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Player Encounter Quest
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10 Results Found

A Shadow in the East (x1)
(12)

Forced: At the end of the round, place 1 damage token here. Then, if there are 4 or more damage tokens here, remove 4 of them and reveal the top card of the Power of Mordor deck. If you cannot, the player lose the game. This stage cannot be the active quest while Thane Ulchor has any hit points remaining. When this stage is defeated, the players win the game.

A Shadow in the East (x1)
(50) X 6 4 9
Mordor.  
Indestructible. Immune to player card effects. X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5. Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.

A Shadow in the East (x2/x1)
4 (1)
Underground.  
Forced: When Temple of Sauron leaves play, place 1 damage token on Tribute to Mordor.

Shadow: Attacking enemy gets +1 Attack for each quest stage in the victory display.

A Shadow in the East (x3/x2)
X (5)
Underground.  
X is 1 more than the number of quest stages in the victory display. Forced: When Hall of Horrors leaves play, each player deals X damage to a character he controls.

A Shadow in the East (x3/x1)

When Revealed: Place 1 damage token on Tribute to Mordor. Then, either place 1 additional damage token on Tribute to Mordor, or Place of Evil gains surge.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 damage token on Tribute to Mordor.

A Shadow in the East (x1)
1A-B (-)

Setup: Shuffle each of the stage 2 quest cards together and place them facedown under this stage. Create The Power of Mordor deck (see insert) and set it next to the quest deck. Add Thane Ulchor and Tribute to Mordor to the staging area. Shuffle the encounter deck.

Skip the quest phase. Forced: At the end of the planning phase, place 1 resource token here. Then, if there are 2 resource tokens here, add this stage to the victory display and advance to the topmost stage 2A.

A Shadow in the East (x1)
2A-B (8)

When Revealed: Reveal 1 encounter card per player.

Forced: At the beginning of the quest phase, each player deals 1 damage to a hero he controls and exhausts that hero. That hero cannot ready or be healed until the refresh phase. While there are 4 quest stages in the victory display, progress cannot be placed here.

A Shadow in the East (x1)
2A-B (12)

When Revealed: Reveal 1 encounter card per player.

Forced: At the beginning of the quest phase, discard X cards from the top of the encounter deck, where X is 1 more than the number of quest stages in the victory display. Add 2 to the total Threat in the staging area for each different card type discarded this way. While there are 4 quest stages in the victory display, progress cannot be place here.

A Shadow in the East (x1)
2A-B (16)

When Revealed: Reveal 1 encounter card per player.

Forced: At the beginning of the quest phase, each player discards the top X cards of his deck, where X is 1 more than the number of quest stages in the victory display. Each player examines the cards he controls and the cards in his hand. If any of these cards are copies of the cards he just discarded from the top of his deck, he must discard those copies as well. While there are 4 quest stages in the victory display, progress cannot be placed here.

A Shadow in the East (x1)
2A-B (0)

When Revealed: Reveal 1 encounter card per player.

This stage gets +4 quest points per player. Forced: At the beginning of the quest phase, each player discards 1 card from his hand. Until the end of the round, no more than X progress can be placed on this stage. X is the total cost of each card discarded by this effect. While there are 4 quest stages in the victory display, progress cannot be placed here.