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Trait Keyword Victory
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Player Encounter Quest
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13 Results Found

A Shadow in the East (x1)
(38) 3 6 2 8
Cultist.  
Immune to player card effects. Cannot be optionally engaged. Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.

A Shadow in the East (x1)
(44) 3 4 3 8
Cultist.  
Immune to player card effects. Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.

A Shadow in the East (x1)
(40) 3 5 1 9
Cultist.  
Immune to player card effects. Do not discard shadow cards dealt to Black Númenórean if they have a shadow effect. Forward: When Black Númenórean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.

A Shadow in the East (x1)
Plot.  
Add +1 to the total Threat in the staging area for each resource here. Forced: When the active location is explored, discard the top X cards of each player's deck, when X is that location's Threat. Then, place 1 resource here for each event discarded this way.

A Shadow in the East (x1)
Plot.  
Each non-unique enemy gets +1 Attack. Forced: After an enemy attacks and destroys a character, place 1 damage token here. Then, if there are X damage tokens here, the players lose the game. X is 4 more than the number of players.

A Shadow in the East (x1)
Plot.  
Sauron Worship enters play with 1 damage token on it. Each player's threat elimination level is reduced by 1 for each damage token here. Forced: At the end of the round, place 1 damage token here.

A Shadow in the East (x3)
Clue.  
Guarded (enemy). Attached enemy gets +1 Threat, +1 Attack, and +1 Defense. When Evidence of the Cult is free of encounters, add it to the victory display. Then, place 1 resource on the main quest.

A Shadow in the East (x3)
2 (4)
City.  
While Hillside Manor is in the staging area, each player's threat cannot be reduced by more than 1 each round by player card effects. Travel: Each player discards 1 random card from his hand.

A Shadow in the East (x2/x1)

When Revealed: Each player discards all ally cards from his hand. If no cards are discarded this way, Disappearances gains doomed 2.

Shadow: Discard an attachment you control.

A Shadow in the East (x2/x1)

When Revealed: Attach to the highest attack ally in play. (Counts as a Condition attachment with the text: "Attached ally loses the ally card type, gains the enemy card type, and engages its owner. Treat attached ally's text box as if it were blank. If Secret Cultist is discarded, or the attached ally's owner is eliminated, discard attached ally.")

A Shadow in the East (x1)
1A-B (5)

Setup: Set each plot objective and each Cultist enemy aside, out of play. Each player searches the encounter deck for a different location and adds it to the staging area. One of those locations must be Side Street. Shuffle the encounter deck.

Forced: After the active location leaves play as an explored location, place 1 resource here. This stage cannot be defeated unless there are at least 2 resources here.

A Shadow in the East (x1)
2A-B (0)

When Revealed: Add 1 random set aside Plot objective to the staging area. Reveal 1 encounter card per player.

Forced: After the active location leaves play as an explored location, reveal the top card of the encounter deck. Then, place 1 resource here. This stage cannot be defeated unless there are at least X resources here, where X is 3 more than the number of players.

A Shadow in the East (x1)
3A-B (-)

When Revealed: Add 1 random set-aside Cultist enemy to the staging area. Shuffle the encounter discard pile into the encounter deck and discard cards until X enemies are discarded, where X is one less than the number of players. Add each enemy discarded this way to the staging area.

The Cultist cannot take more than X damage each round, where X is the printed quest points of the active location. When the Cultist enemy is defeated, the players win the game.