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4 Results Found

The Mountain of Fire (x2)

When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player card effects this round.

Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 Attack and returns to the staging area after this attack.

The Mountain of Fire (x1)

Setup: Create two separate staging areas: one for The Black Gate Opens and one for Mount Doom. Divide the players into 2 teams, one for each scenario. No more than 4 players can be assigned to each scenario and the number of players assigned to Mount Doom cannot be more than the number of assigned to The Black Gate Opens. Shuffle 1 copy of In Darkness Bind Them into each encounter deck. Place The Eye of Sauron in the Mount Doom staging area with its correspdonding side faceup. Flip this card over and set it next to the Mount Doom quest deck.

Ignore the Forced effect on the Mount Doom campaign card if it is in play. Forced: At the end of the round, the first player chooses a scenario (The Black Gate Opens or Mount Doom). Each player at the chosen scenario draws 1 card. Each player at the other scenario reduces his threat by 3. Then, the player who controls the Gwaihir objective-ally may give control of it to another player (at either scenario). At the end of the round, if the last player at either scenario is defeated, both teams lose the game. If the Mount Doom scenario is defeated, both teams win the game.

The Mountain of Fire (x1)
Mordor.  
Add Eye to each Fortitude test. Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Mountain of Fire (x1)
Mordor.  
Each enemy in the staging area gets +1 Threat and -10 engagement cost. Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.