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Trait Keyword Victory
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Player Encounter Quest
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12 Results Found

The Sands of Harad (x2)
Weather.  
When Revealed: Discard a the active location. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a location is discarded. Make that location the active location.

The Sands of Harad (x1)
(6)

Surge.  
Forced: At the end of the round, remove X progress from the main quest. X is the tens digit of the temperature. Response: When Seek Shade is defeated, reduce the temperature by 10.

The Sands of Harad (x2/x1)
(40) 2 2 1 3
Creature.  
Carrior Birds gets -1 engagement cost for each damaged character in play. Forced: After Carrion Bird engages you, discard a damaged character you control.

The Sands of Harad (x4)
2 (3)
Desert.  
While the temperature is 40 or higher, Burnt Sands gets +2 Threat. Forced: After Burnt Sands becomes the active location, increase the temperature by 2.

The Sands of Harad (x2/x1)
X (4)
Desert.  
X is the tens digit of the temperature. Forced: After Scorched Hamada becomes the active location, assign X damage among characters in play.

Shadow: Raise your threat by X, where X is the tens digit of the temperature.

The Sands of Harad (x2)
3 (3)
Desert.  
While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack. Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.

The Sands of Harad (x4)
(22) X X X 5
Creature.  
X is the tens digit of the temperature. Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the temperature is 40 or higher).

The Sands of Harad (x2/x1)
Weather.  
When Revealed: Each player assigns X damage among characters he controls, where X is the tens digit of the temperature.

Shadow: Attacking enemy gets +X Attack, where X is the tens digit of the temperature.

The Sands of Harad (x2/x1)
Weather.  
Surge.  
When Revealed: Increase the temperature by 4.

Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.

The Sands of Harad (x1)
1A-B (8)

Setup: Each player searches the encounter deck for a copy of Burnt Sands and adds it to the staging area. Shuffle the encounter deck. Place the heat tracker next to the quest deck and set the temperature to 10.

Forced: After an ally enters play, either exhaust it, or deal 1 damage to it. Forced: At the end of the round, increase the temperature by 4. If the temperature is 60 or higher, the players lose the game.

The Sands of Harad (x1)
2A-B (14)

When Revealed: Increase the temperature by 2. Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.

Forced: At the end of the round, increase the temperature by 4. Then, each player assigns X damage among characters he controls, where X is the tens digit of the temperature. If the temperature is 60 or higher, the players lose the game.

The Sands of Harad (x1)
3A-B (16)

When Revealed: Increase the temperature by 2. Each player searches the encounter deck, discard pile, and victory display for a Were-worm and adds it to the staging area, if able. Shuffle the encounter deck.

During the quest phase, add X Threat to the total Threat in the staging area, where X is the tens digit of the temperature. Forced: At the end of the round, increase the temperature by 4. While at least 1 Were-worm is in play, the players cannot defeat this stage. If the players defeat this stage, they win the game. If the temperature is 60 or higher, the players lose the game.