hero from play.


Road to Rivendell (x2)
1 (5)
Road.  

Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.

Shadow: Return attacking enemy to the staging area after it attacks.


Road to Rivendell (x3/x1)

When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.

Shadow: Return attacking enemy to the staging area after it attacks.


Road to Rivendell (x2/x0)

Surge.

When Revealed: All Orc enemies in the staging area engage the first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.


The Watcher in the Water (x1)
2 (4)
Stair.  

Travel: The first player must exhaust 2 characters to travel here.

Shadow: Remove 1 progress token from the current quest.


The Watcher in the Water (x4/x2)
3 [7468]
Tentacle.  

When Revealed: The first player attaches Wrapped! to a hero he controls. Counts as a Tentacle attachment with the text:

Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play.
Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.


The Long Dark (x1)
Artifact.   Armour.  

When Revealed: The first player attaches Durin's Greaves to a hero of his choice as an attachment.

Attached hero gets +1 .


The Long Dark (x2)
3 (5)
Underground.   Dark.  

Forced: Before placing progress tokens on Twisting Passage, the first player must make a locate test. If this test is failed, do not place any progress tokens on Twisting Passage and trigger all "Lost:" effects in play.

PASS

The Long Dark (x4/x1)

When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all "Lost:" effects in play.

"...I do not like the smell of the left–hand way: there is a foul air down there, or I am not guide."
–Gandalf, The Fellowship of the Ring

PASS

The Long Dark (x2/x1)

When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all "Lost:" effects in play.

The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glรณin's son, dwarf of the mountain-race though he was.
–The Fellowship of the Ring


The Long Dark (x3)
(31) 3 2 1 4
Spider.   Creature.  

When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.

Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.


Foundations of Stone (x4)

Doomed 1. Surge.

When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play, if able.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.


Shadow and Flame (x3)

When Revealed: Durin's Bane gets +3 until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel the effect.

Shadow: If attacking enemy is Durin's Bane, it gets +3 .


Shadow and Flame (x3)

Surge.

When Revealed: Heal 5 damage from Durin's Bane, if able. The first player may remove 1 questing hero he controls from the quest to cancel this effect.

The fire in it seemed to die, but the darkness grew.
–The Fellowship of the Ring


Shadow and Flame (x3/x1)

When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).

Shadow: If attacking enemy is Durin's Bane, it gets +3 .


Heirs of Númenor (x3)
(18) 1 1 1 1
Creature.  

When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's .


Heirs of Númenor (x2)
(27) 3 4 3 3
Harad.  

Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)


The Steward's Fear (x1)
(30) 3 4 3 6
Gondor.   Villain.  

Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it.

Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.


The Steward's Fear (x1)
(20) 3 3 2 7
Gondor.   Villain.  

Forced: When Telemnar's Bane attacks, discard the top 3 cards of each player's deck.

Forced: After a player plays an event card, Telemnar's Bane makes an immediate attack against the first player.


The Steward's Fear (x3/x1)

When Revealed: Randomly select 1 ally controlled by the first player, if able. The first player deals X damage to one of his heroes, where X is that ally's . Then discard that ally. If no ally is discarded by this effect, A Knife in the Back gains Surge.


Assault on Osgiliath (x2)

When Revealed: Discard cards from the top of the encounter deck until an Osgiliath location is discarded. The first player may exhaust a hero to take control of that location. Otherwise, add that location to the staging area. This effect cannot be canceled.

And now the fighting waxed furious...
–The Return of the King


The Blood of Gondor (x1)
X (2)
Ithilien.  

The current quest card gains Siege (and loses Battle).

X is the number of players in the game.

Travel: The first player must take 1 hidden card to travel here.


The Blood of Gondor (x1)
2 (4)
Ithilien.   Road.  

Travel: The first player must take 1 hidden card to travel here.

This road, too, ran straight for a while, but soon it began to bend away southwards...–The Two Towers


The Blood of Gondor (x1)
2 (4)
Ithilien.   Road.  

Western Road gets +5 quest points while it is in the staging area.

Travel: The first player must take 1 hidden card to travel here.

...he saw, beyond an arch of boughs, the road to Osgiliath running almost as straight as a streched ribbon down, down, into the West. –The Two Towers


The Blood of Gondor (x1)
4 (3)
Ithilien.   Road.  

Travel: The first player must take 1 hidden card to travel here.

Behind them lay the road to the Morannon...
–The Two Towers


The Blood of Gondor (x1)
4 (2)
Ithilien.   Road.  

Eastern Road gets +5 quest points while it is in the staging area.

Travel: The first player must take 2 hidden cards to travel here.

Black and forbidding it loomed above them, darker than the dark sky behind. –The Two Towers


The Blood of Gondor (x4)
2 (2)
Forest.  

Archery X.

X is the number of players in the game.

Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.


The Blood of Gondor (x4)

When Revealed: The first player turns each hidden card in his play area faceup. Resolve the "When Revealed" effects of each encounter cards turned faceup by this effect. If a location is turned faceup, add it to the staging area.

Up came the Orcs, yelling, with their long arms stretched out to seize him. –The Two Towers


The Morgul Vale (x3)
2 (5)
Road.  

Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.

Shadow: Return attacking enemy to the staging area after this attack.


The Morgul Vale (x2/x0)

When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.

The air above was heavy with fog, and a reek lay on the land about them.
–The Two Towers


The Voice of Isengard (x2)

When Revealed: The first player draws this card into his hand. Ill Tidings cannot leave that player's hand. Then, if the first player has 5 or more cards in his hand, Ill Tidings gains Surge.

"Troubles follow you like crows, and ever the oftener the wrose." –Grรญma, The Two Towers


The Voice of Isengard (x1)
(1) 4 7 4 8
Orc.   Uruk.  

Cannot have attachments.

Forced: After Mugash is defeated, the first player attaches him to a hero he controls and exhausts that hero. Counts as a Captive attachment with the text:

Attached hero cannot ready. If attached hero leaves play, the players lose the game.


The Voice of Isengard (x3)
3 (4)
Mountain.   Cave.  

Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.

Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.


The Dunland Trap (x1)
(50) 3 5 3 5
Dunland.   Boar Clan.  

Cannot have attachments. Cannot leave play.

Chief Turch engages the first player.

Forced: After an enemy engages a player, remove 1 time counter from the current quest.


The Three Trials (x1)
Item.   Key.   Boar.  

If unattached, the first player must claim Key of the Boar and attach it to a hero he controls.

If Key of the Boar is discarded, add it to the staging area.

Shadow: Shuffle Key of the Boar back into the encounter deck.


The Three Trials (x1)
Item.   Key.   Wolf.  

If unattached, the first player must claim Key of the Wolf and attach it to a hero he controls.

If Key of the Wolf is discarded, add it to the staging area.

Shadow: Shuffle Key of the Wolf back into the encounter deck.


The Three Trials (x1)
Item.   Key.   Raven.  

If unattached, the first player must claim Key of the Raven and attach it to a hero he controls.

If Key of the Raven is discarded, add it to the staging area.

Shadow: Shuffle Key of the Raven back into the encounter deck.


Trouble in Tharbad (x2)

When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 until the end of the phase.

Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. –The Fellowship of the Ring


Trouble in Tharbad (x2)

When Revealed: The first player either removes 1 time counter from the current quest or each enemies gets -20 engagement cost and +1 until the end of the round.

Shadow: Attacking enemy gets +1 (+2 instead if the defending player's threat is 20 or less).


Trouble in Tharbad (x2/x1)

When Revealed: The enemies in the staging area with the highest engages the first player and makes an immediate attack against Nalir. If there are no enemies in the staging area, Get That Dwarf! gains Surge.

Shadow: If this attack is undefended, deal 2 damage to Nalir.


Celebrimbor's Secret (x1)
Artifact.   Item.  

If Celebrimbor's Mould is free of encounters, the first player claims it and attaches it to a hero he controls.

If the attached hero leaves play, the players lose the game.

"Celebrimbor of Hollin drew these signs." –Gandalf, The Fellowship of the Ring


The Antlered Crown (x4/x2)
2 (4)
Dunland.  

Time 3.

Forced: After the last time counter is removed from this location, starting with the first player, each player draws the top card of the Raven deck and puts it into play engaged with him.

All the camp was soon astir. –The Two Towers


The Lost Realm (x2/x0)

When Revealed: If the total of characters committed to the quest is greater than the total in the staging area, each enemy in the staging area makes an immediate attack against the first player. If no attach is made this way, search the encounter deck and discard pile for an Orc War Party and add it to the staging area. Shuffle the encounter deck. This effect cannot be canceled.


The Lost Realm (x1)
(6)

Time 4.

When Revealed: The first player loses control of Iรขrion and places him facedown underneath this stage. When this stage is defeated, the first player takes control of Iรขrion and exhausts him.

Forced: After the last time counter is removed from this stage, discard Iรขrion.

While scouting ahead, Iรขrion is ambushed by several Orcs. The Ranger is knoced unconscious and dragged away by the Orcs. You must rescue him!



The Lost Realm (x1)
4 (6)
Arnor.   Ruins.  

Immune to player card effects.

While Amon Forn is the active location, it gains:

Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player.

The players cannot win while Amon Forn is in play.


The Lost Realm (x3)
2 (2)
Arnor.   Hills.  

While Concealed Orc-camp is the active location is gains:

Response: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective.

Travel: The first player searches the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.


The Lost Realm (x1)
(1) 4 6 4 9
Undead.   Wraith.  

Indestructible.

Cannot have attachments.

Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir makes an immediate attack against the first player.


The Lost Realm (x3)
1 (4)
Fornost.   Ruins.  

Fornost Square gets +1 for each resource token on it.

Forced: After the first player discards any number of cards from the top of his deck, place 1 resource token here.

"...the heirs of Valandil removed and dwelt at Fornost on the high North Downs, and that now too is desolate." –Elrond, The Fellowship of the Ring


The Wastes of Eriador (x2/x1)
(35) 2 4 2 5
Creature.   Warg.  

While Blood-thirsty Warg is in the staging area, it gains:

Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack.

The wold snarled and sprang towards them with a great leap.
–The Fellowship of the Ring


The Wastes of Eriador (x2/x1)
3 (5)
Arnor.   Plains.  

While Eriador Wastes is in the staging area, no more than 5 progress can be placed on the current quest each round.

Travel: The first player engages a Warg enemy in the staging area and deals it a shadow card.

"...the long leagues of Eriador still lie before us." –Aragorn, The Fellowship of the Ring


The Wastes of Eriador (x2/x1)
4 (1)
Arnor.  

Immune to player card effects.

Travel: The first player searches the encounter deck and discard pile for a Warg enemy, reveals it, and puts it into play engages with him. Shuffle the encounter deck.

The howling of the wolves was now all around them... –The Fellowship of the Ring


Across the Ettenmoors (x2/x1)

When Revealed: Starting with the first player, each player must either engage an enemy in the staging area with a higher engagement cost than his threat, or search the encounter deck and discard pile for a Troll or Giant enemy and add it to the staging area. Deal each enemy that engages a player through this effect 2 shadow cards.


The Treachery of Rhudaur (x1)
(1) 4 6 4 9
Undead.   Wraith.  

Indestructible. Cannot have attachments.

Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.


The Treachery of Rhudaur (x2/x1)

Surge.

When Revealed: The first player must choose a new quest to be the current quest, if able.

Shadow: If the defending player does not control at least 1 Clue objective, this attack is considered undefended.


The Treachery of Rhudaur (x3)
Sorcery.  

When Revealed: Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total of the discarded cards.

Shadow: If this attack destroys a character, raise your threat by the destroyed character's .


The Battle of Carn Dûm (x1)
(50) 4 6 4 9
Undead.   Wraith.   Champion.  

Indestructible. Cannot have attachments.

Each other enemy gets -10 engagement cost.

Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, Thaurdir heals 3 damage and makes an immediate attack against the first player.


The Battle of Carn Dûm (x2/x0)
(35) 2 5 4 6
Creature.   Werewolf.  

Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.

Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).


The Dread Realm (x1)
5 (9)
Carn Dûm.   Underground.  

While Daechanar is in play, progress cannot be placed on Altar of Midwinter.

Forced: At the end of the staging step, the first player must either reveal 1 additional card from the encounter deck, or reanimate the top card of his deck.


The Dread Realm (x3)
4 (1)
Carn Dûm.   Underground.  

Forced: When Sinister Dungeon is explored, the first player reanimates a random card from his hand and deals Sinister Dungeon to it facedown as a shadow card.

Shadow: Discard the top 2 cards of the encounter deck. Resolve the "when revealed" effects of each Sorcery card discarded by this effect.


The Dread Realm (x4/x2)
Sorcery.  

When Revealed: Attach Death and Calamity to the current quest. Then, the first player reanimates the top X cards of his deck, where X is the number of copies of Death and Calamity in play.

Shadow: Attacking enemy gets +X where X is the number of Sorcery cards in play.


The Grey Havens (x2/x1)

When Revealed: The first player discards the bottom card of his deck. Then, he discards each card in his hand with a printed cost higher than that of the discarded card.

Shadow: Discard the bottom card of the defending player's deck. If that card's printed cost is 2 or less, attacking enemy gets +2 .


The Grey Havens (x3)

When Revealed: The players, as a group, must remove characters with a total of at least X from the quest. X is the number of Uncharted locations in the staging area. The first player may give Aimless Wandering doomed 2 to look at the facedown side of an Uncharted location in the staging area.


The Grey Havens (x1)
(4) 6 6 2 5
Corsair.   Raider.  

Captain Sahรญr engages the first player.

For each point of damage Captain Sahรญr would take, discard 1 resource from him and cancel that damage.

Forced: After Captain Sahรญr attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).



The Thing in the Depths (x3)
(17) 1 3 1 5
Creature.   Tentacle.  

Surge. Grapple ( highest printed quest points ).

Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.


The City of Corsairs (x1)
(4) 6 6 2 8
Corsair.   Raider.   Corrupt.  

Captain Sahรญr engages the first player.

For each point of damage Captain Sahรญr would take, discard 1 resource from him and cancel that damage.

For every 5 resources on Captain Sahรญr, he makes an additional attack against the engaged player each combat phase.


The Sands of Harad (x2)
2 (2)
City.  

Response: After the player travel here, choose a non-unique enemy engaged with a player and place it faceup under this location. While an enemy is under this location, that enemy is considered to be out of play.

Forced: After Narrow Alleyway leaves play, put each enemy under it into play, engaged with the first player.


The Sands of Harad (x2)
3 (1)
City.  

While Haradrim Estate is in the staging area, progress cannot be placed here.

Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.


The Sands of Harad (x2)
2 (2)
Forest.   Village.  

Response: After the players travel to Village Hut, the first player discards the top card of his deck. If that card is an ally, he puts it into play under his control, exhausted.

Travel: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.


The Sands of Harad (x3/x2)

When Revealed: The first player discards cards from the top of the encounter deck until an enemy is discarded, and puts that enemy into play engaged with him.

Shadow: Attacking enemy gets +1 (+2 instead if it was engaged this round).


The Sands of Harad (x2/x1)
(44) 4 1 1 3
Creature.  

Players cannot declare defenders against Sand Viper.

Forced: After the players travel to a location, Sand Viper engages the first player.

To some suddenly it seemed that they saw a snake coiling itself to strike.
–The Two Towers


The Mûmakil (x2)

Doomed 1.

When Revealed: Choose a Wild Mโ€“mak in the staging area to attack the first player. If no attacks are made this way, search the encounter deck and discard pile for a Mโ€“mak Trail and add it to the staging area. Shuffle the encounter deck.

On the great beast thundered, blundering in blind wrath through pool and thicket. –The Two Towers


The Mûmakil (x1)
(6)

The great apes of the jungle gather in the trees around you. They shadow your steps and slow your progress.

Each location gets +1

Forced: When Guardians of the Jungle becomes the current quest, search the encounter deck and discard pile for a Territorial Ape and put it into play engaged with the first player.


Beneath the Sands (x1)
(50) 4 6 4 12
Creature.   Spider.  

Cannot have attachments. Cannot take damage.

Brood Mother engages the first player.

Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.


Beneath the Sands (x2/x1)
X (5)
Underground.  

Track 4.

X is the number of characters controlled by the first player.

Travel: Reveal the top card of the encounter deck to travel here.


The Black Serpent (x1)
(50) 0 2 1 8
Harad.  

Cannot leave the staging area or take damage. X is the stage number of the main quest.

The Black Serpent gets +X +X and +X

Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.


The Black Serpent (x2/x1)
4 (4)
Desert.   Ruins.  

While The Serpent's Redoubt is in the staging area, it gains:"Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally."

Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.


The Black Serpent (x2)

When Revealed: The first player must choose: either raise each player's threat by 3, or progress cannot be placed on quest cards until the end of the round.

Shadow: Attacking enemy gets +1 If this attack destroys a character, remove all progress from the main quest.


The Dungeons of Cirith Gurat (x3)
3 (2)
Dungeon.  

While Gate of Iron is in the staging area, progress cannot be placed on locations in the staging area.

Travel: Discard the top card of the encounter deck. Then, the first player must discard a card from his hand with cost greater than the discarded card's or raise each player's threat by 3.


The Dungeons of Cirith Gurat (x2)
3 (4)
Dungeon.  

When Revealed: The first player discards cards from the top of his deck until he discards an ally. Attach that ally to Torture Room and discard each other copy of that ally from play.

While Torture Room is guarding an objective, it gains:"Forced: At the end of the round, raise each player's threat by 1."


The Dungeons of Cirith Gurat (x2/x1)

When Revealed: The first player attaches an ally he controls to an unattached enemy or location in the staging area. If he cannot, Taken Prisoner gains doomed 2.

Shadow: Attacking enemy gets +1 If this attack destroys an ally, reveal the top card of the encounter deck.


The Crossings of Poros (x1)
(50) 0 2 1 8
Harad.  

Cannot leave the staging area or take damage. X is the stage number of the main quest.

The Black Serpent gets +X +X and +X

Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.


The Crossings of Poros (x2)
(45) 3 4 2 5
Orc.   Uruk.  

When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.

Shadow: Discard a random card from your hand.


The Wilds of Rhovanion (x1)
5 (5)
Riverland.  

Immune to player card effects.

The Old Ford gets +5 quest points for each enemy in play.

Forced: After The Old Ford becomes the active location, each enemy in the staging area makes an immediate attack against the first player.


The Wilds of Rhovanion (x3/x2)
3 (1)
Riverland.  

Forced: When Wooded Riverbank is explored, put the top card of the Evil Creatures deck into play engaged with the first player.

Shadow: Deal 1 damage to the defending character.


The Wilds of Rhovanion (x2/x1)
X (X)
Hills.  

X is the number of characters controlled by the player with the most characters.

Quest Action: Exhaust a character to reduce Hills of Wilderland by 1 until the end of the phase. Only the first player can trigger this effect.


The Wilds of Rhovanion (x1)
7 (7)
Underground.   Dark.   Lair.  

Immune to player card effects.

Fire-drake cannot take damage.

Response: After Dragon Hoard becomes the active location, the first player chooses a player to attach an Artifact attachment from his hand to Dragon Hoard. That attachment gains the guarded (location) keyword. If that attachment has the printed guarded keyword, do not resolve it when the attachment enters play.


The Wilds of Rhovanion (x2/x1)

When Revealed: The highest enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Denizen of the Deep gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Wilds of Rhovanion (x2/x1)
(38) 1 1 1 5
Orc.  

While Hobgoblin is guarding a card, it gets +X +X and +X where X is that card's cost.

Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.


Roam Across Rhovanion (x1)
Artifact.   Item.  

While Durin's Key is free of encounters, the first player attached it to a hero he controls.

Action: Exhaust Durin's Key to give each location -1 until the end of the phase.

Forced: At the beginning of the quest phase, the player who controls Durin's Key looks at the top 3 cards of the encounter deck, chooses 1 to reveal, and discards the rest.


Roam Across Rhovanion (x3/x2)
(50) 1 3 1 3
Creature.   Eagle.  

Surge. Cannot be optionally engaged.

Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy has the Creature trait).


Roam Across Rhovanion (x2)
(30) 3 4 1 5
Creature.  

When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.


Roam Across Rhovanion (x3/x2)
2 (3)
Hills.  

While Deep Ravine is in the staging area, no more than 1 progress can be placed on locations in the staging area each round.

Travel: The first player must either exhaust Urdug, or raise each player's threat by 2 to travel here.


Roam Across Rhovanion (x3)
2 (4)
Hills.  

Doomed 1.

Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.

Shadow: If the first player controls Urdug, exhaust him.


Roam Across Rhovanion (x3/x1)

When Revealed: The first player loses control of Urdug, then attach Urdug to a location in the staging area as a guarded objective. If he cannot, add 5 to the total in the staging area until the end of the phase. In either case, remove Sneaking Off from the game.


Roam Across Rhovanion (x2)

When Revealed: Starting with the first player, each player chooses an enemy in the staging area and engages it. Then, if any player did not engage an enemy this way, discard cards from the encounter deck until a Creature enemy is discarded and add it to the staging area.


Fire in the Night (x1)
(5)

Dagnir's assault is relentless and the people of Hrogar's Hill need time to regroup. Someone mst draw the Dragon's attention away from the town.

Shadow cards dealt to Dagnir are immune to player card effects and their effects cannot be canceled.

Forced: After Draw Her Fire becomes the current quest, Dagnir makes an immediate attack against the first player.


Fire in the Night (x4)
(25) 2 2 2 3
Goblin.   Orc.  

When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1 (+2 instead if Hrogar's Hill has at least 25 damage on it).


Fire in the Night (x2/x1)
3 (4)
Town.  

While Town Gate is in the staging area, it gains:"Forced: At the end of the quest phase, place 1 resource here. Then, if there are 3 resources here, discard Town Gate and deal 4 damage to Hrogar's Hill."

Travel: Dagnir makes an immediate attack against the first player.


Fire in the Night (x3)
2 (3)
Town.  

While Wooden Palisade is the active location, Dagnir gets -2

Travel: The first player readies a hero he controls.

"Within there rise the roofs of houses; and in the midst, set upon a green terrace, there stands aloft a great hall of Men."
–Legolas, The Two Towers


Fire in the Night (x3/x1)

When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar's Hill.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Ghost of Framsburg (x1)
Artifact.   Item.  

Loot.

If unattached, the first player claims Crypt Key and attaches it to a hero he controls.

Response: When the players travel to a Discover location, exhaust Crypt Key to either increase or decrease its Discover value by 1 before resolving it.


The Ghost of Framsburg (x1)
Artifact.   Item.  

Loot.

If unattached, the first player claims Old Lantern and attaches it to a hero he controls.

Action: Exhaust Old Lantern to choose a player to look at the top X cards of his deck, where X is the Discover value of the active location. He adds one of those cards to his hand and places the rest on the bottom of his deck.


The Ghost of Framsburg (x1)
Artifact.   Item.  

Loot.

If unattached, the first player claims Scatha's Teeth and attached it to a hero he controls.

Action: Exhaust Scatha's Teeth and attached hero to choose a player. That player reduces his threat by 2.


The Ghost of Framsburg (x2/x1)
(40) X X X 5
Undead.   Hazard.  

X is the tens digit of the first player's threat.

Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.


The Ghost of Framsburg (x2)
X (4)
Ruins.   Dark.   Hazard.  

Discover X.

X is the tens digit of the first player's threat.

Forced: After resolving the Discover keyword on Hidden Staircase, reduce each player's threat by X is no Hazard cards were revealed by it.


The Fate of Wilderland (x3)
2 (5)
Mountain.   Fortification.  

While Dwarven Watchtower is the active location, each hero gets +1

Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes' Defense, or remove 1 progress from The Goblins' Assault.


The Fate of Wilderland (x3/x2)

When Revealed: Urdug makes an immediate attack against the first player. If this attack destroys a character, place 1 progress on The Goblins' Assault.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on The Goblins' Assault.


A Shadow in the East (x2)
2 (5)
Riverland.  

While River Running is in the staging area, enemies cannot be optionally engaged.

Travel: The first player engages the highest engagement cost enemy in the staging area.

...below them were trees that looked like oaks and elms, and wide grass lands, and a river running through it all.
–The Hobbit


A Shadow in the East (x1)
(8)

The Easterlings are fearless warriors, but a stern defense may dissuade them.

Surge.

When Revealed: After an Easterling enemy enters play, attach the top Easterling treachery in the discard pile to that enemy.

Forced: After Warriors of the East becomes the current quest, the highest Easterling enemy in the staging area attacks the first player.


A Shadow in the East (x2/x1)
3 (3)
Plains.  

While Rocky Outcrop is in the staging area, characters cannot be readied by player card effects.

Travel: The first player exhausts a hero he controls.


A Shadow in the East (x1)
(44) 3 4 3 8
Cultist.  

Immune to player card effects.

Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.

"In all the long wars with the Dark Tower treason has ever been our greatest foe."
–Gandalf, The Fellowship of the Ring


A Shadow in the East (x3)
(34) 2 4 2 4
Mordor.  

When Revealed: Either raise each player's threat by X, where X is the active location's or Messenger from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1


A Shadow in the East (x2/x1)
(36) 1 2 1 3
Mordor.  

Surge.

Servant of Sauron engages the first player.

Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)


A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.

Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.


A Shadow in the East (x1)
(5)

The longer you wander the streets, the more unwanted attention you attract.

Each location in the staging area gets +1

Forced: After Unwelcome Travelers becomes the current quest, the first player discards cards from the top of the encounter deck until an enemy is discarded and puts it into play engaged with him.


A Shadow in the East (x3/x1)

When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor's Rage gains surge.

Shadow: Deal 1 damage to the defening character.


A Shadow in the East (x1)
(49) 4 6 4 9
Nazgûl.   Easterling.   Mordor.  

Immune to player card effects.

Khamโ€“l the Easterling engages the first player.

Only the engaged player can declare attackers or defenders against Khamโ€“l the Easterling.


A Shadow in the East (x1)
(50) 2 2 2 3
Gollum.  

Immune to non-Gollum card effects.

Gollum engages the first player.

Forced: When Gollum is defeated, flip him to Smรฉagol and return him to his owner's control, exhausted.


Wrath and Ruin (x1)
(50) 1 6 4 9
Mordor.  

Immune to player card effects. Cannot leave the staging area.

Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.


The City of Ulfast (x3/x2)
2 (4)
City.  

While Guarded Archway is in the staging area, each player engaged with City Guard cannot reduce his threat.

Travel: City Guard makes an attack against the first player.


Challenge of the Wainriders (x3/x2)
(38) 3 5 1 6
Easterling.  

When Revealed: Either place 3 damage on The Wainriders' stage, or Chariot Driver makes an attack against the first player.

Shadow: If this attack destroys a character, return attacking enemy to the the staging area.


Challenge of the Wainriders (x2/x1)
0 (6)
Plains.  

Crowded Track gets +1 for each character controlled by the first player.

Forced: After Crowded Track becomes the active location, each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck.


Challenge of the Wainriders (x2/x1)
4 (4)
Plains.  

While Ravine Ledge is in the staging area, each racing test requires 1 additional matching result.

Travel: The first player makes a racing test. To pass requires 1 TURN result. If the players pass the test, each player draws 1 card. If the players faill the test, each player discards 1 random card from his hand.


The Land of Sorrow (x1)
1 (5)
Camp.  

Forced: After The Barracks becomes the active location, add the enemy under it to the staging area. That enemy cannot take damage this round.

Forced: When The Baracks is explored, the first player gains control of the objective ally it was guarding.


The Land of Sorrow (x1)
1 (3)
Camp.  

Forced: After Slave Quarters becomes the active location, the enemy under it engages the first player and makes an immediate attack.

Forced: When Slave Quarters is explored, the first player gains control of the objective ally it was guarding.


The Land of Sorrow (x1)
1 (4)
Camp.  

Forced: After The Storehouse becomes the active location, add the enemy under it to the staging area. That enemy gets +3 and -30 engagement cost until the end of the round.

Forced: When The Storehouse is explored, the first player gains control of the objective ally it was guarding.


The Fortress of Nurn (x1)
(4)

The dungeons of Dol Rhugar are full of prisoners with no hope of escape.

Surge.

No more than 4 progress can be placed on the current quest each round.

Response: When this stage is defeated, the first player chooses a Castle side quest. Each player looks at his facedown cards under that quest and adds 1 to his hand.


The Hobbit: Over Hill and Under Hill (x2/x1)

When Revealed: Starting with the first player, each player must search the encounter deck and encounter discard pile for 1 Creature enemy and put it into play engaged with him. Then, shuffle the encounter deck.Riddle: The first player names a card type and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.


The Hobbit: Over Hill and Under Hill (x2/x1)
4 (4)
Cave.  

While Front Porch is the active location, players cannot attack Goblin enemies.

Action: The first player may spend 2 resources to treat Front Porch's printed text box as if it were blank until the end of the round.


The Hobbit: Over Hill and Under Hill (x4/x1)

When Revealed: The first player chooses a questing character. That character takes 3 damage and is removed from the quest.

Shadow: Put this card on top of the encounter deck.


The Hobbit: Over Hill and Under Hill (x3)
(30) 3 2 2 3
Goblin.   Orc.  

When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.


The Hobbit: Over Hill and Under Hill (x1)
(50) 0 2 3 5
Gollum.  

Forced: After the first player answers a riddle and fails to find at least 1 match, Gollum attacks Bilbo Baggins. (Do not deal a shadow card for this attack.)

"If precious asks, and it doesn't answer, we eats it, my precious." – Gollum, The Hobbit


The Hobbit: Over Hill and Under Hill (x1/x0)
(30) 4 5 2 5
Creature.  

Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.

Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.


The Hobbit: Over Hill and Under Hill (x3/x0)

When Revealed: Starting with the first player, each player must choose 1 Goblin enemy from the discard pile and add it to the staging area.

Shadow: Defending player deals damage among characters he controls equal to the number of Goblin enemies engaged with him.


The Hobbit: Over Hill and Under Hill (x2)

When Revealed: The first player chooses 1 Stone-giant in the staging area. At the end of the quest phase, that Stone-giant engages the player with the highest threat. If there are no Stone-giant cards in the staging area, search the encounter deck for 1 Stone-giant and add it to the staging area.


The Hobbit: Over Hill and Under Hill (x2/x1)

When Revealed: Characters get -1 and cannot attack until the end of the round.Riddle: The first player names a card type and sphere, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.


The Hobbit: Over Hill and Under Hill (x2)
1 (1)
Western Lands.  

Response: After placing 1 or more progress tokens on Hobbit-lands, the first player draws 1 card.

Shadow: Defending player must put the top card of the encounter deck discard pile on top of the encounter deck.


The Hobbit: Over Hill and Under Hill (x3/x0)

When Revealed: The first player chooses a Troll enemy in the staging area and engages that enemy. If there are no Troll enemies in the staging area, this card gains Surge.

Shadow: Deal 4 damage to each character with a Sack card attached. (The first player may spend 2 resources to cancel this effect.)


The Hobbit: Over Hill and Under Hill (x3)

When Revealed: The first player must choose to answer the riddle on this card. If he finds at least 1 match, discard cards from the encounter deck until another card with a riddle is discarded. Then, answer that riddle.Riddle: The first player names a cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.


The Hobbit: Over Hill and Under Hill (x1)

When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck. For each of those cards that does not match the named type, remove 1 progress token from stage 2. This effect cannot be canceled.


The Hobbit: Over Hill and Under Hill (x3)
2 (4)
Forest.  

Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress from the current quest.Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.


The Hobbit: Over Hill and Under Hill (x1)
2 (4)
Cave.   Trollshaws.  

Immune to player card effects.

Players cannot travel to Troll Cave unless Bilbo Baggins has the Troll Key attached and the first player spends 5 resources. (2 resources instead if Bilbo Baggins has the Troll Purse attached.)


The Hobbit: Over Hill and Under Hill (x1)
Item.  

If Troll Purse is discarded, add it to the staging area.

If Troll Purse is unattached and in the staging area, attach it to a Troll enemy, if able.

Response: After attached Troll enemy is destroyed, the first player may spend 1 resource to claim this objective and attach it to Bilbo Baggins.


The Hobbit: Over Hill and Under Hill (x1)
Item.  

If Troll Key is discarded, add it to the staging area.

If Troll Key is unattached and in the staging area, attach it to a Troll enemy, if able.

Response: After attached Troll enemy takes damage as the result of an attack, the first player may exhaust Bilbo Baggins to claim this objective and attach it to him.


The Hobbit: Over Hill and Under Hill (x2)

When Revealed: The first player must choose to answer the riddle on this card. This effect cannot be canceled.Riddle: The first player names a sphere and cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches both items, place 1 progress token on stage 2.


The Hobbit: Over Hill and Under Hill (x4)
(25) 3 3 2 3
Creature.  

Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2Attack.Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.


The Hobbit: On the Doorstep (x1)
Information.  

While attached, Smaug the Magnificent gets -3Defense.Response: After the players quest successfully, the first player makes a burgle attempt. If successful, attach A Bare Patch to Smaug the Magnificent.


The Hobbit: On the Doorstep (x4)

When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total committed to the quest. (Do not deal a shadow card for this attack.)

Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's type and cost.


The Hobbit: On the Doorstep (x3)
(33) 1 1 1 2
Creature.  

Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.


The Hobbit: On the Doorstep (x3)
3 (3)
Wasteland.  

While Desolation of Smaug is the active location, the first treachery card revealed each round gains surge.Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's cost.


The Hobbit: On the Doorstep (x2/x0)

When Revealed: The first player names a sphere. Then, all non-Baggins characters who do not belong to the named sphere are removed from the quest.

Shadow: Attacking enemy gets +1 (+2 instead if undefended.)


The Hobbit: On the Doorstep (x3/x0)
4 (4)
Underground.  

While Great Hall is the active location, it gains:'Forced: Put 1 progress on Smaug the Golden at the end of each round.'Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's type.


The Hobbit: On the Doorstep (x2)

When Revealed: Each player discards 2 random cards from hand. Until the end of the phase, each Dragon enemy in play gets +1 for each event discarded by this effect.Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and cost.


The Hobbit: On the Doorstep (x3/x0)

When Revealed: Put 1 progress token on Smaug the Golden. Then, spend X resources or advance to stage 4A. X is the number of progress tokens on Smaug theGolden.Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's type.


The Hobbit: On the Doorstep (x2)
1 (1)
Mountain.  

While Secret Entrance is the active location, The Lonely Mountain's is reduced by half (round up).

Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)


The Hobbit: On the Doorstep (x1)
(50) 6 8 8 20
Dragon.  

Indestrutible. Immune to player card effects.

Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.

Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.


The Hobbit: On the Doorstep (x1)
12 (4)
Mountain.  

While at least 1 card is stacked underneath, The Lonely Mountain is immune to player card effects, cannot leave the staging area, and gets -2 for each card stacked under it.Action: While making a burgle attempt, the first player may spend 2 resources to take the revealed card into hand and reveal the next card of his deck.


The Hobbit: On the Doorstep (x3)
2 (5)
Mountain.  

Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards, or remove 1 progress token from Smaug the Golden.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.


The Black Riders (x1/x1)
3 (9)
River.  

Immune to player card effects.

While there is at least 1 other location in play, players cannot travel here.

Travel: The first player must make a Hide 3 test to travel here.

After Bucklebury Ferry leaves play as an explored location, the players win the game.


The Black Riders (x3/x1)
3 (3)
Road.  

While Stock Road is in the staging area, add 2 to the total of the discarded cards when a player resolves a Hide test.

Travel: The first player must make a Hide 1 test to travel here.


The Black Riders (x1/x1)
2 (4)
Bree.  

Response: After players travel here, the first player puts 1 ally into play from his hand.

Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.


The Black Riders (x1/x1)
4 (4)
Hills.   Ruins.  

Immune to player card effects.

While Weathertop is in the victory display, each enemy in play gets -1

Travel: The first player must exhaust The One Ring to travel here.

"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring


The Black Riders (x1/x1)
X (4)
Bridge.   River.  

Immune to player card effects.

X is the number of players in the game.

Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.


The Black Riders (x1/x1)
2 (6)
River.  

Immune to player card effects.

Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded.

Travel: The first player must reveal the top card of the encounter deck to travel here.


The Black Riders (x4/x4)
(30) 2 4 3 6
Nazgûl.  

Cannot have non-Morgul attachments.

While Fell Rider is in the staging area, it gains:"Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."


The Black Riders (x3/x1)

When Revealed: Search the encounter deck and discard pile for a Nazgรปl enemy. Either add it to the staging area or put it into play engaged with the first player. Shuffle the encounter deck.

Shadow: Attacking enemy makes an additional attack after this one.


The Black Riders (x3)

When Revealed: The first player must either exhaust The One Ring or raise his threat 3.

Shadow: Attacking enemy gets +1 (+2 instead if The One Ring is exhausted).


The Black Riders (x1)

Surge.

When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.

"Also," he added, and his voice sank to a whisper, "the Ring draws them" –The Fellowship of the Ring


The Black Riders (x1)

Surge.

When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card

Shadow: Defending player raises his threat by 3.


The Black Riders (x1)

Surge.

When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.

Shadow: Deal 1 damage to defending character.


The Black Riders (x1)

Surge.

When Revealed: The first player raises his threat by 3 and passes the first player token to the next player.

Shadow: Defending player exhausts a character he controls.


The Black Riders (x1)

Surge.

When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.

Shadow: Defending player discards 1 card at random from his hand.