A Shadow in the East
(x1)

A Shadow in the East
(x1)

A Shadow in the East
(x1)

A Shadow in the East
(x1)

A Shadow in the East
(x1)

A Shadow in the East
(x1)

A Shadow in the East
(x3)

A Shadow in the East
(x3)

A Shadow in the East
(x2/x1)

A Shadow in the East
(x2/x1)

When Revealed: Attach to the highest attack ally in play. (Counts as a Condition attachment with the text: "Attached ally loses the ally card type, gains the enemy card type, and engages its owner. Treat attached ally's text box as if it were blank. If Secret Cultist is discarded, or the attached ally's owner is eliminated, discard attached ally.")
A Shadow in the East
(x1)

1A-B
(5)
Setup: Set each plot objective and each Cultist enemy aside, out of play. Each player searches the encounter deck for a different location and adds it to the staging area. One of those locations must be Side Street. Shuffle the encounter deck.
Forced: After the active location leaves play as an explored location, place 1 resource here.
This stage cannot be defeated unless there are at least 2 resources here.
A Shadow in the East
(x1)

2A-B
(0)
When Revealed: Add 1 random set aside Plot objective to the staging area. Reveal 1 encounter card per player.
Forced: After the active location leaves play as an explored location, reveal the top card of the encounter deck. Then, place 1 resource here.
This stage cannot be defeated unless there are at least X resources here, where X is 3 more than the number of players.
A Shadow in the East
(x1)

3A-B
(-)
When Revealed: Add 1 random set-aside Cultist enemy to the staging area. Shuffle the encounter discard pile into the encounter deck and discard cards until X enemies are discarded, where X is one less than the number of players. Add each enemy discarded this way to the staging area.
The Cultist cannot take more than X damage each round, where X is the printed quest points of the active location.
When the Cultist enemy is defeated, the players win the game.