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Trait Keyword Victory
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Player Encounter Quest
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6 Results Found

The Wilds of Rhovanion (x1)
2 (2)
Underground.  
Response: After Lost Armory becomes the active location, each player may search his deck for a Weapon or Armor attachment, add it to his hand, and shuffle his deck. Limit once per game for the group.

The Wilds of Rhovanion (x1)
3 (3)
Underground.  
Response: After Ancient Treasury becomes the active location, each player may (choose one): reduce his threat by 3, draw 2 cards, or add 1 resource to a hero's resource pool. Limit once per game for the group.

The Wilds of Rhovanion (x1)
4 (4)
Underground.   Dark.  
Forced: After Frightful Den becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

The Wilds of Rhovanion (x1)
5 (5)
Underground.   Dark.  
Forced: After the players commit characters to the quest, discard cards from the encounter deck until a treachery is discarded. Resolve the ‘when revealed’ effect on that treachery.

The Wilds of Rhovanion (x1)
6 (6)
Underground.   Dark.  
Forced: After Crumbling Cavern becomes the active location, each player assigns X damage among characters he controls, where X is the number of characters he controls.

The Wilds of Rhovanion (x1)
X (X)
Underground.   Dark.  
X is the number of characters controlled by the player who controls the most characters. Forced: After an ally enters player, exhaust it.